Rusty Shallows
Black Jackals
444
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Posted - 2013.10.30 04:54:00 -
[1] - Quote
jerrmy12 kahoalii wrote:ADAM-OF-EVE wrote:thank god i stopped wasting sp in swarms after the last change. not 1 but a double nerf into oblivion. can i have my sp back so i can put into something that is actually going to work double standerd, tanks don't get respec, you AV don't get respec. "deal with it" A Double Standard is applying different a set of values on various groups. For ADAM-OF-EVE's statement to be a Double Standard he would have had to try denying the possibility of repecs for pilots.
Godin Thekiller wrote:Arkena Wyrnspire wrote:DJINN leukoplast wrote: snip
snip PLC is obviously not getting the nerf bat, and they have to nerf the FG, otherwise it will be too strong compared to the swarm, plus it can still snipe easily. I bet you now, it's getting one.\ EDIT: My bad, PLC isn't, as it's already good enough other than a few things like the projectile speed. Medium Frames with stacked Light Complex Damage modifiers already made swarms a far better anti-vehicle weapon than forge guns. In of itself toning down one item is not a viable reason to tone down another item.
Any re-balancing on Forge Guns should happen if testing shows them to have a broken advantage with some of the vehicle changes. Which in my opinion will have to happen to some degree if the regen-tanking aspect on vehicles is nerfed. As a member of the Forge Gunner Master Race I can say the constant regeneration of shields with their damage advantage after the last Hybrid-Rail damage-type nerf is significant. Not as much as the armor reppers which made it possible for a tank to duck and soon after pop back out healthy again or in some cases remain out in the open.
Since both of those tanking aspects are being reduced it wouldn't be surprising if in their testing some kind of direct damage nerf was applied to Forge Guns.
My hope would be more of a re-balance since the class of weapon was already drastically altered when ground vehicles got the speed boost. The 3.5 second base time was tricky enough when dealing with someone trying to make street pizza, it forced me into using assault forge guns. With any reduction in damage at the very least some kind of muzzle velocity increase or match to other rails would be nice.
With regards to the game changes. Bring it, experimentation is win. Any unforscene imbalance can always be patched later.
"She may not be Miss Right but she'll do right now," Thank you SR-71
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