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Laurent Cazaderon
What The French CRONOS.
1937
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Posted - 2013.10.24 13:14:00 -
[1] - Quote
This suggestion reminds me of something i talked about for quite some day. Bonuses and shield\armor balancing.
Dual tanking is another example of that issue. You dont have penalties for using shield extenders (there should be though), and you cant use a too big penalty for wearing armor plates or you risk hurting too much specific suits.
So in the end, your best bet is to try and mix both as much as you can. (behold the logis of doom and their multiple slots)
So yeah, i'd support adding a layer to the suits that would reinforce the feeling they are intended to use specific modules and encourage ppl in sticking to that without taking away the possibilities to mix everything a little.
For example, if we had a higher movement penalties for plates and a bonus tied to the Gallente Suits that would reduce that penalty, you could end up with gallente having lower penalties than what we have now and shield warriors being way much carefull on stacking those plates because it would chew their speed away.
With the current skill tree, a solution would be to tie a bonus to the basic frame skill of every suit. That bonus would apply on both basic and specialised suits of the same race.
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Laurent Cazaderon
What The French CRONOS.
1938
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Posted - 2013.10.24 13:55:00 -
[2] - Quote
Prius Vecht wrote:even the CPM knows they need fixing.
Not sure how i should take that
On a more serious note. It's something i, and many others, have said day one we saw uprising. Actually i also mentionned it pre-uprising regarding how the Logi VK1 suit was a better assault than any other assault suit.
Now it's called CK0, has other racial friends, and is better than any other suit as those have become less interesting than they were.
But logis need their slots to be able and use top tier equipments. Real issue is that using logis without equipment but with many buffers gives better result than using the suits made to be actual gunners\tankers\scouts.
So the solution isnt to nerf logis. It's to take them, and every other suit, back into their role. Just using the racial and specialization bonuses would be enough for that.
Bonus HP for heavies. Heavy weapon bonus for each race Bonus to nanite clusters amount for logitistics. Equipment Specific bonuses for every race ( repair gun efficiency, drop uplink spawn speed etc..) Bonus to light weapons\side arm PG\CPU consumption for assaults. Weapon Specific bonuses for each race. Bonus to radar signature (lower) for Scouts. Specific race bonuses tied to black ops activity (knives, hacking time, cloack efficiency when its available, sniper rifle)
Tons of possibility to push slayers out of the logi class while not hurting actual logis. |
Laurent Cazaderon
What The French CRONOS.
1942
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Posted - 2013.10.24 15:14:00 -
[3] - Quote
Prius Vecht wrote:
I've never understood the whole "logis need all those slots" thing. Somebody has to explain to me why a Caldari Logi with 350 CPU and 78PG with 3 highs, 2 lows and 3 equip slots cant do its job.
Caldari logi is like an extreme example. The other 3 logistic suit dont have such surprising slot layout. I maintain that to see logi be actual logi, all you need is to boost the gungame of the 3 other type suit. Cf my previous post.
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Laurent Cazaderon
What The French CRONOS.
1943
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Posted - 2013.10.24 15:35:00 -
[4] - Quote
Pretty much what i'm saying Talos.
Logi vs Assault are the same weight class. So the difference shouldnt be a huge gap. But they intend to play 2 different roles.
One focuses on extra versatility in support\tactic through the multiple mods and equipment slots. One is supposed to be focused on combat efficiency. problem is, the combat efficiency of the assault compared to logi isnt obvious. especially if you take the caldari variants.
But minor adjustments can fix that without turning logis (focus bonuses) into desperate housewives healing and providing ammo without a chance at killing an enemy. |
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