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Thread Statistics | Show CCP posts - 0 post(s) |
deepfried salad gilliam
Sanguine Knights
92
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Posted - 2013.10.21 23:25:00 -
[1] - Quote
Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market |
deepfried salad gilliam
Sanguine Knights
95
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Posted - 2013.10.22 03:42:00 -
[2] - Quote
CaoticFox wrote:CCP has a BPO problem? they are selling like hot cakes for $50 & $100... aurum sales are at an all time high (with NO NEW PLAYERS!) THERE IS NO PROBLEM, except that you bought them, realize their uselessness, and know u will never get that $$$ back u so foolishly spent on a FREE GAME! Ccp announced they are. Ot working as intended |
deepfried salad gilliam
Sanguine Knights
95
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Posted - 2013.10.22 03:46:00 -
[3] - Quote
Thurak1 wrote:deepfried salad gilliam wrote:Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market Only 1 problem with that. Me and everyone else that bought BPO's bought infinite items not items with a counter on them. I also used money to buy mine so i want the product that i purchased. If i wanted to buy 30 of something i wouldn't have used my cash to buy it i would have bought 30 of the thing with isk. They would still be infinite, but you produce 30 a day (or whatever ccp wants) and they get put into your inventory The obly difference is they wouldn't be permanently readily available, and you could sell excess on market when it gets here |
deepfried salad gilliam
Sanguine Knights
95
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Posted - 2013.10.22 03:55:00 -
[4] - Quote
medomai grey wrote:Seems like an interesting proposal. But any change would require the approval of every BPO holder. Not nescedarily, I'm pretty sure its written in terms of use that they have the right to changes or modify as they see fit I don't feel like looking for it but almost every terms of use has it And although some people would be upset ccp has to look after the integrety of the game but they could also allow people to cash in bpos for aurum |
deepfried salad gilliam
Sanguine Knights
95
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Posted - 2013.10.22 09:34:00 -
[5] - Quote
Thurak1 wrote:deepfried salad gilliam wrote:Thurak1 wrote:deepfried salad gilliam wrote:Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods weapons etc.) Starts a run when you get on for each bpo you have (including multiples of each type) this would 1 keep bpos useful 2 limit them a bit 3 make useful for player market Only 1 problem with that. Me and everyone else that bought BPO's bought infinite items not items with a counter on them. I also used money to buy mine so i want the product that i purchased. If i wanted to buy 30 of something i wouldn't have used my cash to buy it i would have bought 30 of the thing with isk. They would still be infinite, but you produce 30 a day (or whatever ccp wants) and they get put into your inventory The obly difference is they wouldn't be permanently readily available, and you could sell excess on market when it gets here I don't really see how that would be better than the current system where you have a bpo that can be used infinantly in fittings. Because ccp doesn't want infinite, go read their statement of removal of bpos, ots a sticky post in general discussion I think |
deepfried salad gilliam
Sanguine Knights
95
|
Posted - 2013.10.22 21:47:00 -
[6] - Quote
Only 1 problem with that. Me and everyone else that bought BPO's bought infinite items not items with a counter on them. I also used money to buy mine so i want the product that i purchased. If i wanted to buy 30 of something i wouldn't have used my cash to buy it i would have bought 30 of the thing with isk.[/quote] They would still be infinite, but you produce 30 a day (or whatever ccp wants) and they get put into your inventory The obly difference is they wouldn't be permanently readily available, and you could sell excess on market when it gets here[/quote] I don't really see how that would be better than the current system where you have a bpo that can be used infinantly in fittings. [/quote] Because ccp doesn't want infinite, go read their statement of removal of bpos, ots a sticky post in general discussion I think[/quote] Read it. They just don't want to sell any more that doesn't mean they don't want infinite. It means that all the new players will start by buying suits and losing them rather than hopping into a low skill BPO suit unless they drop 50 or 100 bucks for a Vet or Elite Pack. This helps to increase dollar flow to CCP and with the removal of the merc pack I am almost positive this is needed.[/quote] They said they are not behaving as intended and they don't want infinite |
deepfried salad gilliam
Sanguine Knights
95
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Posted - 2013.10.23 03:13:00 -
[7] - Quote
Skihids wrote:BPOs are most definitely working as designed.
CCP wanted cash and sold infinite copies of low level items to get that cash, probably figuring that players would abandon use of them eventually as they gained the ability to use higher level gear.
CCP then significantly reduced the base stat differences between the levels of gear (there used to be a huge difference in base HP, for example), and made the remaining difference moot with a very low TTK.
That along with high prices on high level gear incentivized even experienced players to run BPO fittings because they could be nearly as effective with a huge savings.
That is now apparently occurring frequently enough to have an effect on the in-game economy. That is the part that "is not working as intended."
CCP wanted people to use them for a brief time, but they changed the game enough to make them forever attractive. very well said.
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