Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
54
|
Posted - 2013.10.23 14:05:00 -
[1] - Quote
I would like to see more players in matches. Can we get a time frame on larger player counts in matches. The maps are getting larger. There shouldn't be no reason we don't have 32 v 32 by now.
Heavies don't have enough stuff give them more suits.
These items should take precedence over everything else. |
The Attorney General
MoIden Heath PoIice Department EoN.
1288
|
Posted - 2013.10.23 14:06:00 -
[2] - Quote
Have you seen the FPS drops when everybody gets their links and hives out?
Now add a bunch more people and a couple dozen more links and hives and enjoy 5 FPS in a firefight.
Bigger player counts on PS4, not before. |
Bendtner92
Imperfects Negative-Feedback
1175
|
Posted - 2013.10.23 14:06:00 -
[3] - Quote
Agreed with 64 player matches, or at least 48 players to start with, and then maybe an increase to 64 if 48 players causes minimal problems.
Maps simply aren't meant for 32 player matches and it shows tbh. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
54
|
Posted - 2013.10.23 14:10:00 -
[4] - Quote
The Attorney General wrote:Have you seen the FPS drops when everybody gets their links and hives out?
Now add a bunch more people and a couple dozen more links and hives and enjoy 5 FPS in a firefight.
Bigger player counts on PS4, not before.
What makes you think anything would change on PS4. It is their servers that can't handle the load. It doesn't matter the platform. If the server can't handle it. It can't handle it. |
Ayures II
Subdreddit Test Alliance Please Ignore
306
|
Posted - 2013.10.23 14:14:00 -
[5] - Quote
pdiddy anfama wrote:The Attorney General wrote:Have you seen the FPS drops when everybody gets their links and hives out?
Now add a bunch more people and a couple dozen more links and hives and enjoy 5 FPS in a firefight.
Bigger player counts on PS4, not before. What makes you think anything would change on PS4. It is their servers that can't handle the load. It doesn't matter the platform. If the server can't handle it. It can't handle it.
Server issues cause lag and latency issues, not framerate drops. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
54
|
Posted - 2013.10.23 14:16:00 -
[6] - Quote
Ayures II wrote:pdiddy anfama wrote:The Attorney General wrote:Have you seen the FPS drops when everybody gets their links and hives out?
Now add a bunch more people and a couple dozen more links and hives and enjoy 5 FPS in a firefight.
Bigger player counts on PS4, not before. What makes you think anything would change on PS4. It is their servers that can't handle the load. It doesn't matter the platform. If the server can't handle it. It can't handle it. Server issues cause lag and latency issues, not framerate drops.
Why didn't MAG have Framerate issues? Why is PUB matches not as bad as PC? Just as many nanos and links are used in PUBS. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
54
|
Posted - 2013.10.23 14:22:00 -
[7] - Quote
Can someone tell me if solid state lessens Framerate? |
Moorian Flav
Ectype Inc.
74
|
Posted - 2013.10.23 14:26:00 -
[8] - Quote
CCP had already limited vehicles to decrease lag and the same should be done for equipment. After all, there are some that appear to love the affects of dumping a ton of equipment around a supply depot and I would like to see that stopped. |
The Attorney General
MoIden Heath PoIice Department EoN.
1291
|
Posted - 2013.10.23 14:27:00 -
[9] - Quote
pdiddy anfama wrote:
Why didn't MAG have Framerate issues? Why is PUB matches not as bad as PC? Just as many nanos and links are used in PUBS.
Because MAG looked like ****?
Because they didn't use any form of dynamic lighting, or have multiple objects that players could chuck down that needed their own render pass? |
Seymor Krelborn
DUST University Ivy League
1004
|
Posted - 2013.10.23 14:27:00 -
[10] - Quote
pdiddy anfama wrote:I would like to see more players in matches. Can we get a time frame on larger player counts in matches. The maps are getting larger. There shouldn't be no reason we don't have 32 v 32 by now.
Heavies don't have enough stuff give them more suits.
These items should take precedence over everything else.
the ps3 cant handle it...that's the reason.
you put 64 characters on screen at once with all their particle effects and your ps3 may actually explode. |
|
Kigurosaka Laaksonen
DUST University Ivy League
27
|
Posted - 2013.10.23 14:30:00 -
[11] - Quote
"There shouldn't be no reason"
Your post was awful to read. Really, made me want to gouge my eyes out. I agree with the sentiment though.
Instead of that though, is there a time frame on Dust not feeling like an online multi-player match making game? |
trraacx
DUST University Ivy League
5
|
Posted - 2013.10.23 15:00:00 -
[12] - Quote
I can't compare the two side by side but the game does seem to be smoother wirh SSD. Menu swtiches are noticably faster. I think you meant increases framerate.
pdiddy anfama wrote:Can someone tell me if solid state lessens Framerate?
|
CharCharOdell
Shining Flame Amarr Empire
1232
|
Posted - 2013.10.23 15:09:00 -
[13] - Quote
ccp needs to work on core mechanics to bring it up. somehow, 256 player battles is possible, and ccp needs to figure out how. right now, every pc i play is a lag-a-thon when the uplinks drop and the hives be jivin |
Slag Emberforge
Immortal Retribution
64
|
Posted - 2013.10.23 15:41:00 -
[14] - Quote
Maybe 64x64 would be too much why not an incremental change, I only get lag at beginning of matches, no noticeable frame rate drop in combat.
Perhaps 20/24 would be a good place to start? |
|
|
|
Pages: 1 :: [one page] |