Fox Gaden
Immortal Guides
1332
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Posted - 2013.10.18 17:19:00 -
[1] - Quote
CCP FoxFour wrote:RECON BY FIRE wrote:CCP FoxFour wrote:RECON BY FIRE wrote:Honestly, why not just change it to 60k and 160k tomorrow? With Corp taxes now in effect, Corps can just raise the tax if theyre running low on funds. Seems a lot better than nerfing individuals ISK payout and then buffing it higher than it was to start with a week later. Honestly, because it a far more dramatic change and I wanted to be sure the community had time to respond and provide feedback on that change. So its less dramatic to nerf individual payouts by 50k than it is to buff it by 10k? I can see how its less dramatic for the clone sell on the corp end, but if the goal is to get people fighting then the proposed change that will happen next week is what you want. Right now youre planning on hardcore nerfing individual payouts and nerfing the corp payout to a lesser degree. Therefore, that is LESS incentive to fight. Why fight and lose clones when you can not fight and gain more isk overall by selling those clones? So once again, just do the 60k and 160k tomorrow. Im usually a SocksFan, but Im not following you on this one. The dramatic part is shifting the main money making over to having to be in a battle killing clones. Hell I even thought about just setting clone sell value to 0 ISK. >.< To be honest, you and I may just disagree on which change is more dramatic. Not much I can do about that. I am more sad that it has taken me this long to get around to looking at and changing these numbers. Kind of kicking myself in the ass about that. Can't do anything about the past though. This still does not change the fact that location has no relevance in PC. If it was not for unlimited clone packs you would be able to take a pocket of systems and make ISK from farming clones in the back without resorting to cheesy tactics such as locking your own system, as long as you could defend your front lines. It would make holding an area meaningful.
Once again I suggest that Clone packs should only be deployable from high sec systems, with standard clone death on travel mechanic, making systems gain more strategic value the deeper they are into Low Sec, and giving location relevance again. |