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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3368
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Posted - 2013.10.19 13:24:00 -
[1] - Quote
Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3370
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Posted - 2013.10.19 13:44:00 -
[2] - Quote
Dunk Mujunk wrote:Wow, spooky. I guess the impossible just may be possible. Yay.
S'why we keep telling you guys to be patient ^_- |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3371
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Posted - 2013.10.19 14:07:00 -
[3] - Quote
Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play.
If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3373
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Posted - 2013.10.19 14:14:00 -
[4] - Quote
Niccolo deLuce wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. By consistently down I mean consistently down. Tell yourself whatever you want, then look at the actual statistics for the past year. Or don't, I don't really care, but just how many thousands of those players exactly were "media outlets and reviewers"?
Also bear in mind that was right around the time the Caldari Prime event occurred and more players would have been active for that event.
I've been playing since June 2012 and I can say that the player count hasn't gone anywhere since then and that can be confirmed both by the CPM and CCP. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3375
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Posted - 2013.10.19 14:35:00 -
[5] - Quote
Sam Tektzby wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. Exactly, just empty promises. I dont even know why they take away "beta" brand. Game is still like beta, it defo not a full release. No flow in gameplay - like in trailers, No proxy, No quality servers, Low quality graphics,Terible mechanicks, Horible bugs, No proper MOVE optimilisation etc. etc. Just broken promises.
Lol, that post was so silly it nearly gave me cancer but I decided to inform you to re-read the post again and then compare to the success of Eve Online. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3377
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Posted - 2013.10.19 15:04:00 -
[6] - Quote
Aero Yassavi wrote:Niccolo deLuce wrote:Crash Monster wrote:Himiko Kuronaga wrote: 1. That CCP still have not implemented first person mode for EVE, and by proxy still haven't implemented a ton of the stuff they had planned ten years ago.
2. The player base is rather stupid.
- It's called dust.
- Yes it is.
CCP was working on a project called Ambulation or Walking in Station for EVE, dealing with players being able to walk around outside of their ships. That project wasn't Dust, and that project got more or less scrapped and turned into walking around in your Captain's Quarters and never interacting with others in that manner. Edit: Ambulation was set to be really awesome, a lot of players still have hopes for something along those lines to be implemented. There were supposed to be player owned stores in the stations, gambling halls, stuff like that. Maybe it will come in the future, it's on PCs so they don't have to worry about their platform disappearing anytime soon. I want something like this, where EVE players and Dust players are all walking around in these stations together, have access to the same player owned stores, gambling halls, and stuff. That would be big in growing a sense of community as well as making Dust really stand out and be all, "Yeah, I'm an MMO. Deal with it."
Would rather they fix the prominent issues first. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3385
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Posted - 2013.10.19 17:01:00 -
[7] - Quote
Aero Yassavi wrote: And what are these "prominent issues?" Maybe we're playing a different game, but from the last few months the game I've been playing has been more than acceptable gameplay wise.
EDIT: At least good enough to look at expanding the scope of the game. There are always going to be "issues" that exists, at some point you have to stop and say "Our game is good enough right now to at least shift a fraction of our focus to expansion."
Absolutely broken match maker Faction Warfare not really doing anything Planetary Conquest horrific lag Constant UI lock ups Voice comms bugging out (no voice) Having more than 'x' channels open disconnects you repeatedly Shotgun hit detection Absolutely broken suit bonuses (25% shield recharge on a gallente assault? really?) Absolutely broken fittings (Logi master race)
Just to name a few. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3402
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Posted - 2013.10.21 04:18:00 -
[8] - Quote
Th3rdSun wrote:The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it. ^This! And add to the fact that it was stated at EVE Vegas that CCP's development for Dust 514 on PS3 is "laser focused". At this point,I honestly feel like we will never see this game on PS4,or even PC.
PS4 doesn't really have any worthwhile titles, imo.
Destiny is a game that is level focused so "playing with your friends" is going to involve you getting to the same level as them, in which point they're going to start a new character and repeat the process.
Planetside 2 is cool and all but it's one of those "why" games - awesome feature, having a massive open world where you can fight along hundreds of people... but for what, exactly? Fighting for the sake of fighting with little benefit beyond having more resources to call in vehicles that have a twenty minute timer.
Warframe is a very cool game that I've played on the PC but good luck finding any sense of purpose as it has the exact same "why" reason as above - fighting for the sake of getting better gear...... to fight with.
This isn't to say those games aren't going to be immensely popular but the substance is rather lacking in all of them. It takes the same aspect of almost all burn-out games: The Skinner Box
The reason that people keep playing Eve Online isn't because it's some sci-niche game, hell Perpetuum Online took the -exact- same skill system and player-based economy, threw it into a mech game and this is probably the first time you've ever even heard of it.
Yes, the market moves fast. Yes, a large amount of players are probably going to move on when the PS4 comes out - but Eve Online (and presumably Dust 514) has this weird way of drawing you back in later on because they're constantly releasing updates and content. The really stupid system you hate in the game might not be there a few months from now, the content you've been waiting on might be. There aren't any other games that really do that.
Sure, Planetside 2 has their road-map and content updates but it's not exactly doing the game much justice when it's literally "take pre-determined territory, move pre-determined frontline forward/backward a bit, kill, kill, kill, kill, kill". There aren't interesting ways of accomplishing tasks or creative methods of establishing social networks that can backstab one another because it's all pre-determined. You have an outfit, sure, but you're never going to leave the New Conglomerate or whoever it is you're fighting for. You will -ALWAYS- be moving that frontline against Red and Purple, there's no way to completely conquer your opposition. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3405
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Posted - 2013.10.21 05:18:00 -
[9] - Quote
Sam Tektzby wrote:Aeon Amadi wrote:Th3rdSun wrote:The Attorney General wrote:Iron Wolf Saber wrote:
Well its up to CCP to keep working towards it then, they owe us that much.
A PS3 game that gets decent in 2014 is a game no one cares about.This game will need to rerelease on PS4 whenever they can produce a quality title with the data they get from whomever remains playing this things after most of us migrate to the PS4. Hopefully when they get the second kick at the can, they do a better job of it. ^This! And add to the fact that it was stated at EVE Vegas that CCP's development for Dust 514 on PS3 is "laser focused". At this point,I honestly feel like we will never see this game on PS4,or even PC. PS4 doesn't really have any worthwhile titles, imo. Destiny is a game that is level focused so "playing with your friends" is going to involve you getting to the same level as them, in which point they're going to start a new character and repeat the process. Planetside 2 is cool and all but it's one of those "why" games - awesome feature, having a massive open world where you can fight along hundreds of people... but for what, exactly? Fighting for the sake of fighting with little benefit beyond having more resources to call in vehicles that have a twenty minute timer. Warframe is a very cool game that I've played on the PC but good luck finding any sense of purpose as it has the exact same "why" reason as above - fighting for the sake of getting better gear...... to fight with. This isn't to say those games aren't going to be immensely popular but the substance is rather lacking in all of them. It takes the same aspect of almost all burn-out games: The Skinner BoxThe reason that people keep playing Eve Online isn't because it's some sci-niche game, hell Perpetuum Online took the -exact- same skill system and player-based economy, threw it into a mech game and this is probably the first time you've ever even heard of it. Yes, the market moves fast. Yes, a large amount of players are probably going to move on when the PS4 comes out - but Eve Online (and presumably Dust 514) has this weird way of drawing you back in later on because they're constantly releasing updates and content. The really stupid system you hate in the game might not be there a few months from now, the content you've been waiting on might be. There aren't any other games that really do that. Sure, Planetside 2 has their road-map and content updates but it's not exactly doing the game much justice when it's literally "take pre-determined territory, move pre-determined frontline forward/backward a bit, kill, kill, kill, kill, kill". There aren't interesting ways of accomplishing tasks or creative methods of establishing social networks that can backstab one another because it's all pre-determined. You have an outfit, sure, but you're never going to leave the New Conglomerate or whoever it is you're fighting for. You will -ALWAYS- be moving that frontline against Red and Purple, there's no way to completely conquer your opposition. Like really?! Boyo in PS2 you fight for Planet Auraxis, its normal fact. There is nothing like "you dont know why". You must basicaly take whole three continents. There is the way, you pushing them back till you take their stargate. Its similar system like with PC, but in realtime, really massive and with time cycle day/night.
Warp gate.
And that's all you're ever going to do, and you'd have to do it on all four continents for it to work - which, if you did, means that those two factions have almost no-one fighting for them on that particular server. There's still a lack of social networking and building/destroying sand castles which is what Eve Online's true niche is. Alliances are created, coalitions made from them and it's all destroyed in one fell swoop by an internal threat, brute force power or persistent guerilla warfare.
Planetside 2 is just fighting. Nothing else. Pretty lighting systems and a lot of players don't make it any more engaging six months down the line. Fighting for the sake of getting better gear to fight with for the sake of getting better gear to fight with...
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3412
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Posted - 2013.10.21 08:30:00 -
[10] - Quote
Dandeth Adloth wrote:Aeon Amadi wrote:Planetside 2 is just fighting. Nothing else. Pretty lighting systems and a lot of players don't make it any more engaging six months down the line. Fighting for the sake of getting better gear to fight with for the sake of getting better gear to fight with...
Well, that's exactly what Dust514 is all about... In the end it's all about improving your loadout and stomping weaker players... boring... If CCP isn't improving the BATTLE experience, this game will stay the meaningless grind ist is right now. The FW changes are nothing than a diversification of the grind, they give us nothing new BATTLE wise. CCP obviously hasn't even the resources to give us all the suits and weapons they promised... laughable... Interest in grinding seems to be something that interests EVE players, I doubt that console players like that. Console customers seem to be interested in shiny stuff, like good looks and new stuff to explore... not in this game me thinks... I'd say that a lot of players would prefer isk payout and shiny suits (faction colored) to faction stuff they can't use bacause of skills... Whatever...
It's a shame you're not in a Planetary Conquest capable corporation, you'd get to see a glimpse at what this game has to offer. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3418
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Posted - 2013.10.21 13:59:00 -
[11] - Quote
Dandeth Adloth wrote:Aeon Amadi wrote:It's a shame you're not in a Planetary Conquest capable corporation, you'd get to see a glimpse at what this game has to offer. I've been in PC battles (with an alt char) so I do know that PC isn't any better, except maybe for the social aspect (running with a full team). Apart from that it's exactly the same game (skirmish) so nothing to write home about. I probybly just expected to get more immersion and EVE Dust connection, after I read all the promises CCP made...
If you're looking at it on the battlefield you're not looking at it as a whole. Any game that involves PVP is fighting, but you're deflecting the fact that I mention social networking - forming alliances, waging wars; all of which is done by the player's hands without a stage set by a developer. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3419
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Posted - 2013.10.21 14:45:00 -
[12] - Quote
steadyhand amarr wrote:I'm fairly sure the new PC in null sec will finally give dust players what they are looking for. And an army of useless dusters for us vets to feed off as the eve alliances desperately try and hold onto their space.
We are hord that noone is paying attention too except possible the goons lol
Lol, Unclaimed. tried to get a Dust 514 corp into their ranks. Didn't really work out too well. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3420
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Posted - 2013.10.21 15:33:00 -
[13] - Quote
soulreaper73 wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Aeon Amadi wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. If, by consistently going down you mean "Ever since a ton of media outlets and reviewers got on to try the game out" - we've had the same consistent number of players as we did in Beta. By consistently down I mean consistently down. Tell yourself whatever you want, then look at the actual statistics for the past year. Or don't, I don't really care, but just how many thousands of those players exactly were "media outlets and reviewers"? Also bear in mind that was right around the time the Caldari Prime event occurred and more players would have been active for that event. I've been playing since June 2012 and I can say that the player count hasn't gone anywhere since then and that can be confirmed both by the CPM and CCP. So basically you are saying we have about the same player count as we had back when the game was in a closed beta. In other words, the current player count when the game is open access to all is the same as when it was closed to but a few of us. That is not a healthy sign at all. The player count should always be higher when a game becomes open than when it is closed. Don't forget, EVE is a pc game. Dust is a console game not to mention on a console that some folks will completely abandon once ps4 comes out. Comparing this game to Eve is like comparing apples to oranges.
Yep, all them commercials and game stop billboards are doing us great justice.
Not about to argue with this kinda logic, I'm sure you can gather the reasons why this game isn't getting as many players as Battlefield 4 with their rampant purchasing of celebrity facebook statuses - it's not hard.
Then again, you do seem like one of those types that is dead-set convinced that the game is going to fail no matter what anyone says so it's pointless to argue with you so I'll let you argue with yourself after this post. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3427
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Posted - 2013.10.22 02:43:00 -
[14] - Quote
Iron Wolf Saber wrote:Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones.
Lol, what killed it for me was the 1000 BP gun that was nigh un-affordable unless you payed. It's not like Dust 514 where if I get burnt out, I'm still accruing SP that I can use later on - you HAVE to participate in combat and often times get slaughtered because you don't have the necessary gear or experience.
It's a good game don't get me wrong but putting limitations on playstyle also sort of kills it for me. Winning team gets more resources to field vehicles and MAXs but a lot of good that does you if someone silly happens and you lose it in within the first minute or so, resulting in a twenty minute timer before you can field it again. Here, I can just call in another at my leisure.
They did a lot of things right but they also did a lot of things wrong. The drive to keep fighting is severely lacking, despite all of it's fantastic elements like graphics and combat mechanics. There are some definite imbalances too (I'm looking at you, TR Chaingun spam).
That and the front line system sort of kills a lot of the strategy behind it and you wind up seeing teams camp the structures waiting for another team to get the location right next door to try and jump start the chain of structure captures, usually resulting in this sort of falling-apart of the overarching strategy as they lose the territory in succession because people aren't where they need to be. There's no back-alley sort of maneuvers, no room for espionage or sabotage it's all just front-line grunt combat.
Which isn't a bad thing if you're into that but it's insanely repetitive. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3428
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Posted - 2013.10.22 03:07:00 -
[15] - Quote
Mac Dac wrote:Iron Wolf Saber wrote:Boots up PS2 Clicks instant action "Error Cannot use Instant Action Now. No battles found" and this was during an alert. Exo-wargate population less than 10. Warpgate population 50ish. Whatever killed my server is beginning to kill the other servers as similar complaints are beginning to crop up on the more populated ones. I saw a live feed of PS2 on twitch once before. I think it went like the guy and 50 others trying to snipe the other team with rifles from 100m away... and nobody was dieing. I tried PS2 a while back and my experience was crowded into a small room with force fields on the doors with 15 others shooting at the camping enemies behind the walls.
Yeh, s'what happens when they take the entire complex save for your team's one little spawn location and that's entirely by design, there's no emmergent gameplay going on right there. That wasn't something the players just up and decided to do one day and it became common practice, it's just how the game works.
It's -SUPPOSED- to give your team an opportunity to turn things around but I guess SOE thought that the players on the opposing team would be nice and give them the chance to get out or something. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3438
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Posted - 2013.10.22 23:08:00 -
[16] - Quote
deepfried salad gilliam wrote:Niccolo deLuce wrote:Post it to the front page, go for it. Somebody will just post the historical subscription counts in response. Eve has grown consistently for 10 years says CCP. Dust however has no subscriptions because it's f2p, so you're pretty much stuck with looking at players online, which has unfortunately been going consistently down. I love Dust, don't get me wrong. But at some point you have to step back and realize that you're playing with the same couple hundred players every time you play. Not from what I've been tracking on avg peak has 100 more people every week
It'll get much better if they ever release that TV Spot they showed off six months ago. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3438
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Posted - 2013.10.22 23:15:00 -
[17] - Quote
Ludvig Enraga wrote:Does it mean that Dust is not gonna be worth playing for another 5 years?
There's a -lot- that needs to be done, our current CPM is starting to become antsy due to the lack of communication with CCP. Right now we're in the same phase that Eve Online went through in that we're trying to prove to CCP that, as developers, they're not going to make this all encompassing, perfect system - they need our input. This phase requires the most patience because it can get a little frustrating trying to convince someone that their ideas might have fallen a bit flat, but we are making progress.
In a nutshell - they have the ground work laid out. Though it might not be very visible at first, there is a lot more meta-game and social/communicative elements in Dust 514 than in most (if not all) other games. There aren't many games out there that revolve around politics without absolutely cutting their own throat in the process (The War Z, or as it is known now: Infestation: Survivor Stories). It just needs a little creative input.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3466
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Posted - 2013.10.25 06:16:00 -
[18] - Quote
Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve.
Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3481
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Posted - 2013.10.25 13:46:00 -
[19] - Quote
soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional.
/me snorts, trying not to laugh
Oh, right... PS3... Thought we were imagining that player-owned servers on the PC had downtimes or something...
Continue on. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3483
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Posted - 2013.10.25 14:48:00 -
[20] - Quote
soulreaper73 wrote:Aeon Amadi wrote:soulreaper73 wrote:2308 dust players on. bf has downtime also, look at how fast their numbers come back after downtime compared to dust. quit fooling yourself. We are what we are. A niche fan base. There is not many of us that play this game. If you believe otherwise, then you are being delusional. /me snorts, trying not to laugh Oh, right... PS3... Thought we were imagining that player-owned servers on the PC had downtimes or something... Continue on. Keep drinking the kool-aid fanboy. You obviously seem to believe in your mind that this game is every bit as popular as other games when it is not.
Wow, kinda aggressive considering I didn't post anything even remotely related to Dust 514 eh?
Long live PC, you silly console players =P |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3484
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Posted - 2013.10.25 18:04:00 -
[21] - Quote
Zahle Undt wrote:Aeon Amadi wrote:Zahle Undt wrote:Aeon Amadi wrote:Taken from the first page of the Eve Online: The Second Decade hard-cover book.
Barnett: "CCP talk of expansion packs and add-ons but if they can't even introduce many features that were promised from release do we think we will ever see such a thing as a first-person option in the future, despite the fact the developers once said in a CSM that this was on the agenda?"
Elan Dochin: "The game'll be dead in six months. Mark my words."
Ten years later we're hearing the same exact things from the Dust 514 guys. While I do appreciate what you are saying and I certainly do hope Dust sticks around for the long haul, as I've invested quite a bit of time and money into this game, it is hubris to expect that just because CCP was able to pull off what it has with Eve that a similar development model will work with Dust. Eve is a niche title with little competition, a big fish in a small pond if you will. Dust is a guppy in an ocean full of sharks. Like I said, I hope we are looking back at this game 10 years from now and reminiscing about how much it has changed and improved, I just don't think it is a given because they did it with Eve. Wasn't aware there were any FPS games with persistent territory, insane customization (fitting) and an actual drive behind the social aspect and not just Team A vs Team B. Planetside 2 comes close but there's not much in the way of the social aspect, you can't backstab one another or the like. All the things you mention are what drew me to Dust when I usually avoid multiplayer FPS. Unfortunately we have a lobby shooter right now and a development cycle that is not bringing us closer to the MMO and meta parts of this game while at the same time other console games are adding some of what I first heard of and we don't have commander mode in Battlefield 4 and persistence (even if its a different sort of game seemingly) in Destiny.
Should watch the Dust 514 segment of Eve Vegas and read up on FoxFour's posts on Faction Warfare changes.
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