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negative49er
Krusual Covert Operators Minmatar Republic
270
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Posted - 2013.10.20 00:17:00 -
[1] - Quote
Why does the minmatar scout have a bonus that require it to go inside the heart of the enemy. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
154
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Posted - 2013.10.20 00:22:00 -
[2] - Quote
Actually, the Gallente scout is recon whilst the Min scout is get in there and club people to death with a rusty pipe. If it was balanced properly, it should ideally have all biotics modules fitted. but everythings imbalanced so that can't be done. |
Cosgar
ParagonX
6194
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Posted - 2013.10.20 00:26:00 -
[3] - Quote
Like logistics suits and a possible medic role they can fulfill, recon is one of the many roles scouts are capable of. Forum drama will tell you that x suit should be doing x role, but you should play the way you want. That's the point of the deep customization of this game. I don't know why everyone forgot that. |
Chunky Munkey
Amarr Templars Amarr Empire
1846
|
Posted - 2013.10.20 00:26:00 -
[4] - Quote
negative49er wrote:Why does the minmatar scout have a bonus that require it to go inside the heart of the enemy.
Same reason the GalLogi is better than the assault. |
Dominus Fatali
Nox Aeterna Security
420
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Posted - 2013.10.20 00:27:00 -
[5] - Quote
No suit with a weapon is 'only recon'. And Gallente are suited for recon with the low slots (Dampeners) and range bonus. But 150% of 10 meters is only 15 meters, which is incredibly broken. |
Cosgar
ParagonX
6194
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Posted - 2013.10.20 00:30:00 -
[6] - Quote
Chunky Munkey wrote:negative49er wrote:Why does the minmatar scout have a bonus that require it to go inside the heart of the enemy. Same reason the GalLogi is better than the assault. Pull out your sidearm while what GaLogi is still reloading and tell me that. And when I mean sidearm, I don't mean that toxin SMG with 0 SP invested. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
155
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Posted - 2013.10.20 00:42:00 -
[7] - Quote
Cosgar wrote:Chunky Munkey wrote:negative49er wrote:Why does the minmatar scout have a bonus that require it to go inside the heart of the enemy. Same reason the GalLogi is better than the assault. Pull out your sidearm while what GaLogi is still reloading and tell me that. And when I mean sidearm, I don't mean that toxin SMG with 0 SP invested.
Actually, standard SMGs and scrambler pistols are still pretty damn lethal. |
Chunky Munkey
Amarr Templars Amarr Empire
1846
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Posted - 2013.10.20 00:45:00 -
[8] - Quote
Cosgar wrote:Chunky Munkey wrote:negative49er wrote:Why does the minmatar scout have a bonus that require it to go inside the heart of the enemy. Same reason the GalLogi is better than the assault. Pull out your sidearm while what GaLogi is still reloading and tell me that. And when I mean sidearm, I don't mean that toxin SMG with 0 SP invested.
You mean in the time you take down the 200 or so more armour it had in the first place thanks to its built in reps, extra low slot and higher PG/CPU?
I'm sure the amazing shield recharge bonus makes up for that though. |
Cosgar
ParagonX
6195
|
Posted - 2013.10.20 00:45:00 -
[9] - Quote
Melchiah ARANeAE wrote:Cosgar wrote:Chunky Munkey wrote:negative49er wrote:Why does the minmatar scout have a bonus that require it to go inside the heart of the enemy. Same reason the GalLogi is better than the assault. Pull out your sidearm while what GaLogi is still reloading and tell me that. And when I mean sidearm, I don't mean that toxin SMG with 0 SP invested. Actually, standard SMGs and scrambler pistols are still pretty damn lethal. Just pointing out how many assaults neglect their sidearms when arguing about logis. That's extra DPS. |
Cosgar
ParagonX
6196
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Posted - 2013.10.20 00:52:00 -
[10] - Quote
Chunky Munkey wrote:Cosgar wrote:Chunky Munkey wrote:negative49er wrote:Why does the minmatar scout have a bonus that require it to go inside the heart of the enemy. Same reason the GalLogi is better than the assault. Pull out your sidearm while what GaLogi is still reloading and tell me that. And when I mean sidearm, I don't mean that toxin SMG with 0 SP invested. You mean in the time you take down the 200 or so more armour it had in the first place thanks to its built in reps, extra low slot and higher PG/CPU? I'm sure the amazing shield recharge bonus makes up for that though. Wahhh, I have 2 weapons and I can't kill this suit that only has 1, wahhhhh! Stop blaming another suit when you clearly have the DPS advantage. Hell, the TTK since 1.4 is so insanely short, the HP difference doesn't even matter anymore. |
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Chunky Munkey
Amarr Templars Amarr Empire
1846
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Posted - 2013.10.20 01:08:00 -
[11] - Quote
Cosgar wrote:Chunky Munkey wrote:Cosgar wrote:Chunky Munkey wrote:negative49er wrote:Why does the minmatar scout have a bonus that require it to go inside the heart of the enemy. Same reason the GalLogi is better than the assault. Pull out your sidearm while what GaLogi is still reloading and tell me that. And when I mean sidearm, I don't mean that toxin SMG with 0 SP invested. You mean in the time you take down the 200 or so more armour it had in the first place thanks to its built in reps, extra low slot and higher PG/CPU? I'm sure the amazing shield recharge bonus makes up for that though. Wahhh, I have 2 weapons and I can't kill this suit that only has 1, wahhhhh! Stop blaming another suit when you clearly have the DPS advantage. Hell, the TTK since 1.4 is so insanely short, the HP difference doesn't even matter anymore. Edit: If you fully tank out both suits, (while ignoring the GaLogi's equipment slots) the EHP difference between both suits is only 53 HP- which equates to what? 2 shots from a standard AR.
"Wah"? I'm the logi in this scenario.
You overlook the fact that in fully tanking both suits, the logi is left with far more capacity for weapons & other gear. Plus, if you turn to your sidarm on an AR because you're out of clip, you screwed up. A 1 on 1 battle should be over in 1clip.
HP differences don't matter anymore? With 1.4 that the biggest complaint with AA was that for many it turned the game into a battle of HP & DPS since gun-game mattered so much less. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1919
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Posted - 2013.10.20 01:10:00 -
[12] - Quote
negative49er wrote:Why does the minmatar scout have a bonus that require it to go inside the heart of the enemy.
Same reason why a Commando is not actually a commando. |
Cosgar
ParagonX
6197
|
Posted - 2013.10.20 01:16:00 -
[13] - Quote
Chunky Munkey wrote:"Wah"? I'm the logi in this scenario.
You overlook the fact that in fully tanking both suits, the logi is left with far more capacity for weapons & other gear. Plus, if you turn to your sidarm on an AR because you're out of clip, you screwed up. A 1 on 1 battle should be over in 1clip.
HP differences don't matter anymore? With 1.4 that the biggest complaint with AA was that for many it turned the game into a battle of HP & DPS since gun-game mattered so much less. Why are you a logi complaining about logis?
You sound like one of those people that thinks a sidearm is just a finishing weapon when they're really not.
And no, HP difference doesn't matter that much anymore, it's about who shoots first in who's general direction. Everyone dies just about the same or within a fraction of a second of each other. |
Chunky Munkey
Amarr Templars Amarr Empire
1847
|
Posted - 2013.10.20 01:24:00 -
[14] - Quote
Cosgar wrote:Chunky Munkey wrote:"Wah"? I'm the logi in this scenario.
You overlook the fact that in fully tanking both suits, the logi is left with far more capacity for weapons & other gear. Plus, if you turn to your sidarm on an AR because you're out of clip, you screwed up. A 1 on 1 battle should be over in 1clip.
HP differences don't matter anymore? With 1.4 that the biggest complaint with AA was that for many it turned the game into a battle of HP & DPS since gun-game mattered so much less. Why are you a logi complaining about logis? You sound like one of those people that thinks a sidearm is just a finishing weapon when they're really not. And no, HP difference doesn't matter that much anymore, it's about who shoots first in who's general direction. Everyone dies just about the same or within a fraction of a second of each other.
I'm not complaining about logis. I'm complaining about the Gallente assault. I wouldn't change a thing on the GalLogi. I was making the point that some suit bonuses are poorly thought out.
To the broader point of how gunplay goes, you're simply wrong. If what you said was true, the scouts wouldn't have suffered so severely in 1.4, quite the opposite in fact.
I agree the sidearm is not a finishing weapon. In fact, you were the one saying it was earlier, not me. |
Cody Sietz
Bullet Cluster
1214
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Posted - 2013.10.20 01:59:00 -
[15] - Quote
Cosgar wrote:Melchiah ARANeAE wrote:Cosgar wrote:Chunky Munkey wrote:negative49er wrote:Why does the minmatar scout have a bonus that require it to go inside the heart of the enemy. Same reason the GalLogi is better than the assault. Pull out your sidearm while what GaLogi is still reloading and tell me that. And when I mean sidearm, I don't mean that toxin SMG with 0 SP invested. Actually, standard SMGs and scrambler pistols are still pretty damn lethal. Just pointing out how many assaults neglect their sidearms when arguing about logis. That's extra DPS. It is kind of tough to fit a Proto light weapon and sidearm and decent modules on a assault suit.
Edit:At least for a Gallente Assault with a full fitting bonus anyway. |
Cosgar
ParagonX
6200
|
Posted - 2013.10.20 02:06:00 -
[16] - Quote
Chunky Munkey wrote:Cosgar wrote:Chunky Munkey wrote:"Wah"? I'm the logi in this scenario.
You overlook the fact that in fully tanking both suits, the logi is left with far more capacity for weapons & other gear. Plus, if you turn to your sidarm on an AR because you're out of clip, you screwed up. A 1 on 1 battle should be over in 1clip.
HP differences don't matter anymore? With 1.4 that the biggest complaint with AA was that for many it turned the game into a battle of HP & DPS since gun-game mattered so much less. Why are you a logi complaining about logis? You sound like one of those people that thinks a sidearm is just a finishing weapon when they're really not. And no, HP difference doesn't matter that much anymore, it's about who shoots first in who's general direction. Everyone dies just about the same or within a fraction of a second of each other. I'm not complaining about logis. I'm complaining about the Gallente assault. I wouldn't change a thing on the GalLogi. I was making the point that some suit bonuses are poorly thought out. To the broader point of how gunplay goes, you're simply wrong. If what you said was true, the scouts wouldn't have suffered so severely in 1.4, quite the opposite in fact. I agree the sidearm is not a finishing weapon. In fact, you were the one saying it was earlier, not me. Man, all the forum butthurt around here, I can't tell if someone is anti-logi or not when logis get brought up. Yes, buff the other suits because really? Shield recharge on a gallente assault is about as useful as sharpshooter on nova knives.
Scouts are a special case, and I mean short bus special. C'mon, CCP nerfed their only advantage because the game can't run at 60fps, took away their second equipment slots, and IDK what the hell is wrong with shotguns and nova knives, but anyone still playing scout gets my respect- and sympathy. They need a lot of work, but EHP isn't the answer. |
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