
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
63
 |
Posted - 2013.10.25 23:10:00 -
[1] - Quote
Seymor Krelborn wrote:Cenex Langly wrote:Match making needs to be revisited. AR Damage and Damage Mods
- WTF is this. We all know that these assault rifles are so extremely over powered that no other weapon holds a candle to them. To fix this all we need to see are damage mods revisited, with proper stacking penalties and a reduction of the damage bonus. Complex Damage Mods should not be at a 10% bonus. When one damage mod can increase your damage almost more than 5 levels of proficiency, something is wrong! Reduction of damage also needs to be addressed with assault rifles in general, though I think the damage mod stacking would handle the problem quite well. I think a 2% - basic, 3.5% enhanced, and 5% complex would do it (though we all know CCP hates fractions, so this would never work)!
[...] while I believe some other weapons need a buff I just don't believe ARs need a nerf assault rifles are deadly in real life, just like in game...I believe that's why they are the preferred weapon of militaries... and the dmg mod being almost equivalent to 5 prof... don't forget you need to level weapon mods to 5 to get that 10%, so that's kinda balanced as well... [...] I can't speak for the low ISK payouts or the match making issues (which I attribute to most other people being generally unreliable and exceptionally oblivious).
This AR stuff is kind of ridiculous, though. I'm not sure adjusting damage output is the right option; my main grudge is against its range and accuracy. I don't understand how I'm getting beat and forced to retreat halfway across the map using either a Scrambler Rifle or a Laser Rifle, both of which should be more effective at longer ranges. The AR is supposed to be a closer-ranged weapon; I shouldn't be taking significant damage from it when I'm on top of the highest building at the old dust bowl map and they're across the map well outside of the city (yes, that happened).
I'd prefer the range to be actually meant for closer ranges and for the bullets not to be able to travel in a completely linear path across the entire map; nevertheless, +1 as a possible modification. |