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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
269
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Posted - 2013.10.25 06:21:00 -
[1] - Quote
Match making needs to be revisited.
- In the 5 games that I left battle before I rage quit off my squad of 2 was set against a team of two fully set squads of the same corp. Not one squad was formed on my team. It was essentially full of solo players. That is fine, if they were playing other teams of all solo players. My squad of 2 was the only squad. How can a "successful" match maker consistently screw this up. It's come down to the point that I only run pub matches because I can't stand PC. Pub matches are the only thing I play these days. When you take that away from me then it's time to find a new game. I can guarantee that many people feel the same way.
AR Damage and Damage Mods
- WTF is this. We all know that these assault rifles are so extremely over powered that no other weapon holds a candle to them. To fix this all we need to see are damage mods revisited, with proper stacking penalties and a reduction of the damage bonus. Complex Damage Mods should not be at a 10% bonus. When one damage mod can increase your damage almost more than 5 levels of proficiency, something is wrong! Reduction of damage also needs to be addressed with assault rifles in general, though I think the damage mod stacking would handle the problem quite well. I think a 2% - basic, 3.5% enhanced, and 5% complex would do it (though we all know CCP hates fractions, so this would never work)!
ISK PAYOUT
- Increased reward of ISK after battles. A measly 200k payout for a REALLY AWESOME match sucks horribly. I can no longer afford to run my prototype suits in pub matches because of this. What happened to the games where my 3500+ war points paid out 600-800k isk!? What happened to my 1500+ war points paying out 300-450k isk? Why did the isk payouts drop so crazy. Was it because of taxes? We've lowered our corp taxes to almost nothing so that our members can get the most out of their matches since they're paying out so low now.
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
270
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Posted - 2013.10.25 15:26:00 -
[2] - Quote
Iron Wolf Saber wrote:You're a dollar late and a weeks short.
I'm not even sure what that means... |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
270
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Posted - 2013.10.25 15:27:00 -
[3] - Quote
Arkena Wyrnspire wrote:You're not meant to be able to run protosuits all the time in pubmatches off just pubmatch income unless you're actually good at it.
Yes, this is obvious. But when I can't even run one protosuit because the payout won't cover that, it's pretty sad. And for the record, my protosuits used to cost about 220-250k depending on the proto weapon that I put on. Now they cost me 140k because I could never support the previous cost. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
292
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Posted - 2013.10.29 05:52:00 -
[4] - Quote
KalOfTheRathi wrote:As far as ISK payout have you been gone for awhile? The numbers have been steadily dropping since 1.3, at least. Sometimes weekly. CCP/Shanghai would never admit how it works so we are left guessing. One might suspect that they lowered the payout so players, Proto Stompers like you in particular, will lose ISK. A consistent tactic of CCP/Iceland, from what little I know about EVE. There it is all about farming ISK safely, selling stuff and getting better gear while you wait for months before the next Skill has enough Passive SP to activate it. Matchmaking, DUST. The two were never even introduced as far as I can tell.
Protostompers like me? ha ha ha ha ha. I haven't used a protosuit in a pub match since late August! Anyone who I face will know this as true. Anyone in my squad will hear me rage to all hell when I die so easily from my basic SEVER M-1 and Minmatar logi M/1 suit.
I haven't just stopped playing the game. I've noticed the horrible payout for some time now, I just thought it necessary to make the post at this particular time.
And as far as I can tell from all of you, none of you have a clue about numbers. When you have a match that requires 32 individuals, and there are something around 3500+ people logged in at any given time. You cannot use the "lack of playerbase" as an argument. You can simplify this problem and divide 3500 three ways for the three different match types. Even better, divide it 3+4 ways to include faction warfare as well as the three match types, and you still have an incredibly large pool of players to choose from at any given time to form one match. It's not hard to get two sides evenly matched. It's not difficult to write a line of code to avoid same corps from being on the same side against an opposing team of all solo players.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
293
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Posted - 2013.10.29 18:18:00 -
[5] - Quote
low genius wrote:Sid Taris wrote:with all this respec talk....all CCP needs to do is something similar to what EVE does with its remaps. Give out one full respec and then every year....allow you to respec ONE tree of your choosing. Issue resolved that's not what eve does. look into it.
LOL I wanted to say it first, but yeah. No. You can't respec any tree in eve. You just remap your attribute points so that SOME trees will train faster than others. Which makes a significant difference if you decide you're going to be training, for example, spaceship command for the next 6 months, and those attribute points required for those skills will reduce the training time by days/weeks, in some cases!
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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