|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Skihids
Bullet Cluster Legacy Rising
2304
|
Posted - 2013.10.22 16:30:00 -
[1] - Quote
A suit requirement wouldn't accomplish what you want anyway. It would simply add another SP sink for vehicle pilots.
The real infantry SP requirements come in numerous Dropsuit Upgrade skills and Weapon skills. The suit is only a tiny SP cost compared to all the support skills required to be an effective infantry player. |
Skihids
Bullet Cluster Legacy Rising
2304
|
Posted - 2013.10.22 17:34:00 -
[2] - Quote
DUST is much more than a simple shooter and despite the atrocious implementation vehicles are a significant part of the game.
Vehicles are not a mere tool to be wielded by the infantry player like a gun or nano-hive. Piloting is a profession in any military and there is no reason to denigrate it in DUST.
The vehicle pilot role should be as deep and complex as the infantry roles.
Despite all appearances this isn't supposed to be AR-514 where everything revolves around the assault player with his rifle. That's CoD. |
Skihids
Bullet Cluster Legacy Rising
2304
|
Posted - 2013.10.22 17:47:00 -
[3] - Quote
Needless Sacermendor wrote:Skihids wrote:Piloting is a profession in any military and there is no reason to denigrate it in DUST. YEt I doubt you'll find a military in the world where vehicle operators don't complete at least basic infantry training !
Basic training is the equivalent of running in starter suits, so we have that. Every merc starts his career out already knowing which end of the gun to point and how to toss a grenade.
From there we choose a role and train. Some want to go deep into assault, some logistics, some heavy weapons, and others choose a vehicle. Air force pilots don't train as Army rangers before they go to flight school. Flying is not the end-game after becoming a Navy Seal. Each of those roles are separate and equal.
|
Skihids
Bullet Cluster Legacy Rising
2307
|
Posted - 2013.10.22 18:36:00 -
[4] - Quote
Needless Sacermendor wrote:Justice Prevails wrote:Needless Sacermendor wrote:Skihids wrote:Piloting is a profession in any military and there is no reason to denigrate it in DUST. YEt I doubt you'll find a military in the world where vehicle operators don't complete at least basic infantry training ! I see what your saying, but basic training(for the navy) was only about 9 weeks. Then you were sent to your A school right after if you picked a rate when you joined. A very small percentage of your career would be basic. What your asking is for someone to spend 15 years of a 20 year career I basic. That what I got from your op. Only as the mighty capital ships require you to spend years training the smaller ships in Eve. I just see people joining the game and skilling straight into HAVs because they look like they should be an easy way to kill without being killed. My point is I'd be happy if they were like that, so long as you had to work your way up to them through the ranks of infantry, earning the right to drive such a vehicle, rather than what most do by just slogging it out in starter fits till they have the sp and isk to invest in them. Case in point ... I have a second account passive training since launch waiting for vehicles to be sorted out so I can jump in them myself when I feel like it.
That's more like progressing from STD, to ADV, to PROTO vehicles, not from infantry to vehicle.
What you proposed was more like needing to train manufacturing before piloting in EVE.
The rub with vehicles is that there are no starter fittings to fall back on and the SP and ISK requirements make them impossible to jump into as a new player. You would need to gather a lot of passive SP first and obtain a Corp or rich player as a sponsor. |
|
|
|