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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
343
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Posted - 2013.10.26 21:56:00 -
[1] - Quote
wow a new gun that will be able to smoke a heavy frame in 12 rounds from 100 meters away. Great.....
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
344
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Posted - 2013.10.27 05:12:00 -
[2] - Quote
Meeko Fent wrote:Thurak1 wrote:wow a new gun that will be able to smoke a heavy frame in 12 rounds from 100 meters away. Great.....
61*12=732 Heavies have more base HP then that. Miss read the chart perhaps? thats a 61? The font is hard to read i thought it was 81. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
344
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Posted - 2013.10.27 05:15:00 -
[3] - Quote
Rinzler XVII wrote:Arkena Wyrnspire wrote:The more I look at these changes the more I see problems.
The weapons with higher ranges are doing more damage than the weapons with low ranges. Take the rail rifle. The assault variant does more damage than a plasma rifle of an equivalent tier, at a significantly longer range. The damage is at a lower RoF and higher damage per shot so there's less grace for missing, but all the same more damage and a much longer range completely overshadows the existing AR.
If a weapon has more range, it needs to lose damage as a trade-off, or have another mitigating factor. The spool-up time here is insufficient to balance this. It can't be like this, where the longer range weapons have both a range advantage AND a DPS advantage. You are an idiot ... why are their so many idiots replying on this topic ???? THE RAIL RIFLE WILL NOT DO AS MUCH DAMAGE IN CQC AS THE GALLENTE DO .. THE DAMAGE THEY DO SHOULD ALWAYS BE EQUAL AT THEIR OWN OPTIMAL RANGES .. WHY THE HELL SHOULD A WEAPON DO LESS DAMAGE THAN A CQC WEAPON WHEN AT ITS OPTIMUM RANGE ? Seriously how can something as simple as this be so hard to understand ... get close .. fight at your optimum range and gain the advantage .. if you're fighting at a rail rifles optimum range when you are out f your own weapons range you are gonna get killed ... This is my issue ... Idiots calling for nerfs because they do not understand basic concepts which then leads to a poor game Well for a gun like the AR there is no decrease in damage in close quarters it only suffers a drop in damage at long range and some would even call it sniper like range. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
345
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Posted - 2013.10.27 05:27:00 -
[4] - Quote
Borne Velvalor wrote:Has everyone missed the part where the Rail Rifle has the same damage per second as the assault rifle over twice the range? Yeah. So, Heavies will indeed be dropping in two to three seconds to Rail Rifles, provided this is an accurate representation of how the gun will work and there isn't some crazy recoil. No i totally saw it. I am not happy about it at all. I also wonder if that is the range where i generally cant even see the shooter because heavy weapon's dont generally have a zoom to them and it seems after a certain distance you cant even see a little of a player the game just dosn't even bother drawing them. Another reason i have switched to using my assault suit with a scrambler. That ever so slight zoom they get means i can actually target someone that is far off. Best part is the lagg that happens when i zoom in to where i think they are and 1 second there is nothing then poof like magic someone is right where i zoomed in and they are already fine tuning their aim on me. Sometimes there is enough lagg so that i can see them just in time to lie down from a headshot. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
346
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Posted - 2013.10.27 05:45:00 -
[5] - Quote
Borne Velvalor wrote:Thurak1 wrote:Borne Velvalor wrote:Has everyone missed the part where the Rail Rifle has the same damage per second as the assault rifle over twice the range? Yeah. So, Heavies will indeed be dropping in two to three seconds to Rail Rifles, provided this is an accurate representation of how the gun will work and there isn't some crazy recoil. No i totally saw it. I am not happy about it at all. I also wonder if that is the range where i generally cant even see the shooter because heavy weapon's dont generally have a zoom to them and it seems after a certain distance you cant even see a little of a player the game just dosn't even bother drawing them. Another reason i have switched to using my assault suit with a scrambler. That ever so slight zoom they get means i can actually target someone that is far off. Best part is the lagg that happens when i zoom in to where i think they are and 1 second there is nothing then poof like magic someone is right where i zoomed in and they are already fine tuning their aim on me. Sometimes there is enough lagg so that i can see them just in time to lie down from a headshot. Well, you should see them at that distance. You can't hit them unless you run towards them for 10 seconds first, but you can see them as they kill you in 1.5 seconds (real number if the headshot modifier is 1.5 for RRs) with headshots. Lol just great. Yep when i play my heavy suit i will be able to die from even further ranges.
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