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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Foundation Seldon
 Gespenster Kompanie
 Villore Accords
 
 122
 
 
      | Posted - 2013.10.24 13:23:00 -
          [1] - Quote 
 Dust's answer to the traditional King of the Hill type game mode comes in the form of Domination. In this, like in other incarnations of the mode, a team is required to hold a point for X amount of time in order to win a match. In Dust however, thanks to the MCC, holding to the last second is in no way necessary because, if the lead is large enough, the MCC will almost certainly "finish the job" regardless of the sovereignty of the point in question. Instead of a situation in which a coordinated push can change the tide of the match in its last moments you get a situation where the enemy team resigns themselves to the match being lost because regardless of what they do the MCC will make their efforts moot.
 
 This is something that I believe trivializes the game mode in a way that does not need to happen.
 
 Suggestion -
 
 
  Remove damage done by the MCCs in this game mode
 Further increase damage of the null cannon to compensate for potentially longer matches due to last minute side switches and the removal of MCCs damaging eachother
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        |  Hellkeizer
 The Avutora Complex
 
 165
 
 
      | Posted - 2013.10.24 13:34:00 -
          [2] - Quote 
 CCP is doing their game types based on lore and it makes it more interesting. You'd be more grateful if the enemy team captured the objective and you barely won because of the MCC
 
 Ignore the first bit about lore, I misread your post
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        |  I-Shayz-I
 Forty-Nine Fedayeen
 Minmatar Republic
 
 1136
 
 
      | Posted - 2013.10.24 14:30:00 -
          [3] - Quote 
 This is an even bigger problem in skirmish where keeping control of 3/4 objectives is a relatively hard task, and yet doesn't make enough of a difference in the long run.
 
 The first push to take control of objectives can leave an unbalanced match for the rest of the round that can be hard to take back.
 
 For instance, if one side can hold 3 objectives and keep the opponents pushed back to the objective closest to them for the first part of the round...the opposing side would then have to redline the opponents in order to secure a victory.
 
 Either an adjustment to the power of the objectives, or an adjustment to the beginning of the game, or something.
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        |  pegasis prime
 BIG BAD W0LVES
 
 1183
 
 
      | Posted - 2013.10.24 15:07:00 -
          [4] - Quote 
 Often when the wolves are running dom we go for a cloning not an mcc victory and 90% it works . So even if our mcc is beyond winning what if we have a major advantage in clones.
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