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Thread Statistics | Show CCP posts - 4 post(s) |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
87
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Posted - 2013.10.22 19:27:00 -
[1] - Quote
XEROO COOL wrote:Goodbye Locust Grenades... hello Flux Grenades. I shall still bring the rain with Infinite core bombs lobbed high onto the heads of the lowly armor of Gallente scum all day long, we Cals can take the damage |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
87
|
Posted - 2013.10.22 19:33:00 -
[2] - Quote
Rogatien Merc wrote:True Adamance wrote:I am slightly concerned by how this will impact me as an HAV operator.
I drive around.... a lot of the time people get in my way. You'd think they would wise up and watch out for the 500 tonne tank rushing past.
But they don't, also LAV's like to blow them selves up against me trolling.
How will impacts affect my team mates, and will I be responsible for their deaths if they crash into me? Aaaaaand now I can militia forge every tank I see into low armor... ... no TK penalty since I would never actually kiiiillll them, just significantly disrupt the ops; sit there and do it all day. Gonna be fun. Hell I'm going to get really good at leaving people with a sliver of health using a militia SMG Im guessing sarcasm, but leave it to the goons, this is exactly what they will do. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
88
|
Posted - 2013.10.22 22:39:00 -
[3] - Quote
Quil Evrything wrote:True Adamance wrote:I am slightly concerned by how this will impact me as an HAV operator.
I drive around.... a lot of the time people get in my way. You'd think they would wise up and watch out for the 500 tonne tank rushing past.
But they don't, also LAV's like to blow them selves up against me trolling.
How will impacts affect my team mates, and will I be responsible for their deaths if they crash into me? Seems like you'll be affected just like everyone else. A high-speed (or very large) vehicle is a "deadly weapon". You're going to have to check your weapon use and hold back if your teammates are in the way. FYI, a simple solution to this would be if infantry in FW just got used to staying off the roads. I think more appropriately as the infantry and tank should support one another and move or advance together tanks will simply have to stop rushing past, these 2 elements should work well together. This will become more evident as competition increases in fw. There are many other reasons for concern including orbitals, ff that almost kills you but doesnt then stops to let someone else finish you off. Perhaps a tk assist? So many gets you banned perhaps a few more than actual tk, but if my teammate does 75 percent of the damage just to let a reddot finish me their must be a counter. Ccp please anticipate this, because of your failure to address people who boost, use revive melee, or any other stat exploit you have created a wide open situation for this petty game killing behavior, it will quickly make fw very limited and keep vehicles out of it all together. |
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