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Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
584
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Posted - 2013.10.19 02:58:00 -
[1] - Quote
Zatara Rought wrote:
7.) Any TK responsible for destroying a vehicle will have to replace the isk, even if it draws his char into the negative.
Out of all your points (most were good), this one made me smile the most. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
585
|
Posted - 2013.10.19 03:06:00 -
[2] - Quote
Zatara Rought wrote:Asirius Medaius wrote:Zatara Rought wrote:
7.) Any TK responsible for destroying a vehicle will have to replace the isk, even if it draws his char into the negative.
Out of all your points (most were good), this one made me smile the most. It could be extended if majority desired to include any tk at all. This would give players pause. And the only way you wouldn't have to pay it is if the person you TK'd declined it.
Agreed. Moving on to another point you mentioned (about the isk being replaced by LP), I really think that the LP should be added on top of a regular isk payout, otherwise, people are going to camp and take minimal approaches to win since they won't want to lose too much money.
I think CCP needs to chose one and stick to it, either:
1.) ISK payouts, and faction items cost ISK and LP...
or...
2.) No ISK payouts, faction items only cost LP
If they don't stick with one of these, people are going to see faction weapons as too much expensive/grind for something with such little benefit (since CCP said it's just going to have PG/CPU requirements reduced).
Will losing all of these suits during FW matches where people are already using expensive Proto fits be worth a measly weapon with reduced PG/CPU requirements? I'm starting to think "not really", unless you are loaded on ISK, but not everyone is, and that can lead to a lot more outcry on the forums. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
588
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Posted - 2013.10.19 03:50:00 -
[3] - Quote
Zatara Rought wrote: But I think the community would essentially kill pub skirmish matches if FW gave Loyalty Points and didn't reduce payouts for isk. That's why i'm in favor or reducing it, but not eliminating it.
I didn't really look at it like this until now; I have to agree, though. Perhaps 50% of usual ISK payout just so that people aren't losing tremendous amounts of money?
The only thing CCP really needs to worry about is being able to make it where a newly joined person in Dust 514 has the opportunity to get in FW and be competitive within a few months or so; Many would disagree about this, but they would typically be the bunch who have played this game quite a bit more (vets).
If we don't at least give some ISK to people in FW when they acquire LP, then all of the people who are freshly entering FW will feel inclined to stay away until they can stay ISK-positive. The problem comes when people use faction weapons often in pub matches and against people who can't survive isk-wise in FW and are new.
There are a lot of catch-22's to this idea, but allowing some ISK gain will help alleviate a bit of that (I would speculate). |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
590
|
Posted - 2013.10.19 04:02:00 -
[4] - Quote
John Demonsbane wrote: If you got absolutely nothing for losing a lot of newer players would stay the hell away from FW. While you naturally don't want people fresh out of the academy in FW, new-ish players with a couple million SP should be encouraged to at least try it out.
For the future vitality of Dust 514 (especially more for newer players than old), I think that this is pertinent in the process of making Faction Warfare. |
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