John Demonsbane wrote:The problem with the OP's narrow interpretation of the article (i..e, we need to nerf uplinks right now) is a lot of of other things need to be fixed before you change uplinks so dramatically. As it stands now it takes forever to get across these huge new maps. One orbital takes out your entire forward squad and you're done, nobody can get back to the front lines in time. You would need to massively buff dropships before you ever considered this: it's the only other way you could realistically move people quickly, but as they stand now its just too risky to move large groups that way. One assault forge can take out your whole squad in seconds.
I'm all for making them more specialized, there's no need for anyone but scouts or logi's to equip them and be throwing them around willy nilly, but a hard limit like 1 per person is crazy without a number of other fundamental changes. All that will do is penalize specialization and incentivize everyone to carry them. The logistics class would be crippled unless another way to gain WP is substituted. While they are definitely a crutch and can be abused, what I don't understand entirely is how they can be "unbalanced" by most definitions of the term. Can everyone not use them? (OK, other than heavies). It's not like a weapon where there are dozens of types intended for different uses and when weapon x is not only the best at it's own role, but also better than weapon y is at it's role, then you have imbalance since weapon x prevails over y in every situation. Uplinks fill a singular role in terms of player equipment, there is nothing to really balance them against. It's not quite like saying playing in an organized squad is unbalanced, but similar in that the mechanic is available to anyone without much in the way of sacrificing something else.
Anyway, a much more sensible change that could be done now is simply to make them not work within a certain distance of an installation (CRU, objective, supply depot) or eachother. That would reduce spam, reward placing them in strategic locations, and not prohibitively restrict mobility in the absence of other changes (i.e., dropships) that will clearly not be ready in 2013.