Kallas Hallytyr
Skullbreakers
10
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Posted - 2013.10.20 13:23:00 -
[1] - Quote
- Second CCP are not implementing ammo for tanks (nobody asked fer dis sht... Just one more thing us tankers have to worry about).
Yep, as a footslogger, I absolutely love that I never have to pull back from a fight because I'm running low on ammo
As CCP've said, this change allows them to make tank weaponry more powerful but limited ammunition stops them from just rolling over all things-all the time: you need to be more considerate of your supplies, rather than being able to charge about willy-nilly.
- Also CCP are removing high and low slots from our tanks. Madrugar has 3 lows and 2 highs, and a gunnlogi has 2 lows and 3 highs.
Madrugar/Gunnlogi are Standard level (ie, the most basic after Militia) tank hulls: higher level hulls, when they get introduced, will have improved slot layout. This is no different to how the dropsuits work currently.
- Another thin about 1.7 is that the shield boosters are going to rep back a lot of shield and then have ultra long cooling times which makes our tanks very active tanks and burst tanks.
As CCP have said, Shield Tanks are intended to be more "hit-and-run" by having short, very tough phases, whereas Armour Tanks will be more "stand-and-fight" by having a deeper pool of EHP, but a longer time to replenish said pool once depleted.
- 1.3 swarm launchers back... - Assault FG dmg nerf.
AV balance is coming alongside the vehicle rebalance.
- Shield tank swap speed with armor tank
Caldari (Shield Tanks) are the second slowest (after Amarr) and the longest ranged in EVE: I don't see any reason why that design philosophy (slow, but most effective at range) should not carry over to DUST vehicles/weapons.
- A hp buff to the enforcers so their worth getting.
Since Enforcers will be getting rereleased later, this is a non-starter for 1.7 complaints.
- 5% pg per level skill back for tanks
Vehicles and modules are getting CPU/PG changes. I suggest you have a browse through the information CCP has stickied and offer actual feedback, rather than crying over spilt milk.
- A passive recharge buff to shield tanks (50-60 shield per seconds with no delay)
*sigh* Again, this is addressed in the stats that CCP have already put up about the upcoming changes. Go read them, then reconsider.
- Shield tank buff to boosters (make them like armor tank reps but only repping back 250 for the heavy clarity ward shield booster) - Removing of the delay of the boosters and reps
Boosters and Repairers will be changed significantly. Go read them.
- Shield tank active hardeners need to last at least 30 seconds with a 30 second cool down...
Umm, no...again, go read through the posted changes.
- Sagaris and surya
Again, they will be coming later.
Go read this thread: https://forums.dust514.com/default.aspx?g=posts&t=113407&find=unread
Then be quiet... |