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Thread Statistics | Show CCP posts - 0 post(s) |
Stephen PHILLIPS87
Royal Uhlans Amarr Empire
7
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Posted - 2013.10.21 20:05:00 -
[1] - Quote
Like in Eve. Have boosters that improve shield or armor repair rates and have a drawback to offense for a limited time. Offensive boosters would kill your ehp or damage boosters that destroy your accuracy.
Sorry if its been brought up already, couldnt find it in this forum. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2811
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Posted - 2013.10.22 00:59:00 -
[2] - Quote
I was under the impression the biotics in the game WERE drugs... |
Stephen PHILLIPS87
Royal Uhlans Amarr Empire
8
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Posted - 2013.10.22 01:43:00 -
[3] - Quote
Yeah. They take up a low slot and are active the whole time. Im thinking a consumable drug/booster that fits in your equipment slot to use when the battle gets real hairy. Wolfman hairy. |
Dirks Macker
Enlightened Infantries
90
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Posted - 2013.10.22 02:05:00 -
[4] - Quote
Why not have drugs be timed consumables instead? |
Stephen PHILLIPS87
Royal Uhlans Amarr Empire
8
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Posted - 2013.10.22 02:09:00 -
[5] - Quote
Yes, thats what im saying dirks. A consumable in your equipment slot. After you use it works for X amount of seconds. With benefits and drawbacks. |
Wolfica
Planetary Response Organization Test Friends Please Ignore
347
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Posted - 2013.10.22 02:28:00 -
[6] - Quote
I think what dirks means is have it like an active/passive booster. so that it lasts for as many battles you can do in the set amount of time... thinking on it then people would only run ambush. so I say make a new slot for drugs. don't take away one of my 3 slots I aready use to benefit my team. that would only help the people who use the logi suits as assault suits. plus what about heavies. |
Stephen PHILLIPS87
Royal Uhlans Amarr Empire
8
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Posted - 2013.10.22 02:46:00 -
[7] - Quote
Yeah, i would only like them as a module that fits into the equipment slot or possibly the grenade slot (is it called a light capacity?) . It would be intended for assault suits. Like you said it wouldnt make sense for a logi to use up his equip slots. |
Dirks Macker
Enlightened Infantries
92
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Posted - 2013.10.22 13:03:00 -
[8] - Quote
Wolfica wrote:I think what dirks means is have it like an active/passive booster. so that it lasts for as many battles you can do in the set amount of time... thinking on it then people would only run ambush. so I say make a new slot for drugs. don't take away one of my 3 slots I aready use to benefit my team. that would only help the people who use the logi suits as assault suits. plus what about heavies.
Actually, I was thinking of normal consumables from your inventory.
There's a wide range of things boosters could affect. Sprint speed, stamina, stamina recovery, and melee power seem like logical choices along with the repair rates mentioned in the OP. They could also get crazy and have a booster that hardens up your suit to resist explosive damage at the expense of shields. I think/hope that's the type of thing they would have personal drones do, but if not, boosters baby.
If boosters had the potential to be overpowered, they could ban them in public battles. You risk faction standing loss in EVE if the cops see you with them in your cargo in hi sec, the same principle could apply.
On the EVE side, gas harvesting has become much easier with the venture mining frigate and booster prices reflect it. That would be an area of the market where EVE can easily feed into DUST and have a positive effect on the overall economy. |
Dirks Macker
Enlightened Infantries
92
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Posted - 2013.10.22 13:12:00 -
[9] - Quote
Stephen PHILLIPS87 wrote:Yeah, i would only like them as a module that fits into the equipment slot or possibly the grenade slot (is it called a light capacity?) . It would be intended for assault suits. Like you said it wouldnt make sense for a logi to use up his equip slots.
+1
Boosters in your grenade slot could be a fair gameplay tradeoff, and much simpler than what I posted above. One booster per dropsuit fitting would help whatever market they would have for boosters, too. The booster time would be much shorter and one-time use. You probably wouldn't even need a drawback effect, although something like a shield hp drop would make sense.
Imaging getting stuck in a corner and popping a 5-second explosive damage immunity pill as a grenade goes off at your feet, then running up and blasting the guy who threw it. I like it. |
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