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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
450
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Posted - 2013.10.25 15:45:00 -
[1] - Quote
Monty Mole Clone wrote:if i hold down R1 when using the rail rifle is it going to do this
Charge pew pew pew pew pew
or
Charge pew Charge pew Charge pew
Charge pew pew pew pew pew. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
450
|
Posted - 2013.10.25 17:36:00 -
[2] - Quote
That link states 400 milliseconds... which is 0.4 seconds. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
452
|
Posted - 2013.10.25 19:38:00 -
[3] - Quote
shaman oga wrote:CCP Logibro wrote:One thing you guys should be aware of is that the Rail Rifle (all variants) have a 0.2 second charge time before they start firing at full auto (so it goes charge -> fire -> fire, not charge -> fire -> charge -> fire) What I really do not understand how it works. You charge it and then you can fire at full auto, ok, but how many rounds? If you stop shooting you have to charge again, is this what you mean?
I assume yes. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
453
|
Posted - 2013.10.25 19:41:00 -
[4] - Quote
Aero Yassavi wrote:Again, it's likely the other three rifles only have the "assault" as their variant because assault is easy to do, "make things go pewpewpew faster."
Now the other variants also have some general characteristics, Tactical - single, powerful shots Burst - volley of shots Breach - slow, powerful shots
But there's also plenty of room for interesting and unique mechanics. For instance, the base scrambler rifle is the tactical, but instead of just firing single, powerful shots it also has a charge function and heat build up. So for the Tactical Combat Rifle and Tactical Rail rifle, would you rather it simply fire one shot at a time like the tactical AR or would you rather give them more time to think up some other mechanics that still fall within that general frame but are more unique?
Actually, it would be interesting if the rail rifle also got a charge ability for its tactical that worked similar to how the charge sniper rifle does now.
Edit: Though without that god awful vacuum noise >_< |
Krom Ganesh
Holdfast Syndicate Amarr Empire
453
|
Posted - 2013.10.25 22:28:00 -
[5] - Quote
Iron Wolf Saber wrote: Yeah 400 meter lock ranges is pretty damn far, I think 175 may be too short but I don't want to see it go over 225 meters. After all its supposed to be a Light AV weapon, not a heavy AV weapon and this brings its parity down with that of the plasma launcher and mass driver, hopefully the plasma cannon will take its racial adjustment and get a damage buff making the minmatar rapid firing, swarms longest range, plasma cannon the most damaging, and whatever amarr light av option comes out the most accurate.
Wait, the MD is supposed to be an AV weapon?!? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
474
|
Posted - 2013.10.29 13:47:00 -
[6] - Quote
dogmanpig wrote:Krom Ganesh wrote:That link states 400 milliseconds... which is 0.4 seconds. quote for LOLs .1= tenths .01= hundredths .001= thousandths- that is one millisecond " about 300 to 400 milliseconds or 3/1000ths to 4/1000th" You owe me your first born daughter when she is 18. They will die from "nature causes" any time now with that kind of smarts. can't wait to see it on the news
Please do enlighten me as to how what I said was incorrect? The answer does in fact say 400 milliseconds first and 400 milliseconds is in fact 0.4 seconds (shocker, huh). |
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