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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
261
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Posted - 2013.10.22 06:37:00 -
[1] - Quote
Right now we can use clone packs (120 clones) to attack any district on the star map. When we own a district we can use clones from that district to attack any other district on the star map with some minimal clone loss due to transportation costs.
I don't like this. I don't like seeing a good corp like SVER True Blood completely wiped off of their planet in only a few days because other corporations can attack from one solar system to another with hundreds of clones. I don't mean to poke fun at this corporation and their loss. I mean to use them as an example of bad game mechanics. (Not necessarily bad. I just don't agree with them).
My vision of planetary conquest is such that In order to attack a new district on another planet that you do not own a district on you will need to buy a clone pack to initiate a battle. Once you take over a district you can move clones from your district to initiate attacks on any other district ON THAT PLANET. Moving clones from planet to planet is removed. This means that in order to take over a planet, you must first establish a foothold on that planet, then from there you can take districts one by one, the more districts you have on that planet the faster you can conquer the planet. But to move to a new planet you need to use clone packs. When you take the first district on a planet you get a slightly longer reinforcement of 3 days instead of 2 days before anyone can attack you. This will give meaning to HOLDING your planet and your territory. There should also be nothing stopping a corporation from buying clone packs simultaneously for every district on the planet! So if you want 3 battles (for example) at a time then you should be able to do that (as it is now).
That's the vision. Here is my reasoning. Right now there are districts scattered everywhere between corporations. There is no meaning to owning a planet or to owning territory in close proximity. There is no strategy in ones attacks other than, "Is this corp weaker than us? Will there be less lagg against this group? Are the timers right for our corp?" There is no meaning to having a home base. I want this game to be like EVE in such a way that we can claim territory small bits at a time on equal footing as everyone else and be able to defend our territory where the defender does get an advantage initially, only, but not every time.
What does the community think of this? |
Zatara Rought
MoIden Heath PoIice Department EoN.
1380
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Posted - 2013.10.22 12:09:00 -
[2] - Quote
Welp since we're talking vision here's mine:
I've presented the idea before of PC mimicking Ragnarok Online's War of Emperium mechanics related to rewards.
The PVE in that mmo was focused on gaining and defending castles or which there were a set number.
When you gained a castle every day you held it there was treasure that the leader could nab and then distribute to the guild or sell and then give out the money or what have you. It also in addition to money and regular items gave out rare "God Item" pieces.
Each piece of one of these items dropped only at specific castles giving certain castles more value over others for differing groups (for the record I played for one of the top 3 on Iris server, if anyone ever played from 2006-2010 the guild Phoenix was my home xD)
Essentially I envision districts giving out % based drops ranging from isk to proto modules and weapons. The bonus for owning a whole planet: Our equivalent of "God Items"
The % drops for these "God Item" pieces increased every week that control was maintained and lost when the land was lost to invaders. I think this could translate directly into consistently holding a planet.
Officer modules, weapons, suits, and vehicles would provide the ultimate boon to any corp strong enough to hold a planet. The larger the planet, the rarer the item or higher % drop.
For example the only planet that has 25 districts would take an alliance to hold if the rest of dust really wanted to prevent the system from yielding it's rewards.
I think furthermore the PVE we're all waiting for could be the excursion party determined to obtain aforementioned rewards, same way we had to do in Ragnarok after earning the rights to the castle (their method however only provided 2x a week where guilds vied for control of the contested castles.
In regards to the main intent of your post...before they nerfed the clone pack and nerfed the transfer rate of clones...Imps almost lost a battle to red star because they got their math wrong.
I'd like to see the clone attrition rate increased to former levels. It prevented people from attacking from so far...furthermore I disagree on the idea of clone packs. I personally think clone packs shouldn't be allowed to be used once you own a single district, although I think you should have access to 150 clones in a pack.
I don't think a corp should be able to zerg with clone packs. |
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CCP Nullarbor
C C P C C P Alliance
2860
|
Posted - 2013.10.22 13:35:00 -
[3] - Quote
We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare.
However these recent slides from EVE Vegas may be relevant to your interests:
http://imgur.com/a/lvm0L |
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Fox Gaden
Immortal Guides
1344
|
Posted - 2013.10.22 13:46:00 -
[4] - Quote
Cenex Langly wrote:Right now we can use clone packs (120 clones) to attack any district on the star map. When we own a district we can use clones from that district to attack any other district on the star map with some minimal clone loss due to transportation costs.
I don't like this. I don't like seeing a good corp like SVER True Blood completely wiped off of their planet in only a few days because other corporations can attack from one solar system to another with hundreds of clones. I don't mean to poke fun at this corporation and their loss. I mean to use them as an example of bad game mechanics. (Not necessarily bad. I just don't agree with them).
My vision of planetary conquest is such that In order to attack a new district on another planet that you do not own a district on you will need to buy a clone pack to initiate a battle. Once you take over a district you can move clones from your district to initiate attacks on any other district ON THAT PLANET. Moving clones from planet to planet is removed. This means that in order to take over a planet, you must first establish a foothold on that planet, then from there you can take districts one by one, the more districts you have on that planet the faster you can conquer the planet. But to move to a new planet you need to use clone packs. When you take the first district on a planet you get a slightly longer reinforcement of 3 days instead of 2 days before anyone can attack you. This will give meaning to HOLDING your planet and your territory. There should also be nothing stopping a corporation from buying clone packs simultaneously for every district on the planet! So if you want 3 battles (for example) at a time then you should be able to do that (as it is now).
That's the vision. Here is my reasoning. Right now there are districts scattered everywhere between corporations. There is no meaning to owning a planet or to owning territory in close proximity. There is no strategy in ones attacks other than, "Is this corp weaker than us? Will there be less lagg against this group? Are the timers right for our corp?" There is no meaning to having a home base. I want this game to be like EVE in such a way that we can claim territory small bits at a time on equal footing as everyone else and be able to defend our territory where the defender does get an advantage initially, only, but not every time.
What does the community think of this? The problem is not with the mechanic of attacking districts using clones from another district, subject to clone loss. The problem is with being able to buy Clone Packs and attack districts at any distance with no clone loss. This has made location meaningless. Their original system should actually work. It is only the method they introduced to let new corps get into Planetary Conquest that completely bypassed their original mechanic that made it suck.
I say that Clone Packs should only be deployable from specific locations, such as making them only deployable from High Sec systems, and make them subject to clone lose during transport which would limit their range. Then you would have front lines and tactics on a war scale, not just tactics within battles. |
TechMechMeds
Swamp Marines Kleenex Inc.
840
|
Posted - 2013.10.22 13:46:00 -
[5] - Quote
CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L
Excellent, in future when your changing PC can you make it so eve backing is more important.
I don't think scrubby, dust only corps should even be relevant beyond getting paid to do dirty work. |
Drapedup Drippedout
G.U.T.Z
33
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Posted - 2013.10.22 13:47:00 -
[6] - Quote
Only fitting that CCP has a 2nd grader drawing up their concept art. |
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CCP Nullarbor
C C P C C P Alliance
2862
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Posted - 2013.10.22 13:56:00 -
[7] - Quote
Drapedup Drippedout wrote:Only fitting that CCP has a 2nd grader drawing up their concept art.
These are the quirky and renowned scribblings of CCP LeKjart, also known as "Kjartoons".
I'm almost certain there is a Kjartoon somewhere detailing the original vision for EVE Online. |
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Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2709
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Posted - 2013.10.22 13:58:00 -
[8] - Quote
CCP Nullarbor wrote:Drapedup Drippedout wrote:Only fitting that CCP has a 2nd grader drawing up their concept art. These are the quirky and renowned scribblings of CCP LeKjart, also known as "Kjartoons". I'm almost certain there is a Kjartoon somewhere detailing the original vision for EVE Online.
Funny thing is.
I cant even draw as well as that....
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Fox Gaden
Immortal Guides
1347
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Posted - 2013.10.22 14:00:00 -
[9] - Quote
CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L Oh, that would work too.
Now solve your BPO problem by allowing Mercs with BPOGÇÖs to get suits using resources instead of ISK. Have the BPO provide reduced production costs, compared to normal suits, so someone with a BPO can run ISK free by selling half their suits to cover production costs.
So Instead of BPO = Free suit
it would be:
X isk to purchase resources (or get the resources from a battle), make 60 suits from the BPO, then sell 30 suits on the open market for a total of X isk, leaving the owner of the BPO with 30 free suits. This should help stimulate the economy while still giving BPO owners the free suits as advertised.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Robert JD Niewiadomski
NULLIMPEX INC
634
|
Posted - 2013.10.22 14:01:00 -
[10] - Quote
TechMechMeds wrote:CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L Excellent, in future when your changing PC can you make it so eve backing is more important. I don't think scrubby, dust only corps should even be relevant beyond getting paid to do dirty work. But they will be contracted by EVE players to do that dirty work. There was a legitimate player driven contract system mentioned during that lecture. Not an NPC driven phony one now in place... |
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Michael Cratar
Fenrir's Wolves DARKSTAR ARMY
252
|
Posted - 2013.10.22 14:09:00 -
[11] - Quote
CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L
Make this happen. Pretty please? |
Grimmiers
0uter.Heaven
258
|
Posted - 2013.10.22 14:26:00 -
[12] - Quote
CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L
I hope eve players will be able to issue contracts of some sort to dust mercs. There should be a way for eve players to send a group of like minded individuals an invite into a FW match for isk. This would be the only way to receive isk directly from winning a faction warfare match and the winning team would split the payout. This would get eve players to be more involved in dust and they could even get lp points too for funding the winning team. |
Thor Odinson42
Molon Labe. RISE of LEGION
1677
|
Posted - 2013.10.22 14:44:00 -
[13] - Quote
CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L
I think you guys should honestly consider taking PC down and bringing back the old corp battle system.
If you guys are removing BPOs because of a perceived economic issue then I'm not sure why you are keeping PC up with it's severely broken mechanics.
The fact that 30 or 40 of the top players can hold a majority of entire game mode is utterly ridiculous. Not QQing or taking anything away from the skill of some of these guys, but the fact that it's possible is stupid.
Everybody knows it, but here it sits 5 months later.
Just take it down and give us corp battles that we can do whenever we please.
Then after FW gets released and ironed out you guys can work on PC 2.0. |
Thor Odinson42
Molon Labe. RISE of LEGION
1677
|
Posted - 2013.10.22 14:48:00 -
[14] - Quote
Grimmiers wrote:CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L I hope eve players will be able to issue contracts of some sort to dust mercs. There should be a way for eve players to send a group of like minded individuals an invite into a FW match for isk. This would be the only way to receive isk directly from winning a faction warfare match and the winning team would split the payout. This would get eve players to be more involved in dust and they could even get lp points too for funding the winning team.
There is some pretty cool stuff being thrown around in a Skype chat with some of the CPMs. Kane is wanting some of the stuff you are talking about.
Basically when a system gets bogged down the faction getting worked over can put out a contract for a Dust corp to come in and take districts to swing it back in their favor.
It would be a long ways off though. I think it'll be pretty vanilla in the beginning as I think they are a bit nervous to mess with the Eve/Dust connection too much. |
Thor Odinson42
Molon Labe. RISE of LEGION
1677
|
Posted - 2013.10.22 14:53:00 -
[15] - Quote
Michael Cratar wrote:CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L Make this happen. Pretty please?
When they announced PC I skilled into Planetary Interaction in Eve because I figured they'd be connected somehow.
There are so many areas this game can grow. Just imagine the possibilities.
People just need to be patient. It's hard sometimes, but man I think this game will become epic. |
Roner General
Ancient Exiles
105
|
Posted - 2013.10.22 14:53:00 -
[16] - Quote
AE beat STB with clone packs as well lol we didn't use 450 on each battle calm down |
Thor Odinson42
Molon Labe. RISE of LEGION
1678
|
Posted - 2013.10.22 15:41:00 -
[17] - Quote
Roner General wrote:AE beat STB with clone packs as well lol we didn't use 450 on each battle calm down
I think what most people want to see is that a corp wouldn't be able to buy a clone pack after they own a district. They'd have to hop around the map winning district after district using clones from the districts they own. On top of that having to defend all the territory they acquire along the way.
I think they could do a lot with it.
If a corp owns an entire planet and loses a district there it should open up all of the districts to become vulnerable to attack regardless of the timer. The MCC that you brought to the planet should be able to hold enough clones to mount an offensive on that entire planet. Turning that planet into a series of battles that end when the attacker is out of resources.
Imagine it..... You get attacked on one district at your planet. Lets say the mechanic allows the attacker to bring up 300 clones to each individual attack. The attacker wins and takes this district, unlocking the planet for all out assault.
The MCC that the attackers bring to the planet has a total of 1000 clones. The first attack only used 150 clones so the attacker has 850 clones to continue the assault.
If the defender wins they take all the clones that the attacker brought to that district. Lets say they brought 300 clones. So now the attacker has 550 clones and can attack again. Or they can attack 5 districts at once with the remaining 550 clones at 110 each.
This brings strategy into PC and it makes it impossible for 30 guys from the top 100 on the leaderboard to hold 75% of Molden Heath. |
DustMercsBlog
Galactic News Network
84
|
Posted - 2013.10.22 15:50:00 -
[18] - Quote
Here's ours http://dustmercs.blogspot.com/2013/05/resource-based-warfare.html
would also like to point out PC has too many "tells" that make it predictable and hurt the experience. CCP needs to stop giving away so much information. Where is the guesswork? Why can everyone see the infrastructure on our districts and even clone counts? Thats priceless info. Dont give it away, instead provide mechanics for those interested in obtaining it. Attacking is one of the worst tells in the game. One clone pack? Restricting the size of the attacking or defending force isnt good. Why not instead allow attackers and defenders as many clone packs as they can afford and reveal the size of the enemy force when the game starts? We also need more options in PC. Veteran players are simply tired of playing Skirmish variations. We need to see the stealing and sabotage of resources and even the ability to protect resource convoys, the ability to recon districts [to get the map, troop size and infrastructure intel mentioned above] or even capture or liberate NPCs.
Why not use EVE players to run orbital scans which then can provide you a map of the district, the infrastructure and how many clones are there. use PVE too, let small groups or single players do recon missions vs AI & environment that require stealth to accomplish for district intel. these could turn into PVP if they are detected. later when warbages are actual ships, allow them to be scanned too so that defenders can see the size of the force attacking them. Besides futher linking the games you've just created an info market with services that have value.
you're welcome. |
Levithunder
Butt Hurt Try Hards
114
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Posted - 2013.10.22 16:27:00 -
[19] - Quote
CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L The isk faucet continues............ Chromes'12vs12 battles were better.cheaper.and didnt allow people making so much isk they can run proto 24/7. Also your idea for PC is stupid you will be giving corps with alot of eve support the ablility to take over PC,and leave the rest of the corps without it to make it even harder to get into PC.for the love of god relase pve already I can't stand the stupid marketing choices anymore. |
Vrain Matari
ZionTCD
1128
|
Posted - 2013.10.22 16:29:00 -
[20] - Quote
CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L I knew you peeps were heading here, glad to see it talked about at EVE Vegas.
I think the last reasonable request that can be made of DUST is to find a way to connect planetary FW to the geopolitical equation. My preference would be to see planetary FW contributing in a big way to manufacturing(& reactions?, & alchemy?) and transportation logistics(i.e. addressing transportation bottlenecks in EVE).
There's only so much that can be done for losec DUST-side, and the FW systems see healthy activity already. It's the rest of losec that needs the love. Solar systems need to be needed too! |
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Thor Odinson42
Molon Labe. RISE of LEGION
1678
|
Posted - 2013.10.22 16:31:00 -
[21] - Quote
Levithunder wrote:CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L The isk faucet continues............ Chromes'12vs12 battles were better.cheaper.and didnt allow people making so much isk they can run proto 24/7. Also your idea for PC is stupid you will be giving corps with alot of eve support the ablility to take over PC,and leave the rest of the corps without it to make it even harder to get into PC.for the love of god relase pve already I can't stand the stupid marketing choices anymore.
I think by the time the new PC comes out a lot of ideas will evolve from what happens in FW.
There are some really good ideas being thrown around about FW.
I don't think it will ever get to the point that a corp has to have Eve support to be successful. I see it that successful Dust corps would be vetted by Eve corps to help them in whatever way presents itself. |
Vrain Matari
ZionTCD
1128
|
Posted - 2013.10.22 16:32:00 -
[22] - Quote
Drapedup Drippedout wrote:Only fitting that CCP has a 2nd grader drawing up their concept art. Yeah, a second grader with a Ph.D. in Chaos Physics.
Tbqh, you should have been able to infer something like that from the cartoons, noob. |
Vrain Matari
ZionTCD
1128
|
Posted - 2013.10.22 16:40:00 -
[23] - Quote
Thor Odinson42 wrote:Levithunder wrote:CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L The isk faucet continues............ Chromes'12vs12 battles were better.cheaper.and didnt allow people making so much isk they can run proto 24/7. Also your idea for PC is stupid you will be giving corps with alot of eve support the ablility to take over PC,and leave the rest of the corps without it to make it even harder to get into PC.for the love of god relase pve already I can't stand the stupid marketing choices anymore. I think by the time the new PC comes out a lot of ideas will evolve from what happens in FW. There are some really good ideas being thrown around about FW. I don't think it will ever get to the point that a corp has to have Eve support to be successful. I see it that successful Dust corps would be vetted by Eve corps to help them in whatever way presents itself. There's gonna be lots of work for everybody. Your level of gumption and smarts will determine whether you spend your time shovelling kittenpoop or designing and implementing stellar empires as a consultant/contractor/kingmaker.
Or, alternatively, if you are one of the best political/military minds in all of history, you could try and rule it all.
There is no wrong answer - some peeps like to shovel kittenpoop - and some peeps need to be King. |
Robert JD Niewiadomski
NULLIMPEX INC
636
|
Posted - 2013.10.24 09:47:00 -
[24] - Quote
CCP Nullarbor wrote:Drapedup Drippedout wrote:Only fitting that CCP has a 2nd grader drawing up their concept art. These are the quirky and renowned scribblings of CCP LeKjart, also known as "Kjartoons". I'm almost certain there is a Kjartoon somewhere detailing the original vision for EVE Online. More Kjartoons here: EVE FanFest 2012, DUST 514: Seeding The Universe by CCP LeKjart http://www.youtube.com/watch?v=pNmCRti9dFM BTW, can you tell us how much info from that presentation (regarding future of DUST ofc) is still valid? There was a mention of warbarges being real EVE ships. Destroyable. And more.
To ALL: Watching it is a must for mercs! |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
133
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Posted - 2013.10.24 10:27:00 -
[25] - Quote
CCP Nullarbor wrote:We're not quite ready to go into deep discussion on this just yet, we are focussed on our proposed changes to faction warfare. However these recent slides from EVE Vegas may be relevant to your interests: http://imgur.com/a/lvm0L So you get to be planetary pirates? |
Funkmaster Whale
0uter.Heaven
954
|
Posted - 2013.10.24 11:50:00 -
[26] - Quote
What I really want to see is some variation in map/gametype. EVERY PC battle is the same ****.
Production facility or Cargo Hub? Oh it's production. That's the Biomass outpost. It's either going to be bridge map or the two-points on outside map. Strategy? Take high ground, drop uplinks everywhere, use explosions to kill everything.
The meta game is pretty cool at times, but the actual battles are getting so dull. If you're at "war" with someone it literally becomes playing the same game type on the same map against the same people over and over again. That's how our war with STB was. We attacked Dem Durty Boyz and took their planet so STB retaliated by sending dozens of clone packs against our and AE's districts to try to out-metagame us with stacked timers. They ended up losing 99.99% of their battles because we simply had better players. And we then proceeded to take their planet.
There really isn't all that much strategy to PC in the actual battles. The entire game can be decided within the first 3 to 4 minutes of the game. Once uplinks are down, control of high ground is secure, and enemy uplinks are down it becomes an uphill battle that is exponentially harder to come back from. Couple that with the fact that most corps know the maps like the back of their hand and it's no wonder why a handful of corps control 90% of the map.
PC needs mechanics that allow various sorts of styles of play, like EVE. In EVE you don't have to join the biggest baddest corp to be successful. You can be in a small corp and do small-scale PVP, be a pirate and harass people for money, be a bounty hunter, an industrialist, a trader, be part of a massive alliance vying for sovereignty, you name it. None of that is really present in DUST. It all comes down to your 16 vs their 16 and who can manage to get their best on at the right time. There's no sense of that grand scale you get in EVE because the battle mechanics are so simplistic. I really hope this game evolves past that eventually via open world mechanics. Alas, that's just a dream. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
267
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Posted - 2013.10.24 18:34:00 -
[27] - Quote
Funkmaster Whale wrote:What I really want to see is some variation in map/gametype. EVERY PC battle is the same ****.
Production facility or Cargo Hub? Oh it's production. That's the Biomass outpost. It's either going to be bridge map or the two-points on outside map. Strategy? Take high ground, drop uplinks everywhere, use explosions to kill everything.
etc...
I don't mean to chop off your quote (Just saving space) but I absolutely agree with everything you've said. The PC is getting stale with the same 2-3 maps over and over again. It would be nice if they changed, if they were random... if PC was something else other than what it is now. You really are right about the differences between EVE and DUST and I really hope this game evolves to be as fluid and open as EVE is. |
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