Lanius Pulvis
Osmon Surveillance Caldari State
27
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Posted - 2013.10.24 14:48:00 -
[1] - Quote
Funkmaster Whale wrote:So I've been playing with an Active Scanner since about 1.3 and, having played FPS games for well over 15 years, I can without a doubt say that Active Scanners are pretty much the equivalent of a wallhack in any other game. The fact that I can light an entire team up for 25s with my Duvolle Quantum Scanner and do it continuously is a little bit overpowered. I'm not bashing scanners cause I get scanned all the time, I'm bashing them because they simply break any sort of tactical positioning capabilities because each team knows exactly where everyone is all the time. What happened to using your eyes and ears to spot people? Anyways, I have some suggestions that people can feel free to comment, bash, support, or what have you. Here goes:
- Make Active Scanners provide information to your Radar only and not directly on-screen. This would still allow players to know that there are people in the vicinity without it becoming a blatant wallhack. Seriously, I scan and can sit there and line up headshots as people come around corners or have a grenade ready giving them little to no chance of surviving a surprise encounter.
- Give Scouts some sort of inherent ability to stay undetected or at least some built-in active module that allows them to stay undetected for 15-20s. Scouts already suffer enough from a lack of EHP, and the fact that my PRO scanner can detect 95% of them before they have a chance to get the jump on me effectively makes them useless. Make scouts proper stealth warriors by giving them something to stay undetected.
- Make profile dampeners reduce the amount of time you stay lit up for. It could scale up for example 25%, 35%, and 50% from the STD to PRO level, respectively.
- I know this is supposedly on the roadmap but give us some sort of active counter measures to the scanner. For example, a module that when activated provides a sort of "jammer" that, if someone scans in the area, would provide a mess of red dots on their radar to make it seem like there are way more than there actually are. Right now there's nothing "active" to counter the scanners, and we sorely need something.
- Get rid of "Scan Duration". Right now I can start a scan, do a quick 360, and effectively have everything in a 360 degree, 100 meter radius lit up for 25 seconds. This is a little bit broken since it makes the "Scanning Angle" borderline useless.
Feel free to add any other suggestions you think could help. I just think this game could use more stealth and tactical movement, and less "Prepare my Core Locus nade for red dot walking around the corner". I have to concur, I love the scanner don't get me wrong, but it is too easy to abuse. Perhaps the scan angle would mean something if the scan were instantaneous instead of a duration. The cool-down should also be some multiple of scan duration, i.e. std. is 100%, adv. 200, proto. 300. With a cool-down reduction tied in some way to the profile or electronics levels. Really, since we started getting points for it, the use of scanning became less meaningful, just another cheap way to make WP. Please CCP, make it tactical, something that has to be done at the right time in the right situation to be useful. |