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AfroSunshineY Consequence
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Posted - 2013.10.19 22:47:00 -
[1] - Quote
8213 wrote:This forum has a few themes right now: Nerf the AR, Patch want/needs, and Scout suit modifications.
I see that people who are using Scouts are not happy with what little they have to work with. They want more equipment slots, or more CPU, and more speed, etc...
I thought the purpose of light frames was to be stripped down suits that purposely can perform LESS simultaneous functions on the battlefield. They are like the opposites of Logi or Heavies I thought?
Scouts have speed and stealth, which means they run around the back of the enemy and plant Uplinks to ambush the enemy, sneak to an objective and begin hacking it, scan the holy sh*t out of everything, and maybe get a few kills then run for cover again. Or, they actually scout the enemy and use a mic to tell their team where they are at.
I know some people use them for shotguns, because you need every advantage you can get with those broken guns, and the fact that hitboxes sway terribly in this game makes Scouts very effective when they are dancing all around you. Bullets shoot right through them like they are ghosts; but they die instantly if they are 10 metes away from you... I can't tell you how many times I catch a Scout in the open, in the thick of the battlefield running head on right at me, and all I can think is "really dude, props for trying, but you're dead... NOW" I shoot, they die. sometimes I even have o back up 5 steps. This is an example of a scout playing foolishly to there equipment function.
So, Why are Scout users asking for more, when their frames are specifically made to do less? This doesn't mean they aren't effective, they just have different roles. Sure, Heavies would like to have equipment slots so they can stand on Triages, Logis would like sidearms AND more slots, mediums would like to have Scout speed without sacrificing health and stealth themselves. I personally would like more to my Caldari Medium frames(and yes I use the SCR w/ Caldari because I'm stubborn) but that's all in the name of balance.
I never used an actual Scout frame before; only Basic Light. I do fine with them of what can be expected. I hack more objectives, and I get more support WP. In fact, I'll leave with this example:
The only time I ever played General John Ripper and Levi Thunder our team was destined to get stomped. I was having a terrible day with connections, so I was only using free fits that day. One of them was The Gallente Hunter Fit, a stealth(ish) Light frame. As expected, my team was getting destroyed in a hurry, we went down by 15 clones in the first 2 minutes. So, I put on my light frame, and ran all the way around the map, and climbed up a wall and planted Uplinks right behind them. So ever death from there on, they got ambushed. I then ran all the way around them again and did it to them a 2nd, and 3rd time. I finished 2/4 but had 1200+ in Uplinks because I placed them in detrimental positions for the enemy. I called in my HAV (and actually left it there for my team to drive) and before you know it, we won the match. All thanks to ME! All thanks to using a Light Suit as intended.
Look bud, every suit gives up something to get something. Heavies are tanked but slow. Scouts are slight but fast. Medium Suits are in the middle - at least in theory. Don't get it confused. Some of the best players on Dust are scouts - but it's not because of some advantge conferred on them by their suits. They're just REALLY good players. It makes no sense to me that a medium suit can have 5x my eHP but can run almost as fast as I can. scouts have no real advantage. you want to talk about scanning? Sure - we start out at the same 10m that everyone else does, but to get it higher we have to give up low slots, which you guessed it, we need for speed. I'm sick of people who don't play the role saying "scouts can have a scan radius of 99m" when it is so clear that the only way to get that is first to be proto gallente with scan skills maxxed out and second to give up ALL 4 low slots ---- no room for speed, which defeats the entire purpose of the suit. Basically, people need to shut up. The way the AR is right now, it's impossible to play as a scout.
People keep saying "Stealth Stealth Stealth", - well num nuts, I would be stealthy but there is no mechanism for stealth in this game. Nobody relies on their passive scanning because it's only 10 m. The only way I can sneak up on someone is if I'm lucky and they don't turn around and AR ****
And lastly, just because you had one decent game as a scout doesn't give you cause to come on here and do the whole "well I'm awesome even with a scout suit" humble brag. keep playing as a scout. Nothing you put up there couldn't have been done by another suit (looking at you medium suits). You were just lucky you weren't facing direct combat from formidable foes because they would - I repeat - WOULD have stomped you. Also, you called in a HAV - just because you were in a light suit does not mean you were scouting. |
AfroSunshineY Consequence
TransLegio
97
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Posted - 2013.10.19 22:51:00 -
[2] - Quote
8213 wrote:knight of 6 wrote:8213 wrote:knight of 6 wrote:depending on the scout you talk to you'll hear different things. for me it's that every task we can perform another suit can do better and with more hitpoints, also we can't really fit equipment on our suit without losing valuable tank.
does that help? I understand Read the example at the end of my post. I used equipment, and had nothing to tank onto my HP. I was paper mache'. That's why I had to take the very long way around the enemy so I wasn't spotted, because I had zero chance in a fire fight. My role wasn't to get kills. That's why we have Assaults and Scouts. One is made to kill, the other is made to... scout I read it, why have a scout if literally everything is better than it? congrats you could have used a logi and done the same thing but with better ehp? a few damps and an uplink and maybe a kinkat and you have a scout suit with twice the ehp that's still fast and stealthy. why have a scout? why? you can fill the same role with another suit that has better hitpoints and damage so why have a scout for it? also I'm gonna assume the underlined bit is a typo? might wanna fix it before you void your argument completely. Then I really have to ask, why are you using Scouts at all then? Why are you purposely gimping yourself? I was pointing out the name of the two different suits, that have 2 different roles. Assaults are made to kill, and not a whole lot more, they are made to be on the front lines. Scouts aren't made to do that. They are made to be behind the enemy lines, doing scout things. Sneaky things. Ambush tactics. Assaults assault. Scouts scout.
I use a scout literally because I like the design of the gallente scout and find everything else less good looking. #vanity. Also, I've sunk too much SP in now to turn back. If I could redo it, I'd go Minnie Assault. I'd have 4x the HP, more slots etc.... |
AfroSunshineY Consequence
TransLegio
99
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Posted - 2013.10.19 22:59:00 -
[3] - Quote
Dominus Fatali wrote:Scouts can't scout if they have the same base scan radius of every other suit. Boost it to 20, and I'm a content Scout.
20 is insufficient. i need to be able to scan AR users shooting me with their almost laser like ammunition --- I've been killed at greater than 60m by an AR before. So that's my goal. A proto gallente scout with maxxed range skills and a proto range amplifier should be able to passively scan 75m so that they can't be snuck up on by some AR user who gets lucky and sees you trying to flank the enemy.
Buff Base scan to 25m (for our minnie scout brothers who don't get a range bonus) Increase stamina by 50%. Let's be honest. With the lack of slots, wasting one on Cardiac Regulator is insane but necessary. Also, increase scan precision so we can't be snuck up on. I love all these people talking about scouts "scouting" but don't realize that even with advanced passive scanning skills its still possible to get snuck up on by a heavy. A HEAVY for goodness sakes
CCP, we have LESS slots. Make the trade off worth it. |
AfroSunshineY Consequence
TransLegio
99
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Posted - 2013.10.19 23:06:00 -
[4] - Quote
8213 wrote:Shotty GoBang wrote:Johnny Guilt wrote:Scout suits are fine for what they do within the hit/run or stealth playstyles and only those styles and nothing else. Scenario A: Newbro AR-514 spots Proto Scout. Guns him down in an instant, as the Scout made a mistake. Scenario B: Newbro Scout sneaks up behind Proto AR-514. Stabs or Shotguns his mark in the back, but dies instantly when mark turns around. Conclusion: Perfectly planned and executed assassinations often fail. Hit-and-run / stealth playstyle is imbalanced. Question: Why is this OK? Because killing is a secondary function for a Scout?
LISTEN TO YOURSELF. Your argument is that, in this MMO FIRST-PERSON SHOOTER that one of the main suits in the game shouldn't have the capability to engage in any style of combat effecctively. this would be fine if we gave up combat capability for stealth, but there IS NO STEALTH. Anybody can spot you and once they do its over. I've held objectives before where I wait for someone to come and try to hack, sneak up behind them with a Shotgun + Complex Mod and shoot them twice before they start moving, turn and kill me in an instant. These weren't rushed shots either. Shotgun aiming is borked, no doubt, but hitting a still target who hasn't realized I'm there (before you say anything, they didn't realize I was there because they couldn't see me but they wouldn't have seen a medium suit either - they were hacking, hence distracted. That is not stealth. That is crafty gameplay) is easy. Let's face it. Proto |
AfroSunshineY Consequence
TransLegio
99
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Posted - 2013.10.19 23:07:00 -
[5] - Quote
Shotty GoBang wrote:8213 wrote: Because killing is a secondary function for a Scout?
If killing is intended to be a secondary Scout function ... 1) CCP should make every effort to remove "assassination" references from their Scout descriptions. 2) CCP should budget to lose *250 dedicated players who've been waiting patiently for promised "Dev Hugs". 3) AR-514 should pat itself on the back for forever ridding itself of a game with depth and a skilled opponent. If infiltration and recon are to be the Scout's primary functions ... 1) Make the Active Scanner Scout-only equipment and undo the nerf to our base scan range. 2) Undo the nerfs to our speed and stamina, and make us more capable at evasion. 3) Undo the nerfs to our EQ and slot configs so we can perform our AR-514-prescribed role better than a Logi. * 250 ... yep, that's all of us. Wonder why there aren't more Scouts?
Unofficial Scout Leader Right There. +1 |
AfroSunshineY Consequence
TransLegio
113
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Posted - 2013.10.20 22:31:00 -
[6] - Quote
Shotty GoBang wrote:8213 wrote: Even on a Protosuit, you can't fit all Proto gear, it won't fit, and you can't be diversified. Instead of using the Extra CPU/PG to fill equipment, you could use it to stack all Proto mods, making yourself overly effective(possibly OP)
Consider the extent of Scout Nerfs since Chromosome: - Our Slot Configs were directly nerfed
- Our EQ Slots were directly nerfed
- Our PG/CPU outputs directly were nerfed
- Our Scan Radius was directly were nerfed
- Our Stamina pool was directly nerfed
- Our Base Speeds were directly nerfed
- Our Alpha potential was indirectly nerfed (with massive buffs to medium/heavy eHP)
- Our Evasive abilities were indirectly nerfed (by improved hitscan mechanics)
- Our Hitbox advantage was indirectly nerfed (by aim assist)
- Our Mobility advantage was indirectly nerfed (with buffs to non-scout mobility)
- Our Strafe advantage was indirectly nerfed (with buffs to non-scout strafe speed)
- Our Tools of assassination were nerfed and broken (SG / NK detection remains unreliable)
The "Buff Scout" threads of early Uprising were welcome and supported (even by non-Scouts). When our ranks dwindled and our performance sagged, even CCP acknowledged the problem. Cmdr Wang promised future Dev Hugs, and every build since we have waited. Everyone agreed that the Scout was sick and needed something substantial. Five builds later, we've all become more and more accustomed to the Scout imbalance. AR-514's sense of entitlement has been nurtured and encouraged. It took some time to take hold, but now the "Scouts aren't supposed to kill" mentality is commonplace. So much so, that when a Top 100 player -- who happens to be a Scout -- smashed someone, that someone stomped off to the forums in protest... "How dare a Scout be able to kill me?"
We Scouts have adapted and the TacNet changes have helped. But our blades remain dull, our suits remain imbalanced, and our roles remain better performed by others.
- We account for only 3-5% of the playerbase and only 2% of the Top 100.
- 38% of us (including CPM Nova Knife) have been largely inactive in 1.5.
- 25% of us haven't bothered to play 1.5 at all.
- 75% of newbro Scouts give up before reaching 1,000 kills.
The Scout is still sick, and more work must be done. We're very much looking forward to a meaningful buff, whether or not AR-514 thinks it appropriate.
Slow Clap |
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