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Skihids
Bullet Cluster Legacy Rising
2332
|
Posted - 2013.10.24 19:16:00 -
[1] - Quote
I've seen many threads talking about how BPOs would go the way of EVE manufacturing and we would be buying our gear from Pod Pilots, but that simply won't work with DUST.
DUST mercs don't use the antiquated mind transfer technology of Pod Pilots. We use vastly improved tech that we carry in our skulls. Likewise we don't use the antiquated practice of making everything in large factories and shipping the goods long distances and having to stockpile physical inventories.
Instead we rely upon point in time manufacturing of items one at a time at the point of sale. Walk up to a supply depot and walk away with an entirely new suit and weapon made for you on the spot. You get to pick any fitting that you have a license to make. We don't carry a physical inventory, we have digital licenses to make what we want when we want it.
There is no room in a supply depot or CRU, much less MCRU to carry a physical inventory of every weapon, suit, and piece of equipment that we might want. How can you cram 100+ copies of every weapon, suit, and bit of equipment in one small supply depot? You can't! You can store raw materials and build what is requested.
DUST merc technology is simply a generation ahead of Pod Pilots. |
Skihids
Bullet Cluster Legacy Rising
2332
|
Posted - 2013.10.24 19:26:00 -
[2] - Quote
You could say that some of the larger gear is brought in on the WB rather than manufactured there if you want as it is brought into battle via the RDV, but everything else needs the flexibility of point of sale manufacturing. Mercs can't wait around for everything to be shipped in via truck.
We are under severe time and space constraints that force us to advance beyond the old way of doing things. |
Skihids
Bullet Cluster Legacy Rising
2334
|
Posted - 2013.10.24 20:13:00 -
[3] - Quote
I can see some interesting repercussions of carrying a physical inventory:
- You have to decide how much of what to gear to ship to the battlefield ahead of time.
- You must allocate your gear between the Warbarge and the various Supply Depots on the field.
- You have to deal with enemy hacking your SD and stealing your stuff or destroying the SD and all your gear inside it.
- Any gear left in a SD at the end of match by the losing team becomes loot for the opposing team.
- Any gear in the MCC or Warbarge including all those expensive vehicles is lost if destroyed.
- You have to split your inventory between as many Warbarges as different battlefields you want to fight on, and you have to get them shipped out well before the battle starts or you will clone jump in naked.
I can see it being a real tough decision to put a couple officer weapons in a SD or commit half a dozen tanks to a battle knowing that you could lose them without a shot if your blueberries lost the battle for you. |
Skihids
Bullet Cluster Legacy Rising
2334
|
Posted - 2013.10.24 20:27:00 -
[4] - Quote
Fire of Prometheus wrote:We have mastered teleportation (or something similar) hence drop uplinks.
So who's to say we don't transfer consciousness into a clone on the war barge, pick a suit and then teleport to battle. As for the supply depot, our clone is teleported to the war barge and our consciousness is transferred to a clone with the desired fitting as the new clone is teleported to the supply depot.
Just my idea of how it all works
Interesting...
So a SD is not a manufacturing unit, it's a two way teleportation device? That would allow us to pop over to any drop uplink without suiciding, simply teleport up via SD and back down to any available DU.
Of course that makes CRUs totally redundant. Just drop a SD instead as it has more versatility and doesn't risk a physical inventory of clones on battlefield. |
Skihids
Bullet Cluster Legacy Rising
2334
|
Posted - 2013.10.24 20:37:00 -
[5] - Quote
Disturbingly Bored wrote:Skihids wrote:How can you cram 100+ copies of every weapon, suit, and bit of equipment in one small supply depot? You can't! You can store raw materials and build what is requested. They same way they handle gun regulation now. They only care about the receiver! You're shipping around 100+ gun receivers and manufacturing the rest of the gun on site. As we all know from real life: Intellectual Property > Technological Capability
That's an argument for digital rights on the entire unit. The license to manufacture is the key, not physical objects.
They make more sales if they don't have to ship physical goods around. Digital downloads vs CDs. |
Skihids
Bullet Cluster Legacy Rising
2334
|
Posted - 2013.10.24 20:39:00 -
[6] - Quote
Fire of Prometheus wrote:Skihids wrote:Fire of Prometheus wrote:We have mastered teleportation (or something similar) hence drop uplinks.
So who's to say we don't transfer consciousness into a clone on the war barge, pick a suit and then teleport to battle. As for the supply depot, our clone is teleported to the war barge and our consciousness is transferred to a clone with the desired fitting as the new clone is teleported to the supply depot.
Just my idea of how it all works Interesting... So a SD is not a manufacturing unit, it's a two way teleportation device? That would allow us to pop over to any drop uplink without suiciding, simply teleport up via SD and back down to any available DU. Of course that makes CRUs totally redundant. Just drop a SD instead as it has more versatility and doesn't risk a physical inventory of clones on battlefield. And if teleportation is cheaper than point of sale manufacturing I can see it putting all those space truckers out of business. No worry about pirates and instant delivery too! Who could resist? Meh, I think the CRU is better as it can spawn multiple troops at the same time, where as the SD can only do 1-2 people (if my theory was correct)
There is no reason to limit one and not the other. |
Skihids
Bullet Cluster Legacy Rising
2334
|
Posted - 2013.10.24 20:46:00 -
[7] - Quote
Fire of Prometheus wrote:Skihids wrote:Fire of Prometheus wrote:Skihids wrote:Fire of Prometheus wrote:We have mastered teleportation (or something similar) hence drop uplinks.
So who's to say we don't transfer consciousness into a clone on the war barge, pick a suit and then teleport to battle. As for the supply depot, our clone is teleported to the war barge and our consciousness is transferred to a clone with the desired fitting as the new clone is teleported to the supply depot.
Just my idea of how it all works Interesting... So a SD is not a manufacturing unit, it's a two way teleportation device? That would allow us to pop over to any drop uplink without suiciding, simply teleport up via SD and back down to any available DU. Of course that makes CRUs totally redundant. Just drop a SD instead as it has more versatility and doesn't risk a physical inventory of clones on battlefield. And if teleportation is cheaper than point of sale manufacturing I can see it putting all those space truckers out of business. No worry about pirates and instant delivery too! Who could resist? Meh, I think the CRU is better as it can spawn multiple troops at the same time, where as the SD can only do 1-2 people (if my theory was correct) There is no reason to limit one and not the other. Agreed but if you look at the size of one versus the other, it definitely looks like the CRU could do some heavy duty teleporting
My tiny DUs can spawn mercs back to back (not sure there is any waiting for others to spawn actually), and I can carry seven at a time on my person. |
Skihids
Bullet Cluster Legacy Rising
2334
|
Posted - 2013.10.24 21:33:00 -
[8] - Quote
Kane Fyea wrote:Let's put it this way Gameplay 1st Lore 2nd.
You could say gameplay of having our weapons and equipment appear upon request is what comes first and the lore of EVE manufacture comes second.
Or do you really mean that the EVE economy comes first and any sense of physics and logical consistency comes dead last?
That's true in an arcade shooter, but I was under the impression that DUST aspired to be more than that. |
Skihids
Bullet Cluster Legacy Rising
2336
|
Posted - 2013.10.24 22:06:00 -
[9] - Quote
Byozuma Kegawa wrote:Or you could look at Supply Depots and Clone Reanimation Units as 'media servers'. There's two as they handle two different kinds of 'media'. CRU's serve out the varied, complex 'media' of cloned mercenaries where SDs serve out the more numerous yet less complex 'media' of weapons and dropsuits. Sure, one could do the job of both but the technical requirements of doling out both 'media' would make the device substantially more expensive than the devices as separate entities. "But we drop with full fittings." Yes, one fitting, not our entire library of fittings. We assign a fitting before we drop in so that the CRU isn't overwhelmed by our suddenly over-bloated 'media'. The SD, though, has no problem loading out our libraries as guns and dropsuits don't have complex brains and vital systems that can get screwed up in the transmission process. This also supports the theory behind Drop Uplinks as... have you read their descriptions? I would not want to ride through that transmission line...
So you posit two different types of teleportation? One via wormholes for the uplinks and another that works without them?
I'm confused about your explanation though. Why would either the SD or CRU require a library when it's teleporting, not building the item or merc? You would only need a recipe if you are making something, and at that point you don't need to move anything physical. That's an argument for point of sale manufacturing, not against it. |
Skihids
Bullet Cluster Legacy Rising
2336
|
Posted - 2013.10.24 23:05:00 -
[10] - Quote
Byozuma Kegawa wrote:Skihids wrote:Byozuma Kegawa wrote:Or you could look at Supply Depots and Clone Reanimation Units as 'media servers'. There's two as they handle two different kinds of 'media'. CRU's serve out the varied, complex 'media' of cloned mercenaries where SDs serve out the more numerous yet less complex 'media' of weapons and dropsuits. Sure, one could do the job of both but the technical requirements of doling out both 'media' would make the device substantially more expensive than the devices as separate entities. "But we drop with full fittings." Yes, one fitting, not our entire library of fittings. We assign a fitting before we drop in so that the CRU isn't overwhelmed by our suddenly over-bloated 'media'. The SD, though, has no problem loading out our libraries as guns and dropsuits don't have complex brains and vital systems that can get screwed up in the transmission process. This also supports the theory behind Drop Uplinks as... have you read their descriptions? I would not want to ride through that transmission line... So you posit two different types of teleportation? One via wormholes for the uplinks and another that works without them? I'm confused about your explanation though. Why would either the SD or CRU require a library when it's teleporting, not building the item or merc? You would only need a recipe if you are making something, and at that point you don't need to move anything physical. That's an argument for point of sale manufacturing, not against it. Not really different, just different 'media'. Like comparing movies and music. Music doesn't need alot in the way of codecs to read and has a small data 'footprint'. Movies, though, need fancier codecs and if the data stream isn't handled properly you could get skipping, desync between audio and video, reduction in quality, so on, so forth. The SD and CRU might be built to different standards making one optimized at handling the 'music' of weapons and dropsuits and the other robust enough to safely deliver the 'movies' of clones in one of their dropsuit fits. They aren't different teleportation methods, just the data that's being managed. Just expanding on the delivery methodology, not really touching on the economics of it.
Interesting explanation, but it requires a whole second form of non-wormhole teleportation that doesn't exist anywhere else as far as I can tell, while supply point manufacturing has plenty of precedence right in game.
Nano-hives assemble all forms of ammunition and grenades from raw material and place it in our guns an on our belts just by standing within its field. Triage hives, the repair tool, and nanite injectors all repair dropsuits. Supply depots replicate this function indicating that they too contain the same nanite material and use the same assembly process.
It's no stretch to say that the more sophisticated supply depot with much more base material can "repair" a dropsuit from scratch. |
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Skihids
Bullet Cluster Legacy Rising
2336
|
Posted - 2013.10.24 23:14:00 -
[11] - Quote
Vell0cet wrote:I don't think manufacturing/industry fits well in DUST. I'd like to see mercs producing the raw materials, selling them on the market to EVE players where they're manufactured into the products we buy back to use in combat. EVE is much better suited to crafting/industry mechanics than DUST, plus it would be a huge distraction for the DUST development team away from things like improving fights, or building a compelling PvE experience. Let the EVE guys deal with that stuff. The code is already ready-to-go, they just need to add a few new resources and end products.
I'm not arguing for DUST mercs to manufacture and sell anything. I'm simply arguing that we have our items replicated for us at point of use and don't buy them in bulk. We buy licenses to replicate items, not the items themselves.
Now that's not to say that this invalidates the normal EVE manufacturing system. Non-immortal clones don't clone jump and therefore can carry their gear with them. It's a lot less expensive to manufacture in bulk and that makes the added cost of shipping, storage, security, insurance, etc. worth paying.
But DUST mercs need the item NOW, RIGHT HERE. There's no possibility of waiting for transport. We clone jump all the way across the galaxy into battle, then all the way across the galaxy to another battle five minutes later. A physical inventory couldn't possibly keep up with that. |
Skihids
Bullet Cluster Legacy Rising
2337
|
Posted - 2013.10.25 01:29:00 -
[12] - Quote
Vrain Matari wrote: In that case what the SD really is is a teleportal/market proxy server. In EVE one would have to ask the question, what region, since the market is segmented by region? This could really expose mercs to regional market manipulations. Furthermore, if mercs are buying EVE-manufactured-on-demand equipment at time of use, there is no way to take advantage of buy orders. Outside of battle, in our merc quarters, yes, but in battle, no.
And what would nullsec operations deep in enemy territory do? If a thousand mercs drop into a quiet region suddenly gone hot, where will merc supplies come from?
We may be forced to carry personal/corp stockpiles on the Warbarge/MCCs, supplemented by teleportal market servers when we run out of items. Perhaps cargo could be transferred from starships to the Warbarge.
But i dislike thinking like this, because if we have access to advanced nanotech, stockpiling weapons/eqipment/vehicles makes zero sense. The only things we need to stockpile are nanites and raw materials. We pay for those, ofc, but then we also pay for the use of the digital blueprints. Who sets the price?
I can't see long range teleportation of physical goods without a huge repercussion for standard EVE shipping. It's also a huge complication. Why introduce long range teleportation when the much simpler tech of nanite construction has fewer universe altering ramifications and is already required by nano-hives, injectors, and repair tools?
Yes, we definitely have to purchase the raw nanites from the market, but that's a commodity that shouldn't be subject to as much market manipulation. It's also easy enough to stock in all Warbarges so that you have the stuff wherever you clone jump.
DUST clone needs are far different than normal humans because we don't travel physically. Being forced to schlep a huge physical inventory is completely debilitating. Clones cost a great deal, so the cost of one-off manufacturing isn't out of the question. |
Skihids
Bullet Cluster Legacy Rising
2338
|
Posted - 2013.10.25 02:15:00 -
[13] - Quote
Operative 1171 Aajli wrote:Skihids wrote:I've seen many threads talking about how BPOs would go the way of EVE manufacturing and we would be buying our gear from Pod Pilots, but that simply won't work with DUST.
DUST mercs don't use the antiquated mind transfer technology of Pod Pilots. We use vastly improved tech that we carry in our skulls. Likewise we don't use the antiquated practice of making everything in large factories and shipping the goods long distances and having to stockpile physical inventories.
Instead we rely upon point in time manufacturing of items one at a time at the point of sale. Walk up to a supply depot and walk away with an entirely new suit and weapon made for you on the spot. You get to pick any fitting that you have a license to make. We don't carry a physical inventory, we have digital licenses to make what we want when we want it.
There is no room in a supply depot or CRU, much less MCRU to carry a physical inventory of every weapon, suit, and piece of equipment that we might want. How can you cram 100+ copies of every weapon, suit, and bit of equipment in one small supply depot? You can't! You can store raw materials and build what is requested.
DUST merc technology is simply a generation ahead of Pod Pilots. I'd assume PI is going to figure into merc manufacturing in the future. Weapons would be made via a PI module. Aren't the weapons et al "beamed" to the supply depot from the MCC or warbarge?
Pl?
EVE has Star Trek Beaming technology? |
Skihids
Bullet Cluster Legacy Rising
2340
|
Posted - 2013.10.25 05:10:00 -
[14] - Quote
Paran Tadec wrote:Retools Supply Depot technology to print ISK instead of suits and guns
Wins Dust/Eve/Valkyrie.
I imagine that all money is digital as well. It would have to be at the point that you can print weapons. |
Skihids
Bullet Cluster Legacy Rising
2340
|
Posted - 2013.10.25 05:13:00 -
[15] - Quote
Rogatien Merc wrote:But who manufactures the supply depot?
That along with turrets, Null cannons, buildings, and spaceships would probably come from the EVE side, though the smaller items could be built from nanites. So once you get one SD you can make more. |
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