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XxGhazbaranxX
Bannana Boat Corp
415
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Posted - 2013.10.19 23:34:00 -
[1] - Quote
Heres the situation. You see a guy. He has a duvolle. You like the duvolle. You kill the guy and if his cloned isn't terminated you can stick a needle in him to get some of his gear as salvage.
Percentage change of getting 1 item from the enemy could be
10 strd, 25 at adv and 40% at proto level of gettin 1 item from your enemy in salavage. |
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Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2666
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Posted - 2013.10.19 23:36:00 -
[2] - Quote
They should just give us Salvage Equipment.
Not only would it be great, it'd probably benefit Scouts most due to their stealth capabilities. |
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Doc Noah
Algintal Core Gallente Federation
666
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Posted - 2013.10.19 23:36:00 -
[3] - Quote
What if someone revives him and he's left there wondering where his duvolle went? |
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Centurion mkII
SVER True Blood Public Disorder.
141
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Posted - 2013.10.19 23:37:00 -
[4] - Quote
XxGhazbaranxX wrote:Heres the situation. You see a guy. He has a duvolle. You like the duvolle. You kill the guy and if his cloned isn't terminated you can stick a needle in him to get some of his gear as salvage.
Percentage change of getting 1 item from the enemy could be
10 strd, 25 at adv and 40% at proto level of gettin 1 item from your enemy in salavage.
I don't like this. We should be shooting each other not looting each other. |
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Smooth Assassin
Stardust incorporation
252
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Posted - 2013.10.19 23:40:00 -
[5] - Quote
Doc Noah wrote:What if someone revives him and he's left there wondering where his duvolle went? He'll die after the salvage. |
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Cyrius Li-Moody
The New Age Outlaws
1445
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Posted - 2013.10.19 23:42:00 -
[6] - Quote
Centurion mkII wrote:XxGhazbaranxX wrote:Heres the situation. You see a guy. He has a duvolle. You like the duvolle. You kill the guy and if his cloned isn't terminated you can stick a needle in him to get some of his gear as salvage.
Percentage change of getting 1 item from the enemy could be
10 strd, 25 at adv and 40% at proto level of gettin 1 item from your enemy in salavage. I don't like this. We should be shooting each other not looting each other.
What's wrong with a little shoot n loot? |
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Doc Noah
Algintal Core Gallente Federation
666
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Posted - 2013.10.19 23:42:00 -
[7] - Quote
Smooth Assassin wrote:Doc Noah wrote:What if someone revives him and he's left there wondering where his duvolle went? He'll die after the salvage.
Didnt know not having a primary is deadly  Might as well be "Harvest Soul" as an action button. |
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AAGMUNDR
Reliable Overwatch Inc.
238
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Posted - 2013.10.20 00:22:00 -
[8] - Quote
How about winning team is guaranteed loot based on a list that is created using a random sampling of the gear used by the losing team.
The losing team also has a chance of getting loot but at diminished chance rate. The loot list would also be generated the same way as for the winning team.
Both teams have a slim chance of getting officer weapons and the like which are nt necessarily present on the other team.
This I feel would give a slight boost to the incentive for winning a match and playing the game frankly. |
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Centurion mkII
SVER True Blood Public Disorder.
144
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Posted - 2013.10.20 00:24:00 -
[9] - Quote
Cyrius Li-Moody wrote:Centurion mkII wrote:XxGhazbaranxX wrote:Heres the situation. You see a guy. He has a duvolle. You like the duvolle. You kill the guy and if his cloned isn't terminated you can stick a needle in him to get some of his gear as salvage.
Percentage change of getting 1 item from the enemy could be
10 strd, 25 at adv and 40% at proto level of gettin 1 item from your enemy in salavage. I don't like this. We should be shooting each other not looting each other. What's wrong with a little shoot n loot?
It will take away from the fights and therefore the fun. |
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OSGR Valdez
MoIden Heath PoIice Department EoN.
47
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Posted - 2013.10.20 00:34:00 -
[10] - Quote
Already planned to be implemented in Faction warfare 2.0 (at 25% though) |
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Viktor Hadah Jr
Negative-Impact Cult of War
573
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Posted - 2013.10.20 00:51:00 -
[11] - Quote
I'm not sure if i would like this, the blue dots are pretty useless as is why would i want them to be running around taking stuff off of all the proto red dots i mow down, salvage tool does not seem to help your team to much. |
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Vesago Ghostcore
Rejected Clones
55
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Posted - 2013.10.20 02:06:00 -
[12] - Quote
It would be abused, you'd have a swarm of dudes in scout suits with kinetic cats zipping across the battlefield with needles.
"what did you get that battle?"
"31 Needles and a GEK" |
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hackerzilla
Defenders of the Helghast Dream
394
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Posted - 2013.10.20 02:18:00 -
[13] - Quote
Doc Noah wrote:What if someone revives him and he's left there wondering where his duvolle went? Salvaging would terminate clone? |
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hackerzilla
Defenders of the Helghast Dream
394
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Posted - 2013.10.20 02:19:00 -
[14] - Quote
Cyrius Li-Moody wrote:Centurion mkII wrote:XxGhazbaranxX wrote:Heres the situation. You see a guy. He has a duvolle. You like the duvolle. You kill the guy and if his cloned isn't terminated you can stick a needle in him to get some of his gear as salvage.
Percentage change of getting 1 item from the enemy could be
10 strd, 25 at adv and 40% at proto level of gettin 1 item from your enemy in salavage. I don't like this. We should be shooting each other not looting each other. What's wrong with a little shoot n loot? Indeed, loot is one of lifes many pleasures... |
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hackerzilla
Defenders of the Helghast Dream
394
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Posted - 2013.10.20 02:20:00 -
[15] - Quote
Vesago Ghostcore wrote:It would be abused, you'd have a swarm of dudes in scout suits with kinetic cats zipping across the battlefield with needles.
"what did you get that battle?"
"31 Needles and a GEK" I honestly don't understand that at all... except salvaging needles from other salvagers?  |
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Fiddler Galaine
Northwind Alliance Dark Taboo
34
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Posted - 2013.10.20 02:57:00 -
[16] - Quote
These ideas seem to be moving towards making nanite injectors more useless that they already are. |
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Poonmunch
Sanguis Defense Syndicate
506
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Posted - 2013.10.20 03:01:00 -
[17] - Quote
Why not:
Kill a guy ----> Get his stuff.
Or, if you want to add some percentage chance:
Kill a guy ----> Get a percentage chance of getting his stuff.
Simple.
Munch |
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XxGhazbaranxX
The New Age Outlaws
426
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Posted - 2013.10.20 04:37:00 -
[18] - Quote
Fiddler Galaine wrote:These ideas seem to be moving towards making nanite injectors more useless that they already are.
aparently you havent revived a heavy with a kin or a wyrkomi injector. They are far from useless. |
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DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2263
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Posted - 2013.10.20 05:00:00 -
[19] - Quote
Only if I get an RE strapped to my chest, to kill any potential looters  |
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
118
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Posted - 2013.10.20 05:03:00 -
[20] - Quote
I remember that CCP said somewhere that they were planning on making some type of module to increase salvage odds. |
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