Goric Rumis
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Posted - 2013.10.25 16:11:00 -
[1] - Quote
At a glance, I like the AV changes. I would still prefer for HAV's to be hardened against AV grenades so that they're really only useful for taking out lighter vehicles. I like the reduction in lock-on range for the swarm launcher--my style was always to put it on a scout suit anyway, and the range modification supports its role as a light AV weapon.
I don't have much of an opinion about the rifles--I would have to crunch numbers like crazy, and I just don't have the time. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
235
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Posted - 2013.10.25 17:01:00 -
[2] - Quote
SHANN da MAN wrote:Ryme Intrinseca wrote:Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more difficult endeavor. THIS IS OKAY because Tanks will be in no way as dominant as they were in previous builds of the game because they'll have to keep ammo sufficiently supplied in order to be effective. If it takes a team of infantry to take down a tank then of course the tank is dominant. If one player can do something that requires several players on the opposing side to counter it, then that thing provides a decisive numerical advantage. Rocks-paper-scissors requires that one 'paper' (AV) can beat one 'rock' (tank). If it takes two or three AV to beat one tank, then AV is futile, as you'd be better off just bringing out your own tank. In other words, you don't have rock-paper-scissors but rather tank>infantry. The problem with your scenario is that AV is not the paper, it is just the sharp end of the scissors (Infantry) In the ROCK-PAPER-SCISSORS scenario, ROCK = Vehicles, SCISSORS = Infantry, PAPER = Aircraft There is not a problem with AV ... the Problem is that there are no Attack/Bomber Aircraft (PAPER) to counter the HAV's (ROCK) If CCP would provide Effective Bomber Dropships, or anti-Vehicle weapons for dropships, the balance would be restored. The problem with your argument is that one would then have to expect infantry to be highly effective against aircraft--or else, effective against whatever is effective against aircraft. The reason AV fits the rock-paper-scissors scenario is because AV infantry is weak against AI infantry.
Besides, you're missing the point: if a tank needs to be opposed by several people in order to neutralize it, it unbalances the entire field of play. If it takes four infantry to neutralize a tank, for example, you're now fighting a 12 v 15 battle instead of 16 v 16. That's a big deal.
All the same, I don't have an issue with the swarm launcher changes just yet. I think the range nerf is good, and the damage nerf is probably necessary after the recent ROF buff. We'll have to test it out against the changes to vehicles. |