CeeCeePee King-Alldin
Crux Special Tasks Group Gallente Federation
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Posted - 2013.10.24 00:06:00 -
[1] - Quote
Recently hired as a Game Designer, I've been working CCP hard to provide you a meaningful Dust experience and I'm proud to say that this update is ready to deploy for 1.8. At the moment, 1.7 notes is not yet finished as there's still some disagreements with Turret/Active hardener values and HP gained from Repairers; 1.6 notes is to be released by another dev soon. Fortunately, for 1.7 we're planning on introducing STD-ADV-PRO tiers for all vehicles which we're sure you'll all like and hope to show the spreadsheets for them next week.
Uprising 1.8 Patch Notes:
Gameplay
- This first one has been long awaited by Dust players: Let's say I'm using the DS3, "Hold X to move over Object/Railing".
The time it takes for a person to move over the object/railing is dependent on the Dropsuit's current sprinting speed. This should also help scouts outrun the enemy with ease and better use Hit-n-Run tactics. Heavies, however, are the only ones who will not be able to do this due to their dropsuit size.
New Mode: Arsenal - Defend a Container of yet-to-be transported Prototype Weapon BPC from the Attackers. The Defenders will spawn closer to the stockpile than the Attackers and with two Null Cannons already firing at the Attacker's MCC (they're the only side to have brought an MCC). The Null Cannons will be disabled upon being hacked by Attackers.
The Container has a quantity of 9 armored cases and there's 3 types:
*Heavy - contains 3 BPC of a random Prototype Heavy Weapon *Medium - contains 3 BPC of a random Prototype Light Weapon *Light - contains 3 BPC of a random Prototype Sidearm As an Attacker, you must first hack the Container in order to gain access to the BPC cases. Only one case can be carried at a time for each player. While carrying it, sprinting will be disabled, you will not be able to use a weapon, and you will not be able to enter vehicles. If an attacker is killed while carrying a case, it will be dropped, and it can be picked up by another Attacker or returned safely by a Defender.
The game ends when either of these occur: (1) a side loses all clones, (2) all cases are stolen, or (3) if the Attackers lose their MCC.
A win by Defenders result in bonus ISK for each BPC case defended. The contents of the cases stolen and delivered near the MCC will still be rewarded to the attackers even in a loss of match as long as they don't lose the MCC (ISK gain for them is lower than normal).
The cases have a 8.6% of containing Officer Gear.
FoxFour will be soon releasing a Dev Blog on this mode with additional details.
Player-to-Player Asset Trading
- Similar to ISK transfer, players are now able to send each other assets while on a unique menu screen.
- The trades can only be made if both players select "Agree".
- Trade of assets does not need to be of equal amounts in order to Accept.
Weapon and Dropsuit Changes
New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Logistics changes:
- Slot layout has low count on all dropsuits to prevent high HP values
- CPU/PG would be lowered to accommodate above change
- Ammar Logi bonus: 5% bonus to repair tool heal rate
- Gallente Logi Bonus: unchanged
- Caldari Logi Bonus: 10% bonus to equipment HP per level
- Minmatar Logi bonus: 5% bonus nanite clusters for Nanohives
New Grenade Stats:
- Locus grenades and flux grenades will have a Max. Ammo of 2, AV is still 3
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
New Dropsuit Profile/Scanning stats:
- Basic Light Frame/Scout - 20m scan radius
- Medium Frame/Assault - 15m scan radius
- Logistics - 17m scan radius
- Basic Heavy Frame/Sentinel - 12 m scan radius
- Commando - 14m scan radius
- Precision Enhancement Skill - 3% Passive bonus
- Profile Dampening Skill - 3% Passive bonus
- Range Amplifier skill offers a 5% bonus per level (old was 10%)
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG is slightly increased
- Ammar Commando Bonus - 5% to efficacy of Shield/Armor Modules per level
New Sentinel bonus:
- 2% to handheld weapon damage resistance per level
New Plasma Cannon stats:
- 20% higher Splash damage than the Assault Variant
- Base Splash Radius is 3.5 m
- Charge time is 1 s
Plasma Cannon Assault Variant:
- Same Splash Damage stats as normal Plasma Cannon (prior to 1.8)
- Base Splash Radius is 3.8 m
- Max. Ammo at 12
- Charge time is .6 s
The operation skill for the Plasma Cannon weapon is replaced with 5% Splash Radius increase per level.
Performance and bug fixes
- Framerate is now stable and at least 50 frames per second.
- Further improved server-client performance.
- Rendering fixes for sniping targets inside outposts / top of platform or structure.
- Fixed RDV bug where vehicle would not drop.
CeeCeePee King-Alldin / / Game Designer / / Dust Savior http://twitter.com/jakev |