Zaria Min Deir
Ancient Exiles
203
|
Posted - 2013.10.24 12:44:00 -
[1] - Quote
Mortedeamor wrote:Arkena Wyrnspire wrote:It's getting changed for vehicle turrets. Also, what if I want to sacrifice high/low slots so I can fit better equipment? up your corp skills and you shouldnt have to everything on my proto's is 100% proto or complex no fitting issues..i have some more simplistic suits fit this way//but they have to do something about logi's running around with 0 gear trying to be assaults it ruins pubs I'm sorry, but I call BS. It's not that simple. As a Minmatar logi with Core upgrades, Engineering and Electronics at lvl 5 I can not fill all slots with complex/proto modules/gear, at least not in any meaningful way (for my purposes). At the very least not without sacrificing 2 low slots to PG and CPU upgrades, which is essentially the same, and even then, fitting 4 complex shield extenders, a proto weapon, 4 pieces of proto equipment and ADV nades means the 2 remaining low slots are often filled with ADV, not proto modules.
Now I'm not saying there are no fits possible like you described, sure there are. But it really depends on a lot of variables, including which suit you're using (damn those gallente logis), and some equipment take up significantly less to fit at proto levels than others. An injector or a scanner is way easier to fit a than a nanohive or a drop uplink. Armour modules take up more pg/cpu than say cardiac regulators. So it really depends on what you want out of your fit.
So yeah, I think I should have the freedom to leave a high slot empty if I so choose to, simply because I'd rather fit 1 more shield extender instead of a damage mod and a shield recharger, for instance (just random example, could be remembering the stats on those wrong, whatever).
And yes, I have one pub fit that only uses 3 equipment slots (GASP!). I'm a terrible logi, I know.
However, 0 equipment slots filled on a logi suit? Have yet to notice such a beast, but it does sound ridicilous.
And I know the OP was only talking about equipment slots, so let's say cool idea, as long as we make filling both weapon slots, the grenade slot and the 1 equipment slot also mandatory for assaults and scouts. If we're making arbitrary requirements of one class, might as well be all. |