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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
11
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Posted - 2013.10.17 21:56:00 -
[1] - Quote
Jadek Menaheim wrote:Jadu Wen wrote:Alrighty, I can work with the shield bubble idea. Jadek Menaheim wrote:The sacrificial clone would be further rewarded at the end of the match if the friendly team held onto that node in which the player processes themselves to capture. I am glad you added in that bit about the additional reward. I wonder if it should be a percentage of the biomass price of all clones collected by that harvester. I think the system should work like this. The first sacrificial clone should take a 15% cut of all clones biomassed by the harvester (again pending that this player's team hold's the harvester at the end of the match). If another player has to harvest themselves to change ownership of the harvester, both players now share a 7.5% cut of biomass sales. Each further player sacrifice reduces the biomass sacrifice bonus by half. This system encourages more end of match offensives on collection nodes in order to keep individual player bonuses high.
This is a good Idea and supports the creativity of the player base but that fifteen percent is a lot , in comparison to how long the game plays out and how many clones have to sacrifice them selves divided by how many clones die. That would be a great deal of a bonus. If they take your ideal and put it to use they just might cut your percentages in half and increase the division , because now not only are the launch pods important , now this becomes of strategic importance , even more so because you get a cut of the gross , so it's like money in the biomass bank so to say. This is a great idea though and I hope CCP looks into this. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
13
|
Posted - 2013.10.17 22:03:00 -
[2] - Quote
MySpaceTom wrote:A problem I see it stupid militia fit blueberries eating up clone reinforcements by constantly throwing themselves at the sphere.
You can make it work in a way where , once the harvester excepts your DNA , so to speak , you can't "hack it" anymore , to prevent any double dipping. You have already registered your DNA , so to speak , so your entry has been excepted into the database. One time and that's it. And the planetary conquest issue would be good for starters to test and see how players react to this. Then if it goes over they can move it to the factional warfare because like the clones this tec has to spread through out the system.
This will make it all the more important too because now there is something at stake and a personal interest as well. As long as the "CUT" is split among the collective. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
13
|
Posted - 2013.10.17 22:16:00 -
[3] - Quote
Jadu Wen wrote:I got the impression that if a single player is the team's sole Dyson sacrifice that they would still receive the 15% bonus no mater how many times they entered the spheres. If that works in the context of having to share a sacrifice bonus with other team members who harvest themselves, the lowest your bonus would be is 1/16th of the 15%. Even that example of 35 clones perishing within range of the harvester would net a player about 52,000 isk if all members of team harvested themselves at one point during the game.
Remember, any death, even sphere suicides add to the biomass capacity of a harvester. More deaths around them equate to a more valuable harvester at the time of match extraction.
You also have to take the clone limit to account. The harvester doesn't grant the limit a stay , if I'm correct , it just recycles the clones. So I can't see people running in droves to sacrifice themselves , because there is still a team limit and if you don't win the game then it doesn't matter. So in introducing this new tec , there must be lessons , so to say so that people won't misunderstand this new tec and what their goals should be in accordance. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
13
|
Posted - 2013.10.17 22:27:00 -
[4] - Quote
Jadek Menaheim wrote:Shinobi MumyoSakanagare ZaShigurui wrote:MySpaceTom wrote:A problem I see it stupid militia fit blueberries eating up clone reinforcements by constantly throwing themselves at the sphere. You can make it work in a way where , once the harvester excepts your DNA , so to speak , you can't "hack it" anymore , to prevent any double dipping. You have already registered your DNA , so to speak , so your entry has been excepted into the database. One time and that's it. And the planetary conquest issue would be good for starters to test and see how players react to this. Then if it goes over they can move it to the factional warfare because like the clones this tec has to spread through out the system. This will make it all the more important too because now there is something at stake and a personal interest as well. As long as the "CUT" is split among the collective. That adds an interesting bit of strategy to the mix. I know it would certainly make the end of match moments more intense. Players would have to weigh the choices of 1.) do I use a suit to get an additional cut of the harvest, 2.) when do I go about harvesting myself if I only have one opportunity to do so. In consideration of choice two, if you expend yourself too early in the match you may run the risk of being unable to counter hack the sphere it the opposing team mounts a zerg rush of the spheres in the final moments of the match.
That's right and like most things that are a part of this game , which I love , choices have a great deal to do with outcomes. Now you have to think about what you do and when to do it. And like the example you gave , what if that same said person was the only one at the end who would be able to do so , but in doing it earlier in the game he has exhausted his chances. Now that's irony. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
14
|
Posted - 2013.10.18 01:30:00 -
[5] - Quote
DiGreatDestroyer wrote:MySpaceTom wrote:A problem I see it stupid militia fit blueberries eating up clone reinforcements by constantly throwing themselves at the sphere. I can alredy see the feed: "daaoaod suicides... x 50" How are we gonna prevent people from suiciding to make the thing more valuable? I think suicides shouldnt count towards the biomass rewards
True. The suicide is the hack. And how would we deal with that for instance..???... not reward for the hack...???...the points come when the team controls for the win???? Else you get the hacking bonus and the split from the collective , so to say. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
19
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Posted - 2013.10.20 03:05:00 -
[6] - Quote
Jadu Wen wrote:Jadek Menaheim wrote:MySpaceTom wrote:So how many clones are we talking about for this siphoned transport container business? I was thinking 4 (small) and 8 (large container) clones per transport. The powergrid requirement of the large container would relegate it to being used on a logistics based tank for example. I'd actually be interested in seeing foot solider couriers added into that mix. It would be similar to the Mass Effect Multiplayer retrieval objectives. A merc picks up a vat and it highly diminishes their walking and running speed. Vehicles would most likely be needed to assist mercs in travel time. Object Retrieval ObjectiveI would also argue for some type of HUD notification to identify when clone containers are on the move.
You guys have been at work since the last time I seen this post . I love it when a plan comes together and I loved Mass Effect. You guys have been at work with great ideals might I add and I hope that CCP will roll with this. This could be the " Other " game mode that people have been asking for. It could be the training ground , a place to work on one's tactics because this sounds like that type of mode with all you have to think about and the strategic importance of the Biomass Sphere coupled with the fact that now YOU HAVE TO WORK AS A TEAM to achieve a goal because everyone has an interest. You guys are on to something !!!!
I have to catch up and read more. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
21
|
Posted - 2013.10.20 03:24:00 -
[7] - Quote
Jadek Menaheim wrote:Artificer Ghost wrote:I couldn't understand the OP very well, but I got the gist of it. When the person goes up and hack the thing, and starts the suicide process, what is the clones killed in the "harvest" were transferred to the friendly team?
Example: TeammateLover123 hacks the thingy. 6 people die. And now 6 clones are added to the friendly team. It would prolong battles, and if you're able to get in behind a team and activate one, it would be a game-changer in gamemodes like Ambush, and even Skirmish, it'd be quick to clear an objective.
Also, maybe afterwards, there'd be a "Radiation Period", where enemies that enter the area start losing a set amount of HP per second, and the HP/s decreases per second? Clones are not stored within the harvester themselves. Clones are either diverted to the MCC or if a transport container courier is within range (5m) then the clones are diverted there. What I love about your idea is the radiation period tied to a hacked harvester. What I would love to see from that is an initial high intensity gamma burst of about 450hp damage that fires out about 10m from a harvester once a hack is complete. There would be an audible rising tone signal that lets players know in the immediate area of a harvester when a suicide hack is about to complete. Opposing players and friendly teammates have the indication to abandon the area or stay and fight. However, in doing so they are likely going to die from the blast and fallout (this fallout damage being equivalent to ~50hp/s damage in the 15m radius zone). What works about that scenario is you can have a friendly high EHP tanked suit holding the transport container next to harvester scooping up players that die from the gamma burst and the immediate fallout. The reason this tanked suit has the ability to survive the fallout is with the help of a long beam repair tool person on the periphery of the fallout zone healing the courier of most radiation damage.
Not to be late on the issue , but I think you gave the reason that the person survived the blast who was equipped with the transporter container as being helped by a long beam repair tool , but why not have that type of equipment added to the container as an extra incentive to carry such a heavy tool that prohibits movement. It not only transports the mass that is collected but it protects the wearer from the blast.
Is that too far off ???? Bad ideal ???? |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
22
|
Posted - 2013.10.20 04:09:00 -
[8] - Quote
I know right. Then you guys might get snatched up and become part of the team. NEVER TO HEAR FROM YOU AGAIN. MMMMMMUUUUUHHHHOOOOOHHHAAAAA !!!!!!!!!!!!. Don't forget about the little guys. |
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