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Funkmaster Whale
0uter.Heaven
897
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Posted - 2013.10.21 23:29:00 -
[1] - Quote
ER-Bullitt wrote:The first module is 100% effective Second module is 87% effective Third module is 57% effective Fourth module is 28% effective
2 complex damage mods should be 18.7% . I will accept 19% as close enough if you round to the nearest integer.
I just want to use something different lol. Why is the GD freedom hmg so high on fitting requirments.
You ever mess with the burst variant? I play with the MLR from time to time.. its squirrely You're right on the first part, but wrong on the second.
Modules stack multiplicatively not additively. So the math would be as follows:
1 * 1.1 * (1+(.87*.1)) = 1.1957 or 19.57% increase which effectively rounds to 20%.
You shouldn't be so hasty in calling people a dumbass, sir. |
Funkmaster Whale
0uter.Heaven
897
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Posted - 2013.10.21 23:50:00 -
[2] - Quote
ER-Bullitt wrote:What in the holy hell of jebus.. so there isnt any diminishing returns then. Why.... not even gonna.
Why they gotta make that **** so complicated! gosh
You missed my j/k after the dumbass part lol... I would never call Sota a dumbass ... not to his face anyway. There is diminishing returns. It's just not as apparent with the second module. For example, you'd get a 21% increase instead of 19.57% if there wasn't DR. Compare that to a third module though, in which case you'd get 33.1% instead of 26.3% without diminishing returns.
And it's only complicated if you failed basic algebra in school. |
Funkmaster Whale
0uter.Heaven
897
|
Posted - 2013.10.22 00:02:00 -
[3] - Quote
ER-Bullitt wrote:Funkmaster Whale wrote:
It's just not as apparent with the second module. For example, you'd get a 21% increase instead of 19.57% if there wasn't DR.
Riddle me this Einstein! how is 10 + 10 = 21? Algebra? psshhh.. sounds alot like Brussel Sprouts.. gross 10 times 10.1 plus the equator = SQUIRREL Damage mods are 10% increase. In other words, the multiplier is 1.1x.
Without DR, the math would simply go: 1 (base damage modifier) * 1.1 * 1.1 = 1.21 or 21%.
Everything in DUST and EVE is multiplier based. Including skills. So, for example, your Engineering and Core Upgrades skills stack multiplicatively. Meaning if you had both Core Upgrades (5% to CPU/PG) maxed and Engineering (25% increase) it would actually be a 31.25% increase to PG (1.05 * 1.25) and not a flat 30%. It may not seem much different, but it certainly makes a difference when it comes to big numbers like Forge Gun damage or what have you. |
Funkmaster Whale
0uter.Heaven
897
|
Posted - 2013.10.22 00:05:00 -
[4] - Quote
And that concludes Funkmaster's Math Lesson for the day. We reconvene tomorrow to analyze statistical trends in blueberry retardedness. |
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