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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
132
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Posted - 2013.10.20 14:48:00 -
[1] - Quote
Some abilities and features that would make vehicle use flow quicker,
*Drop orbi,s from inside the vehicle, currently you risk losing your vehicle if you hop out, also this will be beneficial for areas that need a strike quickly and you are unable to back out to drop it.
*Vehicle locks, I know this has been said a lot, but I have a idea for a system in which this can be implemented through. When vehicles come into the game they are automatically locked to the player who called them in, there is a module switch in the module activation ring that is there for any vehicle, the first time you select it, it unlocks to your squad, the third time you switch it it becomes unlocked to public (anyone can enter). When you activate it again it goes back to locked solely to you and the cycle repeats. Everytime you switch it it tells you who it is locked to.
*Vehicle seating numbers, each seat has a number and a list on the side shows the number of the seat with the name of the person occupying the seat.
*Ejection system, uses L3, when pressed all passengers get a 3 second warning and are then pushed out, for dropships, there can be a significant amount of griefing, a system to stop ejection while in the redline is simple, you can only eject passengers while in the ground combat zone, or you can eject anywhere and the passengers are thrown in the direction of the battlefield, if this is used over non-redline zone, the passengers are simply pushed out underneath the ship.
*Switching vehicle lights off without exiting the vehicle. Press X to switch lights on or off, especially important for dropships sneaking up on a hotdrop position or creeping up on snipers.
Feel free to add your ideas. |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
120
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Posted - 2013.10.20 15:10:00 -
[2] - Quote
Like the ejection idea where you must be on the ground (or not moving for ground vehicles). Seems balanced and not exploitable (if they add that you can't eject in unsafe areas).
On bug that need fixed as well is the dropship's tendency to team kill when hot dropping (I think LAVs have the same problem when jumping at high speeds). |
Void Echo
Algintal Core Gallente Federation
1875
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Posted - 2013.10.20 15:53:00 -
[3] - Quote
Vulpes Dolosus wrote:Like the ejection idea where you must be on the ground (or not moving for ground vehicles). Seems balanced and not exploitable (if they add that you can't eject in unsafe areas).
On bug that need fixed as well is the dropship's tendency to team kill when hot dropping (I think LAVs have the same problem when jumping at high speeds).
but the bluetards deserve to be dropped right on top of enemy strongholds and unsafe zones for being unwanted retards |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
138
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Posted - 2013.10.21 20:32:00 -
[4] - Quote
Ah yeah, forgot to mention to have a ammo count for all your turrets in the lower right, so you can see when your gunners are out of ammo. |
Void Echo
2204
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Posted - 2013.11.18 19:10:00 -
[5] - Quote
Evolution-7 wrote:Ah yeah, forgot to mention to have a ammo count for all your turrets in the lower right, so you can see when your gunners are out of ammo.
wont matter, if were able to take turrets off then nobody but the drivers will be in tanks, you can think 97% of the blues for that.
Youtube
Closed Beta (Tanker) Vet
Level 2.2 Forum Warrior
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