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DUST Fiend
OSG Planetary Operations Covert Intervention
7066
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Posted - 2013.10.20 17:38:00 -
[1] - Quote
Please for the love of God put people on this issue, I'm about to ******* tweak because I keep losing a million ISK because the God damn modules decide to enter cooldown when activated, it's ******* infuriating and it's driving me ******* crazy
Title says it all
You select a module, and instead of activating, it instantly enters its cooldown stage, generally getting you killed.
It also occasionally just won't select, which while equally infuriating, at least gives you a chance to reactivate it, assuming it doesn't enter straight into cooldown from that state. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7075
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Posted - 2013.10.21 03:19:00 -
[2] - Quote
I removed the colorful language and I apologize, emotion consumed me
Only bumping this for that, and hopefully I'm not alone with this issue, as this has been happening to me for many months now, at least since Uprising. |
Cy Clone1
Cy CL0Ne 1
283
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Posted - 2013.10.21 04:48:00 -
[3] - Quote
I haven't experienced anything like that specifically. It could be that when you are attempting to activate another mod the selection marker lands back on the previous mod. activating mods in the 2, 3 positions can be tricky if your rushed. The wheel system is not great. Although you may very well be experiencing a legitimate bug. Best of luck |
Medic 1879
Forsaken Immortals Top Men.
1152
|
Posted - 2013.10.21 13:31:00 -
[4] - Quote
Had it as well seems to affect heavy armour reps most often for me which obviously is not fun. |
M00N UNIT
S.e.V.e.N.
18
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Posted - 2013.10.21 21:06:00 -
[5] - Quote
Had it happen on my Madruger with a heavy armor rep. Roll up in there expecting to have some healing going on, but instead it went straight to cool down and I blew up. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7105
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Posted - 2013.10.21 21:21:00 -
[6] - Quote
I'm both glad and upset that I'm not alone in this |
KalOfTheRathi
Nec Tributis
839
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Posted - 2013.10.22 01:20:00 -
[7] - Quote
DS3 buttons are bouncing. At least that is my normal situation when this happens. That and the radial module select that is was designed to Stop Useful Careful Knowitalls from using the game well because it SUCKs.
It is way too easy to immediately disable a module when what one wants to do is ... enable a different one.
Great UI design, thy name is not DUST. Pretty, yes. Workable under duress ... no. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1138
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Posted - 2013.10.25 11:56:00 -
[8] - Quote
When you select a module that is currently activated (repping, hardening, whatever), it will deactivate the module and start the cooldown timer early.
While this has its tactical advantages, sometimes you might accidentally activate a module twice, resulting in it going into cooldown immediately, and preventing you from using that module.
If you use a controller, your R2 button might be getting worn down. This happened to my other controller (probably from too many racing games XD), and my solution was to not press the button down all the way...but I have no idea about your situation.
The complicated solution is to make it so that a module that is deactivated early will have a shorter cooldown depending on how long the module has been activated (50-100% use results in 100% cooldown, 25-50% use results in 75% cooldown, 0-25% use results in 50% cooldown). This way, it brings even more to the table for tactical module use, while also allowing for these kinds of accidents.
The simple solution is to make it harder to deactivate modules. Maybe you have to not only select the module, but then press a button to reconfirm that "yes, I want to deactivate this module and start the cooldown early". |
Lynn Beck
Granite Mercenary Division
163
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Posted - 2013.10.25 17:11:00 -
[9] - Quote
How about R2- select module- release R2 to activate, press R1 to deactivate? Fire button is unusable in module wheel AFAIK |
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