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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
M McManus
Sinq Laison Gendarmes Gallente Federation
160
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Posted - 2013.10.20 13:30:00 -
[1] - Quote
(This is referring to the new FW changes coming soon)
Why not, is my question this is one feature that seems incredibly overlooked...?
::::For example:::
I'm in small Corp A we have talented group of guys and want to make our name known
I also play EVE and involved with a faction warfare corp..
I mention to my EVE corp that my Dust guys could fight for Gallente to help out..
Oh cool my EVE corp replies can you hit kamio and ikao systems..
Oh EVE corp ( that I'd like to impress) no sorry I can only hit those systems when CCP auto Qs me for that district...
Oh well by that time we will already have this system flipped thanks any ways you Dust guys are still worthless..
:(
Even if said district on Kamio is empty when Dust corps land if it benefits FW EVE corps I'm sure the squids will reach for help especially if taking Districts help system Influence and EVE pilots will recieve FW points for orbitals... This adds meaningfull EVE interaction and exciting meta..
If we are worried about thining out the player base, make selected districts 6v6 Dom or a surcharge for selecting an individual district or selecting your own district gives you less FW points.. etc etc
This could also help established Dust corps get their name in the EVE universe and a foot in the door of an alliance willing to help with PC...
Has this been brought up, and what does everyone think ? |
Slightly-Mental
Zumari Force Projection Caldari State
21
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Posted - 2013.10.20 13:44:00 -
[2] - Quote
Agreed
post it here also as it's getting hammered with fw requests https://forums.dust514.com/default.aspx?g=topics&f=730 |
M McManus
Sinq Laison Gendarmes Gallente Federation
161
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Posted - 2013.10.20 13:50:00 -
[3] - Quote
Cool thx will do gotta read through that novel and make sure it hasn't been posted yet.. |
M McManus
Sinq Laison Gendarmes Gallente Federation
161
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Posted - 2013.10.20 14:53:00 -
[4] - Quote
Could a mod move this to the feedback section please... |
Takahiro Kashuken
Red Star. EoN.
1472
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Posted - 2013.10.20 14:54:00 -
[5] - Quote
6v6 lolno |
M McManus
Sinq Laison Gendarmes Gallente Federation
161
|
Posted - 2013.10.20 14:59:00 -
[6] - Quote
Takahiro Kashuken wrote:6v6 lolno
Why not with all your thoughtfull feedback I can't tell your reasoning.. you realize smaller matches could benefit smaller corps smaller corps can grow into larger corps..
If all you read was 6v6 let me put a disclaimer 6v6 could be select districts or even beginning systems then 16v16 at a certain percentage once say a system gets to 80% - 90%..
Edit: The fact is a lot of people have asked for 6v6 or 8v8 this would also benefit larger corps that don't always have the numbers on for large battles. .. |
Takahiro Kashuken
Red Star. EoN.
1472
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Posted - 2013.10.20 15:16:00 -
[7] - Quote
M McManus wrote:Takahiro Kashuken wrote:6v6 lolno Why not with all your thoughtfull feedback I can't tell your reasoning.. you realize smaller matches could benefit smaller corps smaller corps can grow into larger corps.. If all you read was 6v6 let me put a disclaimer 6v6 could be select districts or even beginning systems then 16v16 at a certain percentage once say a system gets to 80% - 90%.. Edit: The fact is a lot of people have asked for 6v6 or 8v8 this would also benefit larger corps that don't always have the numbers on for large battles. ..
So it takes how many battles to get to 16v16?
Nope
You dont see it in EVE even with 2man corps in FW so why should it be this for DUST corps? |
M McManus
Sinq Laison Gendarmes Gallente Federation
161
|
Posted - 2013.10.20 16:09:00 -
[8] - Quote
Takahiro Kashuken wrote:M McManus wrote:Takahiro Kashuken wrote:6v6 lolno Why not with all your thoughtfull feedback I can't tell your reasoning.. you realize smaller matches could benefit smaller corps smaller corps can grow into larger corps.. If all you read was 6v6 let me put a disclaimer 6v6 could be select districts or even beginning systems then 16v16 at a certain percentage once say a system gets to 80% - 90%.. Edit: The fact is a lot of people have asked for 6v6 or 8v8 this would also benefit larger corps that don't always have the numbers on for large battles. .. So it takes how many battles to get to 16v16? Nope You dont see it in EVE even with 2man corps in FW so why should it be this for DUST corps?
Lol look up small complexes you see 1v1's all the time in FW in EVE, medium complexes you can see tons of 4v4 with a fleet of 3 we have went 3v6 on mediums many of times to control a complex which influences the system similar to Dust's districts. ..
so tell me again how you don't see it in EVE ? |
Takahiro Kashuken
Red Star. EoN.
1473
|
Posted - 2013.10.20 16:18:00 -
[9] - Quote
M McManus wrote:Takahiro Kashuken wrote:M McManus wrote:Takahiro Kashuken wrote:6v6 lolno Why not with all your thoughtfull feedback I can't tell your reasoning.. you realize smaller matches could benefit smaller corps smaller corps can grow into larger corps.. If all you read was 6v6 let me put a disclaimer 6v6 could be select districts or even beginning systems then 16v16 at a certain percentage once say a system gets to 80% - 90%.. Edit: The fact is a lot of people have asked for 6v6 or 8v8 this would also benefit larger corps that don't always have the numbers on for large battles. .. So it takes how many battles to get to 16v16? Nope You dont see it in EVE even with 2man corps in FW so why should it be this for DUST corps? Lol look up small complexes you see 1v1's all the time in FW in EVE, medium complexes you can see tons of 4v4 with a fleet of 3 we have went 3v6 on mediums many of times to control a complex which influences the system similar to Dust's districts. .. so tell me again how you don't see it in EVE ?
Way to completely miss the point
You have a 2man corp in FW but they dont restrict the plexes to 2v2 only because of a 2man corp
It could be a 30vs36 in a small plex
So why should we restrict the matches in DUST to 6v6 because of your small corp? when clearly the game can hold 16v16 |
M McManus
Sinq Laison Gendarmes Gallente Federation
161
|
Posted - 2013.10.20 16:30:00 -
[10] - Quote
M McManus wrote:
Way to completely miss the point
You have a 2man corp in FW but they dont restrict the plexes to 2v2 only because of a 2man corp
It could be a 30vs36 in a small plex
So why should we restrict the matches in DUST to 6v6 because of your small corp? when clearly the game can hold 16v16
Right and you completely missed my original point about the community being small and 6v6 only being an option, who says 16v16 can't be an option as well... just like i stated above...
M McManus wrote:Takahiro Kashuken wrote:6v6 lolno If all you read was 6v6 let me put a disclaimer 6v6 could be select districts or even beginning systems then 16v16 at a certain percentage once say a system gets to 80% - 90%.. Edit: The fact is a lot of people have asked for 6v6 or 8v8 this would also benefit larger corps that don't always have the numbers on for large battles. ..
#Readingcomprehension |
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Takahiro Kashuken
Red Star. EoN.
1473
|
Posted - 2013.10.20 16:42:00 -
[11] - Quote
M McManus wrote:M McManus wrote:
Way to completely miss the point
You have a 2man corp in FW but they dont restrict the plexes to 2v2 only because of a 2man corp
It could be a 30vs36 in a small plex
So why should we restrict the matches in DUST to 6v6 because of your small corp? when clearly the game can hold 16v16
Right and you completely missed my original point about the community being small and 6v6 only being an option, who says 16v16 can't be an option as well... just like i stated above... M McManus wrote:Takahiro Kashuken wrote:6v6 lolno If all you read was 6v6 let me put a disclaimer 6v6 could be select districts or even beginning systems then 16v16 at a certain percentage once say a system gets to 80% - 90%.. Edit: The fact is a lot of people have asked for 6v6 or 8v8 this would also benefit larger corps that don't always have the numbers on for large battles. .. #Readingcomprehension
This isnt twatter and also link me to how many thread FW players have asked for 8v8?
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CCP Nullarbor
C C P C C P Alliance
2837
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Posted - 2013.10.20 16:49:00 -
[12] - Quote
Full team deployment and location specific deployment is on our radar but we still have unanswered technical and game design questions on how to make that work properly. The CPM regularly bring this up though and it is something we will get on to, it is just not bundled with the set of changes FoxFour has proposed in his recent FW threads. |
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crazy space 1
Unkn0wn Killers
1874
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Posted - 2013.10.20 16:52:00 -
[13] - Quote
I'd rather have eve players fly to districts and have the ability to add a distrist to the FW que. Auto add the player to team chat once the match fills up. 3 minutes in the warbarge for both dust and eve sides to chat, eve side defenders to show up. |
Obodiah Garro
Tech Guard RISE of LEGION
433
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Posted - 2013.10.20 16:53:00 -
[14] - Quote
Id settle for them getting Coms to work in FW before more gameplay features lol |
Bojo The Mighty
Zanzibar Concept
2228
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Posted - 2013.10.20 16:57:00 -
[15] - Quote
Agree
Bojo The Mighty wrote:Include more Star Map - Factional Warfare use. It's already pretty useful but useless at the same time. It does not help us make useful decisions, because we can't make any. So I guess return the ability to join FW from Starmap.
Also this one is a wild idea, beware.
Right now in battlefinder we can queue certain factions. However on top of that, what if we could have Region/Star filter so we deploy to a specific place of our choosing. So say I want to kick the Caldari out of Verge Vendor, I could select it on the list and queue up a match. Of course a little longer of deployment or deployed late into a game, which happens now anyways.
But it would be interesting, so you could have little "watch squads" who can attack / protect certain locations.
Also some people play only the FW side of dust and I think that I'm going to shift to FW for the most part as well. It would be nice to have a summary of what's going on in the Regions without having to zoom in on it a whole lot. Like a list of all the active contracts being played by certain faction.
Attacker: Amarr Empire Defender: Minmatar Republic Metropolis > Bloop > Blap System > Blap III > District 4
Like so. Again, a lot of work but kind of nice. However 6v6 is not a good idea. The balance of a planet hangs in Six people. Dear god talk about the 1%. Smaller battles would just mean that the stomps are harder. Not a whole lot resources to work with. By entering a vehicle you lost 16.5% of your infantry. No please, just team deploy. Smaller battles will allow larger corps to control more at once. Trust me it wouldn't work in favor of small corps. |
Bendtner92
Imperfects Negative-Feedback
1168
|
Posted - 2013.10.20 17:15:00 -
[16] - Quote
CCP Nullarbor wrote:Full team deployment and location specific deployment is on our radar but we still have unanswered technical and game design questions on how to make that work properly. The CPM regularly bring this up though and it is something we will get on to, it is just not bundled with the set of changes FoxFour has proposed in his recent FW threads. Yeah, I'm not going to say how sad no team deployment with the other FW changes makes me, especially considering that you then force everyone to play with randoms that are going to grief teams to no end due to friendly fire. |
M McManus
Sinq Laison Gendarmes Gallente Federation
164
|
Posted - 2013.10.20 18:30:00 -
[17] - Quote
Bojo The Mighty wrote: However 6v6 is not a good idea. The balance of a planet hangs in Six people. Dear god talk about the 1%. Smaller battles would just mean that the stomps are harder. Not a whole lot resources to work with. By entering a vehicle you lost 16.5% of your infantry. No please, just team deploy. Smaller battles will allow larger corps to control more at once. Trust me it wouldn't work in favor of small corps. Even as an Option it's bad, and who controls what battle becomes 6v6?
Team deploy would be ideal... I'm just trying to throw something out there similar to complexes of EVE..
it's not "the planet depending on 6v6" its (just an example) say 8 districts on a planet 4 can be fought with a smaller 6v6 8v8 force and the other four can be fought with a bigger 16v16 force so really up 100+ (depending on district size) mercs could fight for one planet all at once or district by district..
All districts generated by CCP/automated depending on system status as they are now and complexes have been in EVE.. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1100
|
Posted - 2013.10.20 19:04:00 -
[18] - Quote
CCP Nullarbor wrote:Full team deployment and location specific deployment is on our radar but we still have unanswered technical and game design questions on how to make that work properly. The CPM regularly bring this up though and it is something we will get on to, it is just not bundled with the set of changes FoxFour has proposed in his recent FW threads.
Well. The old system did let us chose where we want to fight. The only problen this had was with generating battles. There were never enough of them. Can you tell us more about why that didn't work? |
Arx Ardashir
Imperium Aeternum
271
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Posted - 2013.10.20 19:22:00 -
[19] - Quote
M McManus wrote: I'm just trying to throw something out there similar to complexes of EVE. Except FW complexs restrict hull size, a form of gear restriction, and not how many players can get inside. Your 6v6 or 8v8 places an arbitrary limit on the number of players who can participate (the current 16v16 is due to lag issues and such), which is why people aren't liking it.
Having more numbers is a valid tactic, and the only limit on how many you can deploy should be a software/hardware issue, and not a "this many, because I say so." |
Slightly-Mental
Zumari Force Projection Caldari State
21
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Posted - 2013.10.20 19:30:00 -
[20] - Quote
CCP Nullarbor wrote:Full team deployment and location specific deployment is on our radar but we still have unanswered technical and game design questions on how to make that work properly. The CPM regularly bring this up though and it is something we will get on to, it is just not bundled with the set of changes FoxFour has proposed in his recent FW threads.
good news, fingers crossed you'll get it worked out soonGäó
*specific deployment to planets :D |
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M McManus
Sinq Laison Gendarmes Gallente Federation
165
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Posted - 2013.10.20 19:34:00 -
[21] - Quote
Arx Ardashir wrote:M McManus wrote: I'm just trying to throw something out there similar to complexes of EVE. Except FW complexs restrict hull size, a form of gear restriction, and not how many players can get inside. Your 6v6 or 8v8 places an arbitrary limit on the number of players who can participate (the current 16v16 is due to lag issues and such), which is why people aren't liking it. Having more numbers is a valid tactic, and the only limit on how many you can deploy should be a software/hardware issue, and not a "this many, because I say so."
I understand that but being a rather small community and the fact that gladiator style matches have been teased in the past a lot of people have asked for smaller 6v6 or 8v8 matches and this kind of complex/district system would be a good place to start imo and I don't see how doing so is restricting anything as long as a 16v16 option/districtsis are still available.. ?
And If you had read my edit I added an option for gear restrictions which could still work for smaller matches and definitely benefit smaller or newer corps and give even new players a feeling of worth.. |
M McManus
Sinq Laison Gendarmes Gallente Federation
165
|
Posted - 2013.10.20 19:44:00 -
[22] - Quote
Also, with a shooter and one with a small community at that why give FW only one large 16v16 option ? With team deploy this will lead to only more bottle knecking of the good shooters in this community there is a lot of talent out there but not all of them have 25m skillpoints and a connection to get into MHPD or AE or **** EON for that matter.. FW needs to be a competitive avenue were all can take place adding more options can spread out the talent and grow the game in the long run..
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Slightly-Mental
Zumari Force Projection Caldari State
21
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Posted - 2013.10.20 23:53:00 -
[23] - Quote
M McManus wrote:Arx Ardashir wrote:M McManus wrote: I'm just trying to throw something out there similar to complexes of EVE. Except FW complexs restrict hull size, a form of gear restriction, and not how many players can get inside. Your 6v6 or 8v8 places an arbitrary limit on the number of players who can participate (the current 16v16 is due to lag issues and such), which is why people aren't liking it. Having more numbers is a valid tactic, and the only limit on how many you can deploy should be a software/hardware issue, and not a "this many, because I say so." I understand that but being a rather small community and the fact that gladiator style matches have been teased in the past a lot of people have asked for smaller 6v6 or 8v8 matches and this kind of complex/district system would be a good place to start imo and I don't see how doing so is restricting anything as long as a 16v16 option/districtsis are still available.. ? And If you had read my edit I added an option for gear restrictions which could still work for smaller matches and definitely benefit smaller or newer corps and give even new players a feeling of worth..
while I fully support your idea's to bring FW inline with Eve, opening up the possibility some epic battles with Team deploy, The part I have quote'd, I feel would be better as PVE for now, then after alil bit of time, and ccp have worked on a better AI, this could be added to the masses. |
Xender17
MoIden Heath PoIice Department EoN.
811
|
Posted - 2013.10.20 23:55:00 -
[24] - Quote
CCP Nullarbor wrote:Full team deployment and location specific deployment is on our radar but we still have unanswered technical and game design questions on how to make that work properly. The CPM regularly bring this up though and it is something we will get on to, it is just not bundled with the set of changes FoxFour has proposed in his recent FW threads. I thought being the one who made the game would be the one with the answers. |
RydogV
Shadow Company HQ
467
|
Posted - 2013.10.21 00:24:00 -
[25] - Quote
CCP Nullarbor wrote:Full team deployment and location specific deployment is on our radar but we still have unanswered technical and game design questions on how to make that work properly. The CPM regularly bring this up though and it is something we will get on to, it is just not bundled with the set of changes FoxFour has proposed in his recent FW threads.
If this is true then I honestly think it is crucial that the development team refocus and make it a priority. I do not think it can be stressed enough that a Team Deployment mechanic NEEDS to be introduced in conjunction with the proposed changes to Faction Warfare and the indirect effect it will have on Public Matches.
Without the ability to effectively queue-sync multiple Squads, organized teams are going to abandon the game. I think Faction Contracts sounds great. But I am not going to play it if I cannot enjoy that experience with more than five other members of my unit. I just won't...and I am sure that others won't either.
We currently avoid Public Matches like the plague because there is no way to effectively queue-sync more than one Squad. Now they will be the only dependable source of ISK. But again, I have no interest in playing Public Matches with just five other players who are committed to working together. Enhanced team play is the hallmark of any decent MMO and not providing Team Deployment is like binding our hands.
I can deal with the bugs, the glitches, balance issues and incredibly limited content. But lack of team based play will be what puts me on prolonged hiatus. Sad but true. I really hope you figure it out. |
crazy space 1
Unkn0wn Killers
1887
|
Posted - 2013.10.21 01:17:00 -
[26] - Quote
btw 16v PvE would be amazing |
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