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Alldin Kan
MoIden Heath PoIice Department EoN.
708
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Posted - 2013.10.24 00:31:00 -
[1] - Quote
Tank Missile wrote:I can't help but feel this was meant to be insulting, but I can't really tell why. I use Minnie logistics, and that new bonus would be insulting. Current bonus will be changed at some point as they're not the appropriate ones, even CCP said so.
Dimitri Rascolovitch wrote:obvious troll is obvious, and moronic. Why would there be patch notes for 2 full updates ahead of where we are currently at, without the previous ones, even these random stats were probabally just pulled out of his ass 1. 2. Most of the stats are actually legit recommendations from me, I have thoroughly tested the values to see if it's ok and balanced. Also, I'm a hardened veteran with 28 mil SP :P |
Alldin Kan
MoIden Heath PoIice Department EoN.
711
|
Posted - 2013.10.24 02:35:00 -
[2] - Quote
Patrick57 wrote:Joel II X wrote:Tank Missile wrote:Quote:New Logistics changes:
Slot layout has low count on all dropsuits to prevent high HP values CPU/PG would be lowered to accommodate above change Ammar Logi bonus: 5% bonus to repair tool heal rate Gallente Logi Bonus: unchanged Caldari Logi Bonus: 10% bonus to equipment HP per level Minmatar Logi bonus: 5% bonus nanite clusters for Nanohives
You obviously don't know how logistics works. It's funny how the Caldari still have a useless logi suit. ^ Who in the Dust world would want higher HP for equipment? 1 Flux nade and it's still gone! What a useless skill. So far my only real flaw out the many things I pointed out as recommendations, not sure yet what would be an appropriate bonus. |
Alldin Kan
MoIden Heath PoIice Department EoN.
711
|
Posted - 2013.10.24 02:45:00 -
[3] - Quote
Zahle Undt wrote:For f*cks sake would people quit confusing logi for medic and quit whining about the fact that we can tank and actually kill stuff too. We are still not as tanked as assault suits and if someone wants to spend all their CPU/PG on weapons, shielding, and armor then let them. The whole point of how suits are set up it to give people flexibility as to how they equip themselves and not have everyone is cookie cutter roles. Except they can have more HP than an Assault suit and the armor tanked ones can carry triage hives to activate God Mode. I don't care if Logi was intended to have this kind of flexibility, IT'S NOT BALANCED. Just look at all the pros in PC using these and spamming uplinks while still getting kills, ammo, and repair... it's treated as an Officer Assault, I can verify for you the stats on the Caldari one as I have 50 of them. |
Alldin Kan
MoIden Heath PoIice Department EoN.
711
|
Posted - 2013.10.24 03:06:00 -
[4] - Quote
Iron Wolf Saber wrote:I had a semi serious counter proposal, but the forums ated it.
One idea I would like to bring was a game mode called
Countdown.
One side sets up a rocket launch to give their space bros whatever. Hostiles know of they launch and crash the party with their MCC in siege mode.
Attackers either fuel their MCC's siege mode to blow the entire bits to pieces (takes about 3-5 of 10-15 minutes to pull this off)
Attackers could also try to capture all control consoles to gain control of the launch, they must posses 100% of the controls at the end of match to earn the bookmark for their own team.
Defenders won't have an MCC but they can fire up null cannons (capturing null cannons by the attackers only locks it) MCC destruction about the same time as the seige mode victory, they can also capture fuel lines to fuel the rocket faster making the clock count down much faster (shaves only 1-2 minutes max)
Either side can clone out resulting in destroyed/saved rocket
Open to High - Game practiced mode FW - Friendly Militia gets an intel/logistics box worth LP for pickup. PC - Used to ship materials to the war barge. Null
Setup: 0.5-2 Hours to launch Attack Window : 0.25 - setup time, if no attacks are scheduled before the last 15 minutes no battle starts up and launch goes unopposed.
District required? : No District used? : If yes, then map starts with pre captured facilities to owning district (a hostile force could still rocket launch their raided materials from the zone they're raiding.) Only issues I see here would be where to place the rocket launch (or how to activate orbital cannon, been offline for too long), everything else looks great (save the damn thing) but I'm afraid CCP won't have time to implement this and with success considering their limitations in development. |
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