Dunk Mujunk
RestlessSpirits
155
|
Posted - 2013.10.18 17:41:00 -
[1] - Quote
Avoiding TL:DR-
No to all of this.
If the combat isn't interesting to you maybe this isn't the game for you. If the core mechanics of a game don't appeal to me, I don't play the game. Not trying to be a ****, but weapons balance has been making progress, and the changes you are suggesting would put Dust back at square one. So, no. |
Dunk Mujunk
RestlessSpirits
155
|
Posted - 2013.10.18 20:17:00 -
[2] - Quote
I can agree on some levels that the weapons skill tree is a bit vanilla. The issue I see is when you have a game like Dust, where a majority of people aren't going to just drop after a few bullets, having a seemingly small advantage is misleading, because as the seconds tick by in a one on one fire fight that small advantage will more than likely become larger and larger.
There is a strange side to Dust. We spend millions upon millions of ISK to buy top of the line equipment, more often than not to increase survivability. But depending on who you are fighting and what they are wearing, those 2 complex armor plates and 1 complex shield extender you spent so much time and ISK to get and run may just melt away in seconds. Anything beyond balancing what we have right now is a scary proposition. I've only been around 3 months and I've already seen the game swing wildly between favoring different weapons multiple times.
Such a deep reworking of the skill tree, in my opinion, would basically require a completely new build. When you see the tactics some of these Corps apply to matches, some of the outside the box thinking they bring to the table, something as small as being able to slap a scope on any AR could fundamentally change every facet of Dust, tactics and balance wise. I'm all for games that let you build a weapon, but I don't think Dust needs to be that kind of game, at least not right now. Reworking the weapons skill tree is on par with CCP saying "ok guys, we screwed up, we are trashing what we have and starting over". With the current health of the game, CCP needs to focus on the important stuff, topics like PvE, getting vehicles right (and getting most, if not all of them in), and actually connecting Dust to Eve in a meaningful way.
As for Infantry Active abilities, again balance is such a huge concern when you do something like that, and I highly doubt it would all just fall into place relatively easily. Furthermore, with the whole Logi role we have, I feel that if you start giving infantry the ability to run active abilities, you are heading down a road that possibly minimizes the effect of the Logi. I would say give Logis more tricks and equipment long before giving any footsoldier in the game the option of activating personal abilities.
One last thing, Dust is meant to be played as a team, I don't feel like it was ever meant for one person to be able to consistently run effectively by their self. Everyone needs to be a little weak in some respects to promote team play.
|