Kasira Vorrikesh
Odalisque Coterie
8
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Posted - 2013.10.25 04:22:00 -
[1] - Quote
Gh0st C0de wrote: In my opinion, a silencer would be the quintessential example of this concept. It need not be applied to weapons directly, as Dust weapons need not operate within the bounds of current weapon technology. The equipment could present itself as a small piece of hardware that is installed in a weapon (thus not requiring new weapon models). This could replace the standard firing sound with a small hiss that can only be heard by players within ten yards or so. So, firing a pistol directly behind someone would be audible as a hiss, but shooting them from over ten yards away would not. Essential to the functionality of this silencer would be the function of eliminating the red arrows that show the direction of the shots origin if people are outside of audible range. As such, a scout could shoot at enemies with no hint as to his or her position.
A cloaking device would fit in this category nicely, something that could cloak the scout while not firing, or for a certain duration with a subsequent short cool down. If cloaking could cause one to disappear from enemy radar then it could be combined with a silencer to devastating effect, truly making the silent infiltrator or assassin scout a force on the battlefield. Imagine a red dot popping up on your display for a flash... one of your squad drops, then the red dot disappears. The recon focused scout could run a cloak and scanner rather than a silencer and retrieve intelligence from close proximity to the enemy.
In addition, a "grappling hook" type device or (very limited) jet-pack could be useful for scouts looking to go up and over buildings rather than around, adding to the mobility focus of the suit. Mobility is a trickier thing to develop equipment for, I have heard the jet-pack idea suggested, and I also like the sound of a short-range teleporter, but both sound like a little too much... while right now our extra .5 meter speed is too little.
Questions? Comments? Childishly rude criticisms or self-aggrandizing claims?
I like the silencer idea, but combined with the cloak, I think it'd be too much. Possibly a way to balance the silencer concept would be to make it available only with a special module equipped. Another balancing factor could be to make silence possible only with specialized (scout only) laser weaponry (the logic being that lasers don't make noise, and could be somehow modified to fire nearly invisible beams, therefore difficult to trace the origin of).
I think the cloak itself will have to be active and not passive, for balance; meant to be used in conjunction with the scout's inherent speed advantages to cover a reasonably large amount of ground in a short (ten seconds, say) amount of time, totally invisible. Short cooldown (another ten seconds), at which point the scout would have to find some physical cover to stay out of sight, and rely on low profile stats to stay off radar. Forcing the scout to periodically find cover in this way would prevent constant stealth abuse, and would also limit the value of cloaking for heavier, slower units, who would potentially decloak while running in the open. Oh, and certain scout suits might alter those cooldown times (like 12 seconds of stealth with 8 cooldown at level 5, or something).
I too want the ability to climb without a ladder. I'd also make it module-based (so potential Spider-Men have to sacrifice something else in their fitting), making it either scout-only or giving scouts a tremendous advantage in climbing speed (climbing in a medium suit would be excruciatingly slow by comparison, and impossible in a heavy suit). |