Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
deepfried salad gilliam
Sanguine Knights
92
|
Posted - 2013.10.21 23:25:00 -
[1] - Quote
Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3467
|
Posted - 2013.10.21 23:49:00 -
[2] - Quote
deepfried salad gilliam wrote:Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market BPO are infinite runs. |
CaoticFox
Axis of Chaos
77
|
Posted - 2013.10.22 00:58:00 -
[3] - Quote
CCP has a BPO problem? they are selling like hot cakes for $50 & $100... aurum sales are at an all time high (with NO NEW PLAYERS!) THERE IS NO PROBLEM, except that you bought them, realize their uselessness, and know u will never get that $$$ back u so foolishly spent on a FREE GAME! |
medomai grey
WarRavens League of Infamy
256
|
Posted - 2013.10.22 01:14:00 -
[4] - Quote
Seems like an interesting proposal. But any change would require the approval of every BPO holder. |
Thor McStrut
Reckoners
248
|
Posted - 2013.10.22 01:28:00 -
[5] - Quote
True Adamance wrote:deepfried salad gilliam wrote:Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market BPO are infinite runs.
The BPO problem will be non-existent once industry is tied in to Dust. There is no BPO problem. The problem is the game is unfinished. |
CaoticFox
Axis of Chaos
77
|
Posted - 2013.10.22 01:40:00 -
[6] - Quote
CaoticFox wrote:CCP has a BPO problem? they are selling like hot cakes for $50 & $100... aurum sales are at an all time high (with NO NEW PLAYERS!) THERE IS NO PROBLEM, except that you bought them, realize their uselessness, and know u will never get that $$$ back u so foolishly spent on a FREE GAME!
just sayin'... |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
329
|
Posted - 2013.10.22 01:51:00 -
[7] - Quote
deepfried salad gilliam wrote:Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market Only 1 problem with that. Me and everyone else that bought BPO's bought infinite items not items with a counter on them. I also used money to buy mine so i want the product that i purchased. If i wanted to buy 30 of something i wouldn't have used my cash to buy it i would have bought 30 of the thing with isk. |
deepfried salad gilliam
Sanguine Knights
95
|
Posted - 2013.10.22 03:42:00 -
[8] - Quote
CaoticFox wrote:CCP has a BPO problem? they are selling like hot cakes for $50 & $100... aurum sales are at an all time high (with NO NEW PLAYERS!) THERE IS NO PROBLEM, except that you bought them, realize their uselessness, and know u will never get that $$$ back u so foolishly spent on a FREE GAME! Ccp announced they are. Ot working as intended |
deepfried salad gilliam
Sanguine Knights
95
|
Posted - 2013.10.22 03:46:00 -
[9] - Quote
Thurak1 wrote:deepfried salad gilliam wrote:Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market Only 1 problem with that. Me and everyone else that bought BPO's bought infinite items not items with a counter on them. I also used money to buy mine so i want the product that i purchased. If i wanted to buy 30 of something i wouldn't have used my cash to buy it i would have bought 30 of the thing with isk. They would still be infinite, but you produce 30 a day (or whatever ccp wants) and they get put into your inventory The obly difference is they wouldn't be permanently readily available, and you could sell excess on market when it gets here |
deepfried salad gilliam
Sanguine Knights
95
|
Posted - 2013.10.22 03:55:00 -
[10] - Quote
medomai grey wrote:Seems like an interesting proposal. But any change would require the approval of every BPO holder. Not nescedarily, I'm pretty sure its written in terms of use that they have the right to changes or modify as they see fit I don't feel like looking for it but almost every terms of use has it And although some people would be upset ccp has to look after the integrety of the game but they could also allow people to cash in bpos for aurum |
|
Thurak1
Psygod9 D.E.F.I.A.N.C.E
333
|
Posted - 2013.10.22 06:47:00 -
[11] - Quote
deepfried salad gilliam wrote:Thurak1 wrote:deepfried salad gilliam wrote:Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market Only 1 problem with that. Me and everyone else that bought BPO's bought infinite items not items with a counter on them. I also used money to buy mine so i want the product that i purchased. If i wanted to buy 30 of something i wouldn't have used my cash to buy it i would have bought 30 of the thing with isk. They would still be infinite, but you produce 30 a day (or whatever ccp wants) and they get put into your inventory The obly difference is they wouldn't be permanently readily available, and you could sell excess on market when it gets here I don't really see how that would be better than the current system where you have a bpo that can be used infinantly in fittings. |
deepfried salad gilliam
Sanguine Knights
95
|
Posted - 2013.10.22 09:34:00 -
[12] - Quote
Thurak1 wrote:deepfried salad gilliam wrote:Thurak1 wrote:deepfried salad gilliam wrote:Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market Only 1 problem with that. Me and everyone else that bought BPO's bought infinite items not items with a counter on them. I also used money to buy mine so i want the product that i purchased. If i wanted to buy 30 of something i wouldn't have used my cash to buy it i would have bought 30 of the thing with isk. They would still be infinite, but you produce 30 a day (or whatever ccp wants) and they get put into your inventory The obly difference is they wouldn't be permanently readily available, and you could sell excess on market when it gets here I don't really see how that would be better than the current system where you have a bpo that can be used infinantly in fittings. Because ccp doesn't want infinite, go read their statement of removal of bpos, ots a sticky post in general discussion I think |
Draco Cerberus
Hell's Gate Inc
424
|
Posted - 2013.10.22 12:58:00 -
[13] - Quote
deepfried salad gilliam wrote:Thurak1 wrote:deepfried salad gilliam wrote:Thurak1 wrote:deepfried salad gilliam wrote:Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market Only 1 problem with that. Me and everyone else that bought BPO's bought infinite items not items with a counter on them. I also used money to buy mine so i want the product that i purchased. If i wanted to buy 30 of something i wouldn't have used my cash to buy it i would have bought 30 of the thing with isk. They would still be infinite, but you produce 30 a day (or whatever ccp wants) and they get put into your inventory The obly difference is they wouldn't be permanently readily available, and you could sell excess on market when it gets here I don't really see how that would be better than the current system where you have a bpo that can be used infinantly in fittings. Because ccp doesn't want infinite, go read their statement of removal of bpos, ots a sticky post in general discussion I think Read it. They just don't want to sell any more that doesn't mean they don't want infinite. It means that all the new players will start by buying suits and losing them rather than hopping into a low skill BPO suit unless they drop 50 or 100 bucks for a Vet or Elite Pack. This helps to increase dollar flow to CCP and with the removal of the merc pack I am almost positive this is needed. |
deepfried salad gilliam
Sanguine Knights
95
|
Posted - 2013.10.22 21:47:00 -
[14] - Quote
Only 1 problem with that. Me and everyone else that bought BPO's bought infinite items not items with a counter on them. I also used money to buy mine so i want the product that i purchased. If i wanted to buy 30 of something i wouldn't have used my cash to buy it i would have bought 30 of the thing with isk.[/quote] They would still be infinite, but you produce 30 a day (or whatever ccp wants) and they get put into your inventory The obly difference is they wouldn't be permanently readily available, and you could sell excess on market when it gets here[/quote] I don't really see how that would be better than the current system where you have a bpo that can be used infinantly in fittings. [/quote] Because ccp doesn't want infinite, go read their statement of removal of bpos, ots a sticky post in general discussion I think[/quote] Read it. They just don't want to sell any more that doesn't mean they don't want infinite. It means that all the new players will start by buying suits and losing them rather than hopping into a low skill BPO suit unless they drop 50 or 100 bucks for a Vet or Elite Pack. This helps to increase dollar flow to CCP and with the removal of the merc pack I am almost positive this is needed.[/quote] They said they are not behaving as intended and they don't want infinite |
Skihids
Bullet Cluster Legacy Rising
2308
|
Posted - 2013.10.22 22:12:00 -
[15] - Quote
BPOs are most definitely working as designed.
CCP wanted cash and sold infinite copies of low level items to get that cash, probably figuring that players would abandon use of them eventually as they gained the ability to use higher level gear.
CCP then significantly reduced the base stat differences between the levels of gear (there used to be a huge difference in base HP, for example), and made the remaining difference moot with a very low TTK.
That along with high prices on high level gear incentivized even experienced players to run BPO fittings because they could be nearly as effective with a huge savings.
That is now apparently occurring frequently enough to have an effect on the in-game economy. That is the part that "is not working as intended."
CCP wanted people to use them for a brief time, but they changed the game enough to make them forever attractive. |
Takron Nistrom
eHarmony Inc.
97
|
Posted - 2013.10.23 01:59:00 -
[16] - Quote
Skihids wrote:BPOs are most definitely working as designed.
CCP wanted cash and sold infinite copies of low level items to get that cash, probably figuring that players would abandon use of them eventually as they gained the ability to use higher level gear.
CCP then significantly reduced the base stat differences between the levels of gear (there used to be a huge difference in base HP, for example), and made the remaining difference moot with a very low TTK.
That along with high prices on high level gear incentivized even experienced players to run BPO fittings because they could be nearly as effective with a huge savings.
That is now apparently occurring frequently enough to have an effect on the in-game economy. That is the part that "is not working as intended."
CCP wanted people to use them for a brief time, but they changed the game enough to make them forever attractive.
This |
deepfried salad gilliam
Sanguine Knights
95
|
Posted - 2013.10.23 03:13:00 -
[17] - Quote
Skihids wrote:BPOs are most definitely working as designed.
CCP wanted cash and sold infinite copies of low level items to get that cash, probably figuring that players would abandon use of them eventually as they gained the ability to use higher level gear.
CCP then significantly reduced the base stat differences between the levels of gear (there used to be a huge difference in base HP, for example), and made the remaining difference moot with a very low TTK.
That along with high prices on high level gear incentivized even experienced players to run BPO fittings because they could be nearly as effective with a huge savings.
That is now apparently occurring frequently enough to have an effect on the in-game economy. That is the part that "is not working as intended."
CCP wanted people to use them for a brief time, but they changed the game enough to make them forever attractive. very well said.
|
KA24DERT
Pure Innocence. EoN.
174
|
Posted - 2013.10.23 17:29:00 -
[18] - Quote
The reality of Dust BPOs is that they are eventually going away as currently implemented.
You can ***** and moan all you want, but Dust's implementation of blueprints are incompatible with Eve's implementation of blueprints, and it is a guarantee that Eve's implementation will eventually win out.
Aurum will be useful only for boosters, cosmetics, and buying gear above your skill level.
ISK will be purchasable with real money via the existing GTC/Plex system. One PLEX can yield up to 600 million ISK, and you'll buy thousands of drop suits with that money.
This is the way it will happen. |
Maximus Stryker
Villore Sec Ops Gallente Federation
658
|
Posted - 2013.10.23 19:45:00 -
[19] - Quote
medomai grey wrote:Seems like an interesting proposal. But any change would require the approval of every BPO holder. lol, no
Maybe this idea:
Maximus Stryker wrote:I think BPOs are important to new characters and a decent way to generate some AUR sales for CCP.
Thus, the simplest conclusion I can draw is to make BPOs Temporary
Just like we have boosters for a day/week/month, buy a BPO for a day/week/month.
Ex: Purchase an Exile assault rifle for 2000 AUR and get unlimited supply for 1 month Purchase an Exile assault rifle for 500 AUR and get unlimited supply for 1 week Purchase an Exile assault rifle for 100 AUR and get unlimited supply for 1 day
Maybe you need to change the name of them if the name BPO implies "unlimited to infinity forever" but I can't think of a reason this wouldn't work. Has anyone mentioned this idea already? I haven't been following the issue.
Thoughts?
|
Godin Thekiller
Hellstorm Inc League of Infamy
1267
|
Posted - 2013.10.23 19:58:00 -
[20] - Quote
Thor McStrut wrote:True Adamance wrote:deepfried salad gilliam wrote:Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market BPO are infinite runs. The BPO problem will be non-existent once industry is tied in to Dust. There is no BPO problem. The problem is the game is unfinished.
This. Actually, I would like it if they would just lower productions costs.
ex. I have a full suit that would cost me 20k ISK worth of minerals, but with the full BPO suit, it could cost 15k worth of minerals. Just a thought. |
|
Godin Thekiller
Hellstorm Inc League of Infamy
1267
|
Posted - 2013.10.23 20:00:00 -
[21] - Quote
KA24DERT wrote:The reality of Dust BPOs is that they are eventually going away as currently implemented.
You can ***** and moan all you want, but Dust's implementation of blueprints are incompatible with Eve's implementation of blueprints, and it is a guarantee that Eve's implementation will eventually win out.
Aurum will be useful only for boosters, cosmetics, and buying gear above your skill level.
ISK will be purchasable with real money via the existing GTC/Plex system. One PLEX can yield up to 600 million ISK, and you'll buy thousands of drop suits with that money.
This is the way it will happen.
1: 500 mil ISK
2: We don't have Plex's in Dust, but we do have boosters
3: We don't have manufacturing yet, and the way our clones work, BPO's makes sense as of now. Once we have manufacturing, and we have to actually move our ****, then it would make sense to have EVE style BPO's. |
KA24DERT
Pure Innocence. EoN.
174
|
Posted - 2013.10.23 23:06:00 -
[22] - Quote
Godin Thekiller wrote:KA24DERT wrote:The reality of Dust BPOs is that they are eventually going away as currently implemented.
You can ***** and moan all you want, but Dust's implementation of blueprints are incompatible with Eve's implementation of blueprints, and it is a guarantee that Eve's implementation will eventually win out.
Aurum will be useful only for boosters, cosmetics, and buying gear above your skill level.
ISK will be purchasable with real money via the existing GTC/Plex system. One PLEX can yield up to 600 million ISK, and you'll buy thousands of drop suits with that money.
This is the way it will happen. 1: 500 mil ISK 2: We don't have Plex's in Dust, but we do have boosters 3: We don't have manufacturing yet, and the way our clones work, BPO's makes sense as of now. Once we have manufacturing, and we have to actually move our ****, then it would make sense to have EVE style BPO's.
1) Plex has peaked over 600 million: http://eve-central.com/home/quicklook.html?typeid=29668
2) When Eve and dust markets are truly linked, making PLEX available to dust mercs will be easy. GTCs can be redeemable similar to Golden Keys in Borderlands 2. Just because a dust merc can't use a PLEX, doesn't mean he can't sell it.
3) The lack of manufacturing in Dust is EXACTLY why BPOs never made any sense. A magical blueprint that creates items out of thin air? It was a design failure from the beginning, and they should have just given people the ability to buy ISK as well as Aurum. It doesn't make sense financially for CCP either, instead of getting money from players every few months after they blow through their ISK (about 6000 proto fittings), they gave players permission to print money.
BPOs in Dust don't make any sense in any context.
They break the lore of Eve They break the economy of Eve They break the bank of CCP
For these reasons you can fully expect them to go away as Dust and Eve get more integrated. |
Meeko Fent
expert intervention Caldari State
1265
|
Posted - 2013.10.23 23:53:00 -
[23] - Quote
Eventually, you will be using your BPOs to build suits to sell/use.
They also will be a ISK commodity (They better be! If not, P2W....), so anybody with the supplies, the skills, and the BPO will be able to make the item.
Therefore, stop selling them with AUR (Exempt the current Elite packs, which I bet will be changed) so they can transfer over to ISK and player based market. |
Bright Cloud
Namtar Elite Gallente Federation
258
|
Posted - 2013.10.23 23:57:00 -
[24] - Quote
sure CCP has the right to change BPO's but 99% of the vets probably purchased them with real cash and only bought them cause they are unlimited supply. Thats what the discription sayd and how it should be. So now would you want to make 99% of the veteran players angry and take them away or change them to something REALLY stupid. And if i say "angry" i mean that players are quitting the game, people will report CCP on gaming sites for doing scams and all sorts. Nothing less then the companys image is at the stacke. There is nothing worse then stealing from players who payd hard cash on this game. I could aswell put it as betrayal to those who where supporting CCP during the beta by giving them money for merc packs. Removing them from the market is fine. Removing them from the personal assets is a no go. |
KA24DERT
Pure Innocence. EoN.
174
|
Posted - 2013.10.24 01:57:00 -
[25] - Quote
Bright Cloud wrote:sure CCP has the right to change BPO's but 99% of the vets probably purchased them with real cash and only bought them cause they are unlimited supply. Thats what the discription sayd and how it should be. So now would you want to make 99% of the veteran players angry and take them away or change them to something REALLY stupid. And if i say "angry" i mean that players are quitting the game, people will report CCP on gaming sites for doing scams and all sorts. Nothing less then the companys image is at the stacke. There is nothing worse then stealing from players who payd hard cash on this game. I could aswell put it as betrayal to those who where supporting CCP during the beta by giving them money for merc packs. Removing them from the market is fine. Removing them from the personal assets is a no go.
They will get an Aurum refund. Where is the scam? The company's image isn't at stake from a bunch of perpetual whiners, the company's image is at stake by not delivering on their promise of an integrated Eve/Dust universe. BPOs as they are currently implemented are blocking that integration.
@Meeko, you get it. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3565
|
Posted - 2013.10.24 02:02:00 -
[26] - Quote
Thor McStrut wrote:True Adamance wrote:deepfried salad gilliam wrote:Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market BPO are infinite runs. The BPO problem will be non-existent once industry is tied in to Dust. There is no BPO problem. The problem is the game is unfinished. Don't I know it. |
Pent'noir
Algintal Core Gallente Federation
153
|
Posted - 2013.10.24 03:23:00 -
[27] - Quote
I would not be okay with an aur refund as aur is useless to me. A max researched eve style bpo would be okay and would in some sense still be infinite.. Although, changing bpo's means they are screwing over a population of dust and they will not be happy. It's one thing to messup an isk item and change it, but it's a whole other world of backlash to change items bought with real cash.
If they are thinking about go so far as to change their meaning, then they should be prepared to loose half the playerbase, which is the half that are actually is willing to pay real money. I don't think they will come anywhere close to a solution like this. The most extreme solution I see them doing is locking them to a character. Although, i'd like them to be traded, and it would make the largest percentage of people happy, but their effects will forever be felt and the only way to minimize it is to massively grow the playerbase and hope in time that they get left on inactive characters. |
straya fox
CybinSect
61
|
Posted - 2013.10.24 03:39:00 -
[28] - Quote
KA24DERT wrote:Bright Cloud wrote:sure CCP has the right to change BPO's but 99% of the vets probably purchased them with real cash and only bought them cause they are unlimited supply. Thats what the discription sayd and how it should be. So now would you want to make 99% of the veteran players angry and take them away or change them to something REALLY stupid. And if i say "angry" i mean that players are quitting the game, people will report CCP on gaming sites for doing scams and all sorts. Nothing less then the companys image is at the stacke. There is nothing worse then stealing from players who payd hard cash on this game. I could aswell put it as betrayal to those who where supporting CCP during the beta by giving them money for merc packs. Removing them from the market is fine. Removing them from the personal assets is a no go. They will get an Aurum refund. Where is the scam? The company's image isn't at stake from a bunch of perpetual whiners, the company's image is at stake by not delivering on their promise of an integrated Eve/Dust universe. BPOs as they are currently implemented are blocking that integration. @Meeko, you get it.
But the point is the vast majority of my BPO's were not bought with AUR, but with real cash directly. All dren gear, dragonfly assault suits and toxin AR, BPO lav. So to refund me AUR for these items is not acceptable. Some BPO's were bought with AUR such as toxinSMG and militia armour plates BPO.... These can be refunded with AUR. Not items bought directly with real $. |
Meeko Fent
expert intervention Caldari State
1268
|
Posted - 2013.10.24 05:00:00 -
[29] - Quote
straya fox wrote:KA24DERT wrote:Bright Cloud wrote:sure CCP has the right to change BPO's but 99% of the vets probably purchased them with real cash and only bought them cause they are unlimited supply. Thats what the discription sayd and how it should be. So now would you want to make 99% of the veteran players angry and take them away or change them to something REALLY stupid. And if i say "angry" i mean that players are quitting the game, people will report CCP on gaming sites for doing scams and all sorts. Nothing less then the companys image is at the stacke. There is nothing worse then stealing from players who payd hard cash on this game. I could aswell put it as betrayal to those who where supporting CCP during the beta by giving them money for merc packs. Removing them from the market is fine. Removing them from the personal assets is a no go. They will get an Aurum refund. Where is the scam? The company's image isn't at stake from a bunch of perpetual whiners, the company's image is at stake by not delivering on their promise of an integrated Eve/Dust universe. BPOs as they are currently implemented are blocking that integration. @Meeko, you get it. But the point is the vast majority of my BPO's were not bought with AUR, but with real cash directly. All dren gear, dragonfly assault suits and toxin AR, BPO lav. So to refund me AUR for these items is not acceptable. Some BPO's were bought with AUR such as toxinSMG and militia armour plates BPO.... These can be refunded with AUR. Not items bought directly with real $. Yes, but since you bought AUR with real money, hitherto, you bought those BPOs with real money.
Your probably gonna keep your BPOs, their just gonna change form into a BPO in EVEs sense, so you can, if you lack the BPO, you can print BPCs for people to Ouse to make gear.
Your BPOs are being actual blueprints now |
CaoticFox
Axis of Chaos
81
|
Posted - 2013.10.24 06:26:00 -
[30] - Quote
my 2 cents: though made by the same producer/ designers, this is NOT EVE. it is NOT a subscription based PC game. this is a Console SONY FPSMMORPG. thus the EVE system DOES NOT APPLY here. yes, CCP is looking to make money... but a change to the current BPO, will KILL the game. its near death now (sorry). sales have gone down, cash flow has plummeted because of this games performance. Screwing over the ppl that actually stick around is just going to turn the shrinking fan base into a non-existent one. new players means new cash flow... further taxing those who are still here (because there are no new ones) is going to FAIL doubly, inasmuch as driving veterans away, and making sure no new blood EVER arrives.
PAECE!!! ^^^ that's what the Fox says! |
|
|
|
|
Pages: 1 2 :: [one page] |