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TechMechMeds
Swamp Marines Kleenex Inc.
787
|
Posted - 2013.10.18 05:44:00 -
[1] - Quote
I have proto of both, the speed, shield recharge and stamina make the assault better at assault, logi is more for slow defensive play and great for heavy healing. I have a fit with 801 armour and 214 shields with just an SMG with hives, injector and rep tool. |
TechMechMeds
Swamp Marines Kleenex Inc.
787
|
Posted - 2013.10.18 05:57:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Someone is SERIOUSLY underestimating the value of the laser weapon bonus, its extremely useful if you use scrambler rifle or laser rifle. It doesn't gain 3 more equipment slots than the assault, it only gains 2 (2+1 = 3). I noticed you mentioned the maximum bonus for the logi (5hp/s repair), but only mention the per level bonuses for the assault instead of also mentioning the number for maxed out to downplay it. Maxed out its 25% shield recharge rate, and its 25% laser weapon heat buildup reduction. The difference in shields is actually 60 (120 shields for logi, 180 shields for assault); almost a full shield extender. Also keep in mind shields don't decrease your base speed, and automatically regenerate at a high rate than any armor repair module. The logi is also much slower, and has less stamina than the assault.
Well put, people think more overall HP is what makes something better at assault which is not the case at all. |
TechMechMeds
Swamp Marines Kleenex Inc.
787
|
Posted - 2013.10.18 07:56:00 -
[3] - Quote
Rei Shepard wrote:Bright Cloud wrote:Is it just my opinion or does the amarr logi (allmost) everything better then the amarr assault? Lets be honest here you loose 50HP on shields but gain more CPU,PG, 3 equipment slots, the 5HP passive reps, the bonus to armor repair modules and 1 additional low slot. All that are by miles better bonuses compared on what you get from the assault (5% reduction on laser weapon overheat and +5% on shield recharge rate). Its supposed to be armor tanked and it gets a shield bonus (all assaults do that for some unknown reason). So to break it down to survivability: -loss of the 50hp on shields can easy be compensated by adding a basic plate (85HP) cause it has a additional low slot -your armor repairs are much better cause you get 2 whopping bonuses (passive repair+module effectivity) -you have a sidearm like a assault -3 equipment slots (scanner, nanohive and injector?)
This is not a complain about that the amarr logi is OP cause it is not compared to other logi suits. Its more like that the amarr assault is simply underpowered compared to its logi variant. And dont tell me that using a laser on it makes it valid cause it isnt due to the fact that the AR is and allways will be the best weapon on the game. Scramblers are mediocore but meh.
note: OP has not specced into any amarr suits nor amarr weaponary. All opinions from the OP are based on observations and weapon popularity and stat comparison. If the Assault did not have the assault bonus going for it for Scramblers, the logi purely seen from statistics level would/is superiour in all regards. This is the case for all Logi suits.
In terms of more armour HP the logi is better but its not better at assaulting, I have proto of both. |
TechMechMeds
Swamp Marines Kleenex Inc.
790
|
Posted - 2013.10.18 08:00:00 -
[4] - Quote
Tectonic Fusion wrote:Bright Cloud wrote:Is it just my opinion or does the amarr logi (allmost) everything better then the amarr assault? Lets be honest here you loose 50HP on shields but gain more CPU,PG, 3 equipment slots, the 5HP passive reps, the bonus to armor repair modules and 1 additional low slot. All that are by miles better bonuses compared on what you get from the assault (5% reduction on laser weapon overheat and +5% on shield recharge rate). Its supposed to be armor tanked and it gets a shield bonus (all assaults do that for some unknown reason). So to break it down to survivability: -loss of the 50hp on shields can easy be compensated by adding a basic plate (85HP) cause it has a additional low slot -your armor repairs are much better cause you get 2 whopping bonuses (passive repair+module effectivity) -you have a sidearm like a assault -3 equipment slots (scanner, nanohive and injector?)
This is not a complain about that the amarr logi is OP cause it is not compared to other logi suits. Its more like that the amarr assault is simply underpowered compared to its logi variant. And dont tell me that using a laser on it makes it valid cause it isnt due to the fact that the AR is and allways will be the best weapon on the game. Scramblers are mediocore but meh.
note: OP has not specced into any amarr suits nor amarr weaponary. All opinions from the OP are based on observations and weapon popularity and stat comparison. With an AR. But the Amarr Assault is only good with the Scrambler Rifle or Laser Rifle. And the Amarr Logi which I have fills all the rolws in the game for me except pilot. Anti-Vehicle: Swarm Launcher, AV Nades, Proxy mines, remote explosives nanohive. Assault: Imperial Scrambler Rifle and blah blah blah armor tank and put damage mods. And the rest are self explanatory. It can even scout. The drawback: less speed. You might as well be a heavy, but with equipment slots.
A logi is supposed to fill different roles, the extra shield, shield regent, speed and stamina make the assault better at assault, the logi just has equipment and more armour but is slow, way less shield Regan and stamina making it impossible to be better at assault than the assault, but excel at assault better than other Logis because of its side arm. |
TechMechMeds
Swamp Marines Kleenex Inc.
791
|
Posted - 2013.10.18 10:00:00 -
[5] - Quote
Rei Shepard wrote:TechMechMeds wrote:Rei Shepard wrote:Bright Cloud wrote:Is it just my opinion or does the amarr logi (allmost) everything better then the amarr assault? Lets be honest here you loose 50HP on shields but gain more CPU,PG, 3 equipment slots, the 5HP passive reps, the bonus to armor repair modules and 1 additional low slot. All that are by miles better bonuses compared on what you get from the assault (5% reduction on laser weapon overheat and +5% on shield recharge rate). Its supposed to be armor tanked and it gets a shield bonus (all assaults do that for some unknown reason). So to break it down to survivability: -loss of the 50hp on shields can easy be compensated by adding a basic plate (85HP) cause it has a additional low slot -your armor repairs are much better cause you get 2 whopping bonuses (passive repair+module effectivity) -you have a sidearm like a assault -3 equipment slots (scanner, nanohive and injector?)
This is not a complain about that the amarr logi is OP cause it is not compared to other logi suits. Its more like that the amarr assault is simply underpowered compared to its logi variant. And dont tell me that using a laser on it makes it valid cause it isnt due to the fact that the AR is and allways will be the best weapon on the game. Scramblers are mediocore but meh.
note: OP has not specced into any amarr suits nor amarr weaponary. All opinions from the OP are based on observations and weapon popularity and stat comparison. If the Assault did not have the assault bonus going for it for Scramblers, the logi purely seen from statistics level would/is superiour in all regards. This is the case for all Logi suits. In terms of more armour HP the logi is better but its not better at assaulting, I have proto of both. Ow wow you got Both eh ? I got proto Amarr Assault, Proto caldari Logi and Proto Amarr Logi (all needed modules at proto too and core skills at 5) and i keep building Logi suits to see hmm how much better then my assault can i make these....but i run Amarr Assault on the field because i dont want to run a crutch, but do believe me when i say it aint tempting to run a logi Btw i can make an exact duplicate of my Amarr Assault suit (proto) with the Amarr Advanced Logi, the only thing it misses is 4 more shots from the SCR at 1/4 the of my assault setup.
I have 19mil and something lifetime. |
TechMechMeds
Swamp Marines Kleenex Inc.
791
|
Posted - 2013.10.18 10:05:00 -
[6] - Quote
Rei Shepard wrote:TechMechMeds wrote:Rei Shepard wrote:Bright Cloud wrote:Is it just my opinion or does the amarr logi (allmost) everything better then the amarr assault? Lets be honest here you loose 50HP on shields but gain more CPU,PG, 3 equipment slots, the 5HP passive reps, the bonus to armor repair modules and 1 additional low slot. All that are by miles better bonuses compared on what you get from the assault (5% reduction on laser weapon overheat and +5% on shield recharge rate). Its supposed to be armor tanked and it gets a shield bonus (all assaults do that for some unknown reason). So to break it down to survivability: -loss of the 50hp on shields can easy be compensated by adding a basic plate (85HP) cause it has a additional low slot -your armor repairs are much better cause you get 2 whopping bonuses (passive repair+module effectivity) -you have a sidearm like a assault -3 equipment slots (scanner, nanohive and injector?)
This is not a complain about that the amarr logi is OP cause it is not compared to other logi suits. Its more like that the amarr assault is simply underpowered compared to its logi variant. And dont tell me that using a laser on it makes it valid cause it isnt due to the fact that the AR is and allways will be the best weapon on the game. Scramblers are mediocore but meh.
note: OP has not specced into any amarr suits nor amarr weaponary. All opinions from the OP are based on observations and weapon popularity and stat comparison. If the Assault did not have the assault bonus going for it for Scramblers, the logi purely seen from statistics level would/is superiour in all regards. This is the case for all Logi suits. In terms of more armour HP the logi is better but its not better at assaulting, I have proto of both. Ow wow you got Both eh ? I got proto Amarr Assault, Proto caldari Logi and Proto Amarr Logi (all needed modules at proto too and core skills at 5) and i keep building Logi suits to see hmm how much better then my assault can i make these....but i run Amarr Assault on the field because i dont want to run a crutch, but do believe me when i say it aint tempting to run a logi Btw i can make an exact duplicate of my Amarr Assault suit (proto) with the Amarr Advanced Logi, the only thing it misses is 4 more shots from the SCR at 1/4 the of my assault setup.
Explain how an amarr logi is a crutch? That's ridiculous. |
TechMechMeds
Swamp Marines Kleenex Inc.
791
|
Posted - 2013.10.18 10:31:00 -
[7] - Quote
Rei Shepard wrote:Quote:Explain how an amarr logi is a crutch? That's ridiculous. 24m+- sp Its a crutch because i perform better with it then when i deploy in my actual assault suit and in the caldari Logi, i can have 200 more EHP while sporting 3 damage mods instead of the ussual 2. Its not rocket science dude..the bonus for 4 extra shots can be easely replaced with not missing 4 actual shots in the first place, then the need for no repper coupled to an extra slots on top.... How are they worse then assaults ? oh because they have less Stamina ....right ...
I never said they are worse than assaults, I just stated how assault is better at assault because of its attributes. |
TechMechMeds
Swamp Marines Kleenex Inc.
791
|
Posted - 2013.10.18 10:33:00 -
[8] - Quote
Jack McReady wrote:Rei Shepard wrote:Quote:Explain how an amarr logi is a crutch? That's ridiculous. 24m+- sp Its a crutch because i perform better with it then when i deploy in my actual assault suit and in the caldari Logi, i can have 200 more EHP while sporting 3 damage mods instead of the ussual 2. Its not rocket science dude..the bonus for 4 extra shots can be easely replaced with not missing 4 actual shots in the first place, then the need for no repper coupled to an extra slots on top.... How are they worse then assaults ? oh because they have less Stamina ....right ... do you enjoy moving slower than heavies with your amarr logi brick tank? even the average player can keep aim on that easily. assault has also higher strafe speed
Brick tanking to stay alive is needed if your a true logi, the amarr logi is best suited for defensive play and is brilliant for heavy hugging. |
TechMechMeds
Swamp Marines Kleenex Inc.
791
|
Posted - 2013.10.18 10:39:00 -
[9] - Quote
Rei Shepard wrote:Quote:sprint next to amarr assault with amarr logi and check the distance difference when both are out of stamina, difference is huge. try keep aim at amarr assault strafing, try the same against amarr logi, worlds difference. beside that, it is more than 4 more shots with the SCR, the heat buildup is per second not per shots fire, if you can hit the very trigger fast you get alot more out of it. I run armor plates in my assault and have a forward speed of 6.39 ussually, my logi has 6.33, most Amaar assaults don't really strafe that fast and even if they did its still more of a Lag/Hitbox issue then actually keeping a crosshair over someone. For me its 4 shots diffrence, i dont see how if you can get "more shots" out of it benefits me in some way? Having said that , if you are saying that you cant get better performance out of a logi while assaulting, then either you don't have one or are doing it wrong.
My amarr logi movement speed is 3.96 and sprint is 5.96 so its way to slow to effectively assault but its good for defensive play and cqc. My assault is faster with more shield. |
TechMechMeds
Swamp Marines Kleenex Inc.
793
|
Posted - 2013.10.18 19:44:00 -
[10] - Quote
crazy space 1 wrote:Rei Shepard wrote:Quote:sprint next to amarr assault with amarr logi and check the distance difference when both are out of stamina, difference is huge. try keep aim at amarr assault strafing, try the same against amarr logi, worlds difference. beside that, it is more than 4 more shots with the SCR, the heat buildup is per second not per shots fire, if you can hit the very trigger fast you get alot more out of it. I run armor plates in my assault and have a forward speed of 6.39 ussually, my logi has 6.33, most Amaar assaults don't really strafe that fast and even if they did its still more of a Lag/Hitbox issue then actually keeping a crosshair over someone. For me its 4 shots diffrence, i dont see how if you can get "more shots" out of it benefits me in some way? Having said that , if you are saying that you cant get better performance out of a logi while assaulting, then either you don't have one or are doing it wrong. just stop they'll never listen, they already agree with you, but showing they agree with put logis on track for a nerf so they won't agree with you. Of course Logi suits could be made BETTER at being logis while removing the hp repair bonus, removing 2 slots each, and adding a role bonus of -50% to pg and cpu of equipment. Then add two USEFUL bonuses per logi *which are coming* and you've got a powerful, not gimped by equipment fittings, logi machine.
No we really don't agree and if his proto amarr logi runs that quick he's doing it wrong. |
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TechMechMeds
Swamp Marines Kleenex Inc.
793
|
Posted - 2013.10.18 20:17:00 -
[11] - Quote
Kira Lannister wrote:Alot of people look at the numbers or EHP.
You need to get a feel of the suit.
Sure I can get 670 armor on an advanced logi, and I keep my advanced assault at 225 armor with 12/hp repair.
My Assault can strafe faster, run faster, run longer, jump farther. Does this matter when assaulting? Of course. It depends on how you. "assault"
Now if I want to hang out at an objective to bang it out, I rather use the Amarr Logi, but that is more defense than assault.
Thank you for also expressing the attributes that make assault better for assault rather than just looking at over all HP. |
TechMechMeds
Swamp Marines Kleenex Inc.
794
|
Posted - 2013.10.19 01:47:00 -
[12] - Quote
Cosgar wrote:Kira Lannister wrote:Alot of people look at the numbers or EHP.
You need to get a feel of the suit.
Sure I can get 670 armor on an advanced logi, and I keep my advanced assault at 225 armor with 12/hp repair.
My Assault can strafe faster, run faster, run longer, jump farther. Does this matter when assaulting? Of course. It depends on how you. "assault"
Now if I want to hang out at an objective to bang it out, I rather use the Amarr Logi, but that is more defense than assault. ^
Exquisite forum warrior skills there cosgar, very subtle lol |
TechMechMeds
Swamp Marines Kleenex Inc.
794
|
Posted - 2013.10.19 01:53:00 -
[13] - Quote
Cosgar wrote:TechMechMeds wrote:Cosgar wrote:Kira Lannister wrote:Alot of people look at the numbers or EHP.
You need to get a feel of the suit.
Sure I can get 670 armor on an advanced logi, and I keep my advanced assault at 225 armor with 12/hp repair.
My Assault can strafe faster, run faster, run longer, jump farther. Does this matter when assaulting? Of course. It depends on how you. "assault"
Now if I want to hang out at an objective to bang it out, I rather use the Amarr Logi, but that is more defense than assault. ^ Exquisite forum warrior skills there cosgar, very subtle lol I hate this whole logi/assault debate but when people try to bring the Amarr or Minmatar logi into it, they're just grasping for straws. I've even seen complaints about the Minmatar hacking bonus of all things.
I know its ridiculous, people think HP defines a role almost rather than attributes and how those benefit roles. |
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