Sana Rayya wrote:Thanks Greyscale, for explaining the rationale and math behind the warpoint limiter.
The only thing I don't like is that the ceiling is scaled per minute from the very beginning of the match. In ambushes specifically, sometimes you spawn in within 50 meters of the reds, so you might end up scoring kills that are subsequently penalized within less than a minute of the start of the battle.
Maybe you should build incrementally from another fixed WP value other than zero - say 500 WP limit right at the beginning, then 400 WP per minute after that?
Yeah, this is probably the next tweak in the line if we find it's still an issue after we raise the cap.
Brush Master wrote:
I am fine as long as this does not effect normal gameplay but when you say it clear that it is happening, are you giving the player any feedback when it is happening? This goes back to the reduced WP gain on rep tools. It looks like a bug because no feedback is given, just reduced number. How about some red letters or something beside the WP to let them know that WP is reduced that way we know that is not a bug or can clearly see this is happening.
Also, as others have said, this is the wrong way to implement something, you just did it and then asked for feedback, this is backwards and now we wait 1-2 weeks for a fix. These kinds of code pushes are what cause your player base to get mad and leave.
Clear as in we're actually showing you the reduced payout numbers, rather than doing something behind the scenes and not telling you at all. I agree that it could be clearer still, but if this is tuned properly (#1 priority right now) the only people seeing it should be people deliberately farming, and a) they should be able to put 2 and 2 together themselves and b) we don't want to spend any significant amount of effort making a better UI just for them
[edit] Oh, yeah, the other thing I was going to say here - we don't discuss exploit fixes until we've shipped them, which includes this change. If we'd announced this early enough to get feedback, it'd have acted as an incentive for the farmers to knuckle down and get in a good few weeks of concentrated farming before we ship it.
Aeon Amadi wrote:Flashbacks of dealing with Crimewatch, Greyscale?
I'd characterise it as "lessons learned" rather than "flashbacks" but yeah, that's informing this decision-making