Vell0cet
Royal Uhlans Amarr Empire
432
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Posted - 2013.10.21 15:46:00 -
[1] - Quote
We need a criminal flagging system. If you damage a teammate beyond a certain threshold--say 25% of total HP to accommodate for the odd bullet, and to make it a little harder for griefers who intentionally get in the way,or kill a teammate then you will be flagged "purple" on the minimap and chevron, for like 30 seconds or so. When you're purple, teammates receive no penalty for killing you. You would then have the option to defend yourselves if they're an obvious griefer, or ignore their purple status if it seems it was an accident. This could be tweaked where you won't go purple if you damage a squadmate. This system should address some of the issues raised.
Orbitals are tricky. The massive AoE makes it pretty hard to avoid friendly kills, but could be devastating in the hands of a griefer with an OB. Perhaps if you kill more enemies than friendlies you receive no penalty, but more friendlies than enemies will have a very severe penalty.
ISK needs to be factored into the penalty somehow. Someone running a free, or very cheap scout suit intentionally getting killed by jumping into your line of fire or on your grenades shouldn't be equivalent to blowing up a friendly tank, or a friendly in a bling-fit proto suit.
I like the idea of a voting system, but it needs to be resilliant to a squad of awoxers voting to kick the best players from a match.
I like the idea of charging the cost of what was destroyed to the griefer, but (and I hate to say this) griefers need to be able to inflict grief, so the victim shouldn't be reimbursed for the cost, the ISK payout should just vanish into the nether.
I think the system should be designed around 2 types of griefers, the casual griefer and the dedicated griefer. The casual griefer is one who hasn't invested effort in setting up the awox, is a new alt etc. the system should be designed to make it difficult to inflict much grief on their team. The dedicated griefer is someone who has invested a lot of time and energy infiltrating the enemy faction like a spy, and should be rewarded by making his ability to really cause serious havock on his own faction for a limited time (possibly turning the tide in a few key battles) before resetting to zero. It should also be relatively tolerant of unintentional TKs. |