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Bojo The Mighty
Zanzibar Concept
2229
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Posted - 2013.10.20 17:29:00 -
[1] - Quote
A couple things....
1) Who would skill into a suit to do less? 2) Honestly your example could have been preformed by a medium frame, when everyone's passive scan is only 10 meters there's not some big looming cloud to need to hide from 3) Why are scout's forced to carry weapons if that is so? Honestly if people expect scouts to not kill then why the hell are they forced to fit a weapon, detracting from CPU/PG that could be used "to recon" 4) If you read the description scouts are meant for counter espionage and assassinations. Recon is a word thrown by medium frame users to try and keep scouts sub-par (The Great Dust 514 Scoutspiracy Theory) and prevent the Return of the Scout (see Chromosome) 5) So you're saying a scout should have to carry an active scanner to scout? Kind of not right. ---That's like buying a Sports car to drive fast but then being told that the Sport's Engine is a separate purchase and in order to drive fast in your sports car you must pay to have an engine swap 6) Uplinks. Everyone says scouts should have to carry uplinks, but I mean come on. If I don't spend my SP on the right equipment I shouldn't be able to use a suit to utmost efficacy? --Here's a little story about the Type II scout. In chromosome I used to operate my Type II scouts as the fastest medics or most devious AV. I would fit a needle and Repair tool and revive & rep before the logis could get near, I was the emergency Logi, for when a logi is too cumbersome. I could fit nanohive and remote explosives, I set 6 remote explosives down in one area and Insta-killed Sagaris'.
My words: People shouldn't tell people how to play like a set of instructions.
I don't tell Medium Frames "Hey! You can't fit an SMG as your primary, you're playing the game wrong!" or "Hey you Heavy! You're supposed to carry only a heavy weapon, you shouldn't be carrying a Scrambler rifle!"
The point of the fittings is that you can create what you want and play like you want and it's supposed to work as long as the fitting matches the playstyle. Now if I wasn't concerned about my speed but wanted more HP than a scout then yes, it would be unwise to invest in Scout. But if I invest in a scout with the notion that I am going to be the unseen-assaulteer, then as long as I can fit an AR or mass driver and some scan mods then it should work with the given playstyle. People shouldn't tell me I can't pack nanohives and I should have to avoid all firefights, that's kind of fascist.
Now I'm not hating on the OP, apparently a lot of people don't understand scout suits in general. They think one thing but then applying that thought to the game seems to deteriorate, which is why you won't find a whole lote of "Typical Scouts". They're all split into different little sects, no different from medium frames.
So when you go to tell a scout how to play scout, think about how you would like it if some one tried to force you to play one way or the highway
Damn that turned out longer than hoped.....RAMBLE!!! |
Bojo The Mighty
Zanzibar Concept
2229
|
Posted - 2013.10.20 17:42:00 -
[2] - Quote
Also no scout ever asks for HP increase please show me the threads upon threads of scouts asking to not be scouts...
We DO need more CPU/PG because some of the "Scout Gear" is extremely Hoggish, RE's and Uplinks literally suck the life out of scouts. We have high slots but according to most, our only high slots should be used for Precision mods, Myrofibils, or Damage mods. -Precision Mods- Useless unless you're aiming to be hunting other scouts -Myrofibils- A joke, our melee is so low that the buff these modules give is negligible -Damage Mods- the only scout viable high slot mod that really drains the CPU/PG =Shield Regenerators= We don't need them our shields already rep at 40+ a second
Bigger Speed gaps- We aren't asking for more speed, it's impossible. CCP stated they can't because if you remember, the hit registration was all jammed up by scouts. So we're asking to slow everybody down so that by comparison we are faster :P
Better Scan Range- This is something everyone can agree on. What is the point of even trying to recon if our Scan range does not differ from medium frames, the wimpy 10 meters. At least with a 20 meter base, a Gal Scout can get up to a 45 meter basal (which is a just number, allowing modules to apply a noticeable and useful effect)
The only thing some scouts ask for that I am not in agreement with is some suggested skill changes. |
Bojo The Mighty
Zanzibar Concept
2235
|
Posted - 2013.10.21 01:55:00 -
[3] - Quote
8213 wrote: One thing I will disagree wityh is the extra CPU/PG and extra Equipment slot (think Caldari Logi) because what's to stop a Player from not using the equipment, but tanking more HP, or Speed, or Damage, or whatever on the Frame? You could turn a Scout into an Assault but with the added speed and smaller hitbox. .
Now I am honestly not talking about a lot of CPU/PG. Enough to make us a little more viable. We have the least amount of slots, if you consider that the amarr have the least number of slots and they have the only heavy, whose slots equal ours. Scouts can already tank the problem is using Uplinks, RE's, Damage Mods, and Kincats. Those things on sub Proto are kind of hard to fit, things you can agree are fairly scout friendly.
[ To put slots in perspective: The MLT Amarr Scout will have 1 slot]
The G-1 has 3 slots. Honestly it's not difficult to fit a G-1 within parameters with full CPU/PG skills. However the G/1 is the dream ticket. It has two high slots yet PG/CPU configured for low slots. So you sit there trying to use some highslots and you bank out your CPU. Then you have to use downgraded gear unlike scenarios medium frame users have (Usually with skills in right places medium frame tier can equate to same tier modules)
It's actually a double edged sword that problem is. It's an inconsistency that sort of causes this craving for more CPU because we can't work with what is there. Aeon mentioned that this was probably so due to the ability of an ADV G Scout with 3 low slots being able to beat a proto scanner.
So since they can't give us 3 lows, we would like more CPU (I'm honestly pretty full on PG). |
Bojo The Mighty
Zanzibar Concept
2239
|
Posted - 2013.10.23 05:30:00 -
[4] - Quote
Keep in mind that buffs should always be tested by incremental steps. Because honestly there are a lot of areas into scout that need buffing but I'm sure that "inch buffs" could work very cohesively. For Example: - Speed Changes + Better Stealth + CPU If we were able to slow suprascout frames just a little, in combination with a functional LOS vs. Profile detection system, we could say that the scouts would have a good basal for their general specialty, and then you would have a good stepping stone to launch into CPU if still needed. So don't misconstrue our desires for buffs numerous; the sum of little buffs could go a long ways.
However if the argument of whether the scout is UP persists; How is the current LOS Detection remotely fair to scouts? It's not, it defeats the scout strength that contributes to it's paper armor/shields. How is it right when something with more Armor + Shields by the hundreds in difference after a complete runaway is but 30 meters back still? We can not escape medium frames as easily as you would think, the maps do not support our escapes for the most part. The Maps, I bet they are much more fun for medium frames (except they jump like they were bow legged atrophy sufferers) because they don't have to be so "Oh **** I'm in the open" paranoid.
We can't play full frontal assault but that's all the game really gives. Yes there are moments/areas that can support stealth or speed but a majority of this game is AR514. Can't play too close to the plasma you know, so there's not a whole lot of "Scout Approved" combat to partake in that would work well with what people try and portray a scout "should be". So much open terrain to cross that snipers can easily OHK an unlucky morsel of a scout. It's an inherit risk I guess, having so small of a niche.
Also just straight up TTK (Time To Kill) against a scout is just not even fun. If a scout does not notice someone (let's say they were out 23 meters ) 3 shots to pop the shields and maybe another 5 shots to go through armor on a weapon with RPM in the 750's is less than a second to kill. The game kind of turns into a
Better Luck Next Time! Insert Coin
Of course the Scout was at fault right? He did not see the enemy right? Well cut the guy some slack, his passive scan when he dumps a few million SP into it can bump around 22.5 meters at basal. Whoo! 12.5 extra meters! That can be run in <2 Seconds. Yeah the tools don't match the job way too often. I mean I get that we are the small guys but.....did they have to give us small scanners too? Must we wrap foil around our heads to get better reception? Wouldn't be a bad idea....probably add a few points of armor.
But you know that's my whiny side. My righteous side says that the scout is a blast to run. When you get a scout in the right place at the right time you have a hayday. Blowing up notable players with RE's from the unseen......
In Summary, strengthen our strengths across the board by little, by enough that is, to make everybody say "Hey, that's a viable suit, corresponding to a viable role. That thing can do some things a Logi can't." That is the day when our population will grow to be the 5%! Add a little more oomph to fitting capabilities, whether it's EQ slots (I don't prefer) or modules (don't prefer) or just straight up CPU (I prefer) so that I can fit a Plasma Cannon with my range amplifiers without being forced to give one up for a CPU Enhancer. Our strengths apparently have weakspots is what I'm trying to communicate here. |
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