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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Skihids
Bullet Cluster Legacy Rising
2347
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Posted - 2013.10.25 20:19:00 -
[1] - Quote
I wonder if this is why I didn't get intel kill assists for scanning right before an OB and my squad leader complained that he got only two kills.
What does the screen show when you get an OB kill but no points for it? |
Skihids
Bullet Cluster Legacy Rising
2370
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Posted - 2013.10.31 14:40:00 -
[2] - Quote
CCP Greyscale wrote:
The general approach you're advocating here - addressing specific issues on a case-by-case basis - is, in my experience, not an efficient or effective way of dealing with exploits.
If we identify specific cases where, in the course of normal play, we're handing out too many WP, we should and will alter the way payouts are awarded, as and when doing so becomes a priority, so that they're paying in a more balanced manner. This is a balancing concern, though. As far as exploits, farming and the like go, you attack the root not the leaves.
With the introduction of this general cap mechanism are you going to remove the specific triage tool cap mechanism? |
Skihids
Bullet Cluster Legacy Rising
2370
|
Posted - 2013.10.31 16:43:00 -
[3] - Quote
SirManBoy wrote:CCP Logibro wrote:Technically, this is functionally working as intended. However, this (and supply depot interaction in general) is something we would like to change (the exact details of what we will change it to are still being decided on). This mechanic is not a bug or exploit. You guys are just a bunch of boring assault players who lack the creativity to think outside the box. You call it spam and WP farming, but all of my uplinks and hives are a massive advantage for my team and therefore my playstyle is as viable and legitimate as any other. Additionally, I get my fair share of kills, revives, and triage points from my rep tool. I'm not sitting at the edge of the map doing nothing and helping no one. Hell, I would rather have my WP throttled before having my playstyle banned. That's how much I enjoy it.
Equipment WPs are naturally limited, you don't need an additional throttle (over the new general one anyway).
Deployment earns zero WPs. Usage is what rewards the Logi, and usage is limited by need.
You can't spawn more clones on uplinks than you start with in match. It matters not if you have one or thirteen active, the limit is clone death.
Likewise nano-hives don't sit and generate WPs on their own. A team member has to be receiving ammo for the Logi to be rewarded. There's a slightly more elastic limit on this, but it's capped by need.
If a match has a single Logi working his butt off deploying equipment where it will be used he can top the leader board and he deserves to. He just spent a large portion of he match making sure the slayers will have a good time, not spending a lot of time running to the front and back to a SD. He keeps the action intense and the match fun for everyone, and this is often at high ISK expense as proto equipment is quite expensive and the Logi is often on the front line making deployments that count.
Multiple Logis can deploy more equipment, but they can't increase the need for it so they compete for the existing pool. In that case two Logis might do well, but each place below the player with the most kills.
Think about it this way, if a match had a dozen support players and one slayer that sayer would clean up every match because he isn't sharing the available kills. Ridiculous? Well why is there a single Logi on your team? Is that play style so little fun for the majority of players that they avoid it? Why aren't you?
Rather than nerf the rewards, maybe the job needs to be made more attractive so the task of supporting the entire team isn't borne by a single player. |
Skihids
Bullet Cluster Legacy Rising
2377
|
Posted - 2013.11.02 03:25:00 -
[4] - Quote
Celus Ivara wrote:
Equipment only rewards WP when they are used, not when they are deployed. Thus, if a player is getting WP off their equipment, it's because they did something useful for the team. This is as true of the hard-working dedicated Logi as it is of the Supply Depot suit swapping spammer.
Now there are closely related issues that are worth discussing: -Does rapid equipment spam near SDs make areas too defensible? -Does having a vast abundance of uplinks (either in a small area, or across the map in general) hinder (or aid?) the value of troop movement related tactics?
These are discussions worth having. But, we must be careful to parse the situations we are seeing. Equipment spam occasionally generating mass WP spikes is not as destabilizing to the gameplay as many people are presupposing.
Equipment in very close proximity is visually arresting, but it is functionally useless. You can only spawn in once or get so much ammo before you are topped off. The rest of the equipment just contributes to noise pollution, attracts enemy flux grenades, and generates points for the enemy team.
There are only a few cases where multiple uplinks is a help and that's in places like the bridge in Domination where there are several obstacles that protect uplinks from view and the path to the objective is funneled through one narrow path. But even so I've deployed several on that map and had the enemy roll in and wipe it all out without an OB. A bridge full of uplinks won't save an outclassed team, and a good team can hold it with one.
The amount of equipment doesn't alter the available points. The worst part of concentrated equipment is the deafening roar that prevents you from hearing an enemy approach.
I believe the "equipment problem" is more visual and imagined than real and functional.
Some folks think that more equipment means more WPs for Logis because they don't realize the real limitation is the competition for the points. A lone Logi can earn just as much from a few pieces as a dozen if he's the only one vying for the points.
Those same folks don't stop to think that a few well placed uplinks keeps the match active and the battles contested. Without them it's a long slow slog to the objective and the attacking force is quickly cut down as it trickles in bit by bit. There would be many more boring matches without a good Logi creating molding the battle. |
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