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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
IgniteableAura
Pro Hic Immortalis
247
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Posted - 2013.10.25 13:53:00 -
[1] - Quote
xxwhitedevilxx M wrote:Nice stuff there. I don't know if it has been asked already, but is there going to be a racial skill change for drop suits too? Are Combat Rifle and Rail rifle going to have a sharpshooter skill?
Combat Rifle Sharpshooter - 5% reduction in dispersion per level Rail rifle doesnt yet have a sharpshooter skill
The skills are the same as the current assault rifle skills. No difference in % or bonus applied |
IgniteableAura
Pro Hic Immortalis
247
|
Posted - 2013.10.25 13:54:00 -
[2] - Quote
Nightbird Aeon wrote:This is going to get lost here on the 13th page, but whatever:
Don't change two stats at once. You have no idea which stat change had the desired impact. Keep everything constant, and change only one stat.
So, for swarms... either change the range and keep damage, or drop damage and keep range.
Or, even better:
Two swarm variants: One with current damage and shorter range One with reduced damage and current range
That way you can play test both stat changes, and KNOW which stat change had the desired effect.
Its like basic science, only change one variable at a time. |
IgniteableAura
Pro Hic Immortalis
247
|
Posted - 2013.10.25 13:56:00 -
[3] - Quote
Aeon Amadi wrote:
Given that the Breach Assault Rifle has increased hip fire accuracy, I'd say it's a stretch to assume that the Rail Rifle, being based on the Breach AR, is going to have reduced hip fire accuracy.
Edit: I'd also like to mention that if we are provided with some videos showing how the weapons operate we can avoid the necessity of a balance pass early on and help CCP get it right the first time instead of having to waste resources/time going back to fix a screw up that could have been avoided. Unlikely though as this is what the CPM is apparently having problems getting CCP to understand in the first place.
Oddly enough based on the video of the flaylock and plasma cannon, the community pretty much had that one spot on. That was from a video, so I say your idea has merit.
Plus, I don't work in spreadsheets. I work in real time game play. People can theory craft all day and work out paper DPS optimals, but it won't do much until you get the hands on a weapon and really put it through the ringer. |
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