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En Driago
The Immortal Knights
4
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Posted - 2013.10.18 18:42:00 -
[1] - Quote
If I drive an LAV, or an HAV and it is being hit by any range of weapons and my Shield/Armor are reduced to 0/0, whatever GROUND vehicle I am in blows up and I die. This goes for turrets as well. The exception is the dropship. When it's shields/armor are reduced to 0/0 it falls from the sky, giving the pilot a chance to bail...giving the ship destroyer only a partial BP, and robbing them of a kill. This is grossly inaccurate. "But what about the eject the pilot should get?" Simple... he should eject BEFORE his ship hits 0/0... like EVERY OTHER VEHICLE. I am sooooo frustrated with doing the MASSIVE damage needed to bring down the dropship only be rewarded with 1/2 the BP and no kill. If the drivers of the other vehicles need to bail before the 0/0 mark, so should the dropship pilots. I know a lot of dropship pilots will object to this, but if you get in a vehicle that is SO prominent on the battle field, and is SOOOO easy to get escape with, (just fly straight up...swarms cant hit you, and turrets never get to look that high up) then you should ALSO face the consequences of being shot down... Not just getting an easy escape and only loosing the ISK of the ship. Can CCP find a way to fix this Kill/BP robbing, inaccurate issue with the battlefield mechanics? (I say inaccurate because in any other situation, in real life, wherever, if a pilot of an air vehicle stays in his craft long enough for the shield/armor to reach 0/0 he dies when his ship blows up...EVERY TIME) Any way.. that's my rant. I am finding less and less to complain about in the game, lol. I like it a LOT and its coming along NICELY!! Thank you for creating it and letting us play. |
En Driago
The Immortal Knights
7
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Posted - 2013.10.19 20:38:00 -
[2] - Quote
My second toon is a swarm launcher specialist. I have the proto swarm launcher, max skills for damage, and as much damage moduals as I can fit. if my math is right I SHOULD hit for more than 3400 with each swarm shot. I two shot all the turrets. two shot weaker LAVs. and it takes my swarm launcher no less than 4 shots on a dropship... Even if I HALF the amount my math tells me I am STILL looking at more than 6000 DAM... that's insane.. and with a halfway decent pilot they can get the heck away while I am reloading. I have to get lucky to take down a DS with my Swarms. Even the stationary rail guns take 3 shots to the weakest DS. I am not saying they shouldn't fix the dropships, because I agree they ARE clunky, and they ARE hard to handle.. but once you spend any time in them, once you figure out how they work, they can be a great asset to the player. I like the idea of 1-2 seconds before detonation. That ACTUALLY seems fair to me. Gives the pilot a chance to get out of there, AND the destroyer full points if it goes boom in the air, with possible kill if the pilot isn't fast enough. ALSO if it explodes in the air then the pilots who DO escape don't have to worry about the DS landing on them. If my idea cant be fully realized there should be a middle ground somewhere. I am willing to compromise if it means I can get better BP even some of the time. |
En Driago
The Immortal Knights
8
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Posted - 2013.10.20 07:36:00 -
[3] - Quote
WHOA WHOA WHOA Judge.. I don't know what match you are playing but my swarms almost NEVER get to catch a dropship while its flying, and they CERTIANLY don't go as high as a dropship can. and after reading the post I wrote I did mistype a number. my Swarms do 2400+ per shot. it takes me 1.5+ seconds to re-engage a lock after firing, that is USUALLY enough time for the pilot to get higher or get behind something. And I don't know what Swarm launchers YOU'VE been firing but I don't get to "sit in the redline" and fire.. I have TRIED to, and failed because they DO have a limited range. I will give you that when struck I do see the DS make wild and erratic flight for a second.. A SECOND.. but that is STILL enough time for the pilot to correct and get moving before I can get another lock. My proto swarm is over 63K .. by itself, not including the damage boosters my suit or anything else.. but you got a drop ship that costs well over 700K (as stated as my fit is 1/10 yours) then you should be a much better pilot if you cant take 2 swarm shots and get away.. like most OTHER pilots do... |
En Driago
The Immortal Knights
8
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Posted - 2013.10.21 07:33:00 -
[4] - Quote
Judge: you are in fact 100% correct. I am NOT a DS pilot. nor have I ever been. All I see is the swarm going out, and appearing to miss totally. I agree there is a massive issue with rendering. And if this is in fact the case, and they are hitting and I just cant see, then it is something that needs to be fixed. The rendering in total needs to be fixed. THIS toon is a sniper, and HATE when I can look across the battle field and SEE my target, completely, his arms, legs, head, gun, which way he is facing, EVERYTHING, but when I shoot nothing happens... Because some unknown object is actually protecting him that i ncant see because of a rendering issue. I looked at the DS's today, and they do seem to have an issue with armor/shields compared to the other vehicles. and I don't think they should be tossed about as much as they are from some of the little shots they take. I am not tryin to talk down about the DS pilots, I think the ones that are out there doing their thing are awesome, its just not for me. All I would like is the full points from knocking one out of the air, like I would get from a tank or lav if i brought it down to 0/0. There was a suggestion for like a second or two before total blowup.. If the pilot can eject, or activate a healing mod in that time, then that is TOTALLY fair to me. But if they fail to do so in that second or two I should get full points. (baring of course that it doesn't actually crash before then or something). anyway, that's all I have for now. If there are any other suggestions, some other fairness we can all meet in the middle on, lets hear it! Maybe CCP is actually monitoring this thread and will make some adjustments... MAYBEEEeeeeee... lol |
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