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ER-Bullitt
Molon Labe. RISE of LEGION
478
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Posted - 2013.10.21 01:01:00 -
[1] - Quote
I read this thread title with a Jiggsaw voice.... Opened and thoroughly dissapointed. |
ER-Bullitt
Molon Labe. RISE of LEGION
480
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Posted - 2013.10.21 14:58:00 -
[2] - Quote
You are a true EON commie terrorirst (in the most roleplaying sense of the word)
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ER-Bullitt
Molon Labe. RISE of LEGION
480
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Posted - 2013.10.21 15:26:00 -
[3] - Quote
SoTa PoP wrote:Not really. I do not support a lot of what EoN did durring the war like locking districts. I have no place to call home without Imps, so I'm just enjoying myself till I find one.
Come to Molon Labe and teach me how to heavy. I come back after not playing for over a month and they made me use a HMG yesterday against phoenix. FFS... I wanted to go COMMANDO! but they laughed at me, out loud. |
ER-Bullitt
Molon Labe. RISE of LEGION
480
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Posted - 2013.10.21 15:38:00 -
[4] - Quote
While I have your attention.. what mods do you typically run in an HMG ground n pound suit? I was messing around with energizers and regulators before I took a break, seemed nice to have about 30hp/s with recharge delay rates about the same as an assault suit before mods.
I was running 2x extenders, 2x plates and a repairer yesterday.. it worked, just curious if there are any other setups that are viable these days.
Edit: Also is it true the rumors I heard of AE using rooftop forge gunners backed by a logi lav repairing them? also with Remote Explosives on the ground in case any other DS's land? If so thats bananas |
ER-Bullitt
Molon Labe. RISE of LEGION
480
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Posted - 2013.10.21 15:51:00 -
[5] - Quote
You can get LLAV's on some of the rooftops. Seems like they may have done that to our corp in a fight at some point. found it amusing as if rooftop forge gunners werent OP enough once they get camp setup.
5 Complex Mods, Proto Heavy and Sidearm, and proto grenade? IMPOSSIBRU |
ER-Bullitt
Molon Labe. RISE of LEGION
480
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Posted - 2013.10.21 16:02:00 -
[6] - Quote
AH HA!!! That is true, but the adv/proto Flux's have a larger blast radius. minor benefit but still an improvment, tho I hear what you are saying.
what sidearm do you use? SMG?
And I take it you have every skill maxed regarding fitting optimization, CPU/PG, etc?
With my measily 17m SP I cant do that yet /sadface |
ER-Bullitt
Molon Labe. RISE of LEGION
480
|
Posted - 2013.10.21 16:56:00 -
[7] - Quote
SoTa PoP wrote:ER-Bullitt wrote:AH HA!!! That is true, but the adv/proto Flux's have a larger blast radius. minor benefit but still an improvment, tho I hear what you are saying.
what sidearm do you use? SMG?
And I take it you have every skill maxed regarding fitting optimization, CPU/PG, etc?
With my measily 17m SP I cant do that yet /sadface I've had every passive skilled maxed out before I had 10mil SP.... Anywho - my sidearm is flaylock so that I can be more versatile in my options when fighting. SMG is just another HMG, only good for when you need to reload but someones coming. Flaylock on the other hand opens up more possibilities when you encounter someone. But for people who aren't confident in there aiming SMG is the way to go.
Your claims to fitting makes sense if you run a flaylock instead of an SMG. Havent used one in ages but it is a skill shot weapon. May start running one again now that they have fixed some of the lag/hit detection problems.
Its funny you say people who arent confident in their aiming should run SMG, I always thought that about people who run damage mods |
ER-Bullitt
Molon Labe. RISE of LEGION
480
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Posted - 2013.10.21 17:13:00 -
[8] - Quote
Its a timeless argument really... in your corner you are against shield extenders due to flux grenade spam, pro damage mods for taking down enemies faster.
in the other corner one could be pro bulk health for longevity, good aim means target will die regardless of a small increase to dps. for example.. 50 bullets [no dmg mods] vs 44 bullets [2 damage mods] to take down an enemy with 1k hp.
So if you have good aim, the added damage wont really benefit you as much as bulk hit points will in the survival department, imo. I never really had an issue with losing shields to flux nades in PC, whereas you might have a different experience playing against different opponents. Just kinda silly to disregard the usefulness of extenders as you stated earlier, especially when the argument against them is a situational one at best. |
ER-Bullitt
Molon Labe. RISE of LEGION
482
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Posted - 2013.10.21 21:36:00 -
[9] - Quote
Gawd you are such a noob... 2 complex damage mods doesnt give you 20%.. you forgot about DIMINISHING RETURNS dumbass.
j/k I see your point.. I still like my eHP better than your pewpew mods... but you did remind me of how much I enjoyed the flaylock before it was OPFOTM
Maybe I can get into more competitive fights as a lolHMG heavy to be proven wrong, again.
Still want to try out my energizer/regulator/repairer build and really break the mold! |
ER-Bullitt
Molon Labe. RISE of LEGION
482
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Posted - 2013.10.21 21:45:00 -
[10] - Quote
The first module is 100% effective Second module is 87% effective Third module is 57% effective Fourth module is 28% effective
2 complex damage mods should be 18.7% . I will accept 19% as close enough if you round to the nearest integer.
I just want to use something different lol. Why is the GD freedom hmg so high on fitting requirments.
You ever mess with the burst variant? I play with the MLR from time to time.. its squirrely |
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ER-Bullitt
Molon Labe. RISE of LEGION
491
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Posted - 2013.10.21 23:45:00 -
[11] - Quote
What in the holy hell of jebus.. so there isnt any diminishing returns then. Why.... not even gonna.
Why they gotta make that **** so complicated! gosh
You missed my j/k after the dumbass part lol... I would never call Sota a dumbass ... not to his face anyway. |
ER-Bullitt
Molon Labe. RISE of LEGION
494
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Posted - 2013.10.21 23:53:00 -
[12] - Quote
Funkmaster Whale wrote:
It's just not as apparent with the second module. For example, you'd get a 21% increase instead of 19.57% if there wasn't DR.
Riddle me this Einstein! how is 10 + 10 = 21?
Algebra? psshhh.. sounds alot like Brussel Sprouts.. gross
10 times 10.1 plus the equator =
SQUIRREL |
ER-Bullitt
Molon Labe. RISE of LEGION
494
|
Posted - 2013.10.21 23:57:00 -
[13] - Quote
I dont want to spend 1million for rank 5.... screw complex mods, I'm gonna go standard commando where we dont need no mods |
ER-Bullitt
Molon Labe. RISE of LEGION
494
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Posted - 2013.10.22 01:32:00 -
[14] - Quote
Thanks funk! |
ER-Bullitt
Molon Labe. RISE of LEGION
505
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Posted - 2013.10.24 14:46:00 -
[15] - Quote
Played a PC yesterday, first one in a while.. and goddamnit if scout suits are the bane of my existance. I'm far from the best out there, but with the lag and minor hit detection issues I couldnt get consistent hit markers on them while they zig-zaged their way into my killzone and blasted me with shottys, or snuck up behind me with the same results, or core locus grenaded to death. I didnt see a single Heavy/HMG on the other team either.
Am I just a total scrub or do you other heavies experience the same issues?
Just curious, thanks in advance for any responses. |
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