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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
DeeJay One
Guardian Solutions DARKSTAR ARMY
99
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Posted - 2013.10.25 07:11:00 -
[1] - Quote
Doc Noah wrote:Good to see they nerfed the swarms by 1/3 of it's damage, I was struggling to kill rep tanks and now I dont even need to bother going after them. Rejoice armor tanks, you win. Because you shouldn't go after a tank by yourself? |
DeeJay One
Guardian Solutions DARKSTAR ARMY
99
|
Posted - 2013.10.25 07:20:00 -
[2] - Quote
Fizzer94 wrote:Cosgar wrote:Fizzer94 wrote:It seems the DPS on the Rail Rifles is about the same at the DPS on Blaster Rifles. I was expecting it to be lower as a tradeoff for its range. Maybe the RRs will kick pretty hard? Or maybe they will have the worst hipfire? Probably a lower RoF since the breach was its placeholder. Which brings up a question- what's the scope zoom going to be like on it? I know it has a lower ROF, but it dishes out damage just as fast as the AR. About 450 DPS at standard. This worries me. Here's hoping it has some sort of downside to make up for its range. It has spin up time, which should help a bit with lowering the overall effective DPS as you have to lead your first burst a bit more. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
104
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Posted - 2013.10.25 17:32:00 -
[3] - Quote
Cenex Langly wrote: What you're also saying now is my Swarms do a fraction of the damage they once did when it already takes me 6 shots (2 reloads) plus nanohives to break some of these tanks at proficiency 5 and 3 complex damage mods. Let's not even mention Blaster tanks. Now I have to be in the middle of the street to get a lock on the tanks. Right in the optimal range of my enemy, to gun me down completely.
You're still going after tanks alone? Silly you. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
104
|
Posted - 2013.10.25 17:39:00 -
[4] - Quote
Goric Rumis wrote: Besides, you're missing the point: if a tank needs to be opposed by several people in order to neutralize it, it unbalances the entire field of play. If it takes four infantry to neutralize a tank, for example, you're now fighting a 12 v 15 battle instead of 16 v 16. That's a big deal.
Not really, three suits (two with swarms, one heavy with a forge, maybe a fourth doing anti infantry jobs - and you still got two in the squad left) are still dirt cheap when compared with the cost of a tank. KDR doesn't matter, ISK does. Also bring your own tank - the enemy will have to switch to AV and you're even. |
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