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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
9
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Posted - 2013.10.16 17:45:00 -
[1] - Quote
Now we just had the factional warfare challenge and this isn't just about that , but it is about the A.I. system. Now the first three days were sub-par , meaning out of ten fights , the squad I happened to be placed on won about six , so to me that was nice. The next five were suspect. Out of ten fights , the squad that I happened to be placed on won two. And that's a BIG MABYE of two. Seriously people , was that rigged??? I would be placed into fights where the adversaries were , red lining or blue lining the team I happened to be placed on but not only that , my MCC was close to being destroyed. I mean like ten or five percent left. HOW AM I SUPPOSE TO HELP OR CHANGE THE EVENTUAL OUTCOME OF THAT BATTLE????? It was over.
Why wasn't I placed in a new battle to begin with???? Why place me in a battle that was clearly over and not in my favor???? The odds were stacked against me to begin with. How was I ever going to get even forty five percent in anything , with things like that happening???? Not even getting to at least begin a battle from square one. My problem is with the matchmaking system and how it kills any chance of winning or even think I could. I get matched with squads that are filled with proto's while I have people using militia weapons on my squad. We get tact struck three to five times in a match , while no one on my squad has ONE.
What's the problem???? Why is this happening???? Sometimes I have a match where I go squad up with some pro's and that feels great , but for the most part I'm faced against ringers , who ring my squad's bell like a pre robin given's Mike Tyson fight.
Why am I thrown into redline fights and I'm on the blue team and vise versa???? It's over. How can I help??? I get no money or skill points at the end , so what's the purpose???? CCP will you look into this seeing as how I have seen numerous post's on this subject. Just like getting all the racial gear or balancing the current gear or bring everything up to specks , this is important as well.
Please fix this and the specks and the meta levels and performance issues as well as the supports for the mods balancing out in the gear and other issues. Please !!!
You keep releasing new items and updates but seem to forget about what your audience writes to you. Please don't ignore us.
Thank you for your time and effort CCP. WE APRECIATE YOU A GREAT DEAL !!!!!! |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
11
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Posted - 2013.10.17 10:09:00 -
[2] - Quote
Blake Kingston wrote:One guy called LAV for his team once - thousands of other players simply must be left having their vehicles jacked for the benefit of the few? That doesn't work out. Maybe being able to toggle it for squad use by meleeing the vehicle (if no other buttons are available). But jeez, 'one time at band camp I needed to summon LAV for my side' really is weaksauce.
Anyway, the best matches are the ones where you wait to get into it, wait to spawn, move and then the match is over - and you get no ISK or SP! And you have to wait about two minutes to get into another game! All because the math of figuring out when a game is basically over is tooooo hard for CCP.
Wait, no, the best is when the match ends DURING THE LOADING SCREEN! And you can't even return to merq HQ! You have to wait out two minutes or reboot! And then wait longer to get back into a game!
I keep thinking some rather good 12 year old programmer is behind all of the code - he's pretty dang good, but he's only 12. So it shows.
LOL ... that's true and I've had that happen to me before , about the loading screen too. Maybe your on to something though ... these kids are amazing with computers and they would be a cheap hire.
p.s. Liked that band camp ref. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
11
|
Posted - 2013.10.17 16:11:00 -
[3] - Quote
Draco Cerberus wrote:After having about 2 years of similar issues I have come to realize that filling out the roster seems to matter more to Scotty than what the outcome of the battle will be for either side. You want to have reinforcements when a quarter of your team drops out of a battle but unfortunately that means that someone is going to get shafted by not being in for the full match or coming in at the very end with few if any clones left on your side, often a reason mercs will jump ship anyways.
One solution to this I can think of (not deploy able by a merc outside of the battle) would be an equipment item called the SPAWN JAMMER. This would prevent reinforcements from being able to join a battle in progress, as well as preventing people in battle from spawning after being killed, effectively locking out the enemy so the battle finishes faster with less attrition of clones and Isk. When a Spawn Jammer is deployed Scotty would look at the district, see that spawns were not available and move on to the next district for mercs joining matches.
Sounds good. I would think that with a lot of idea's that the players have , that they knew a lot about programming and such. You guys have great ideals and this player base is very aware and intelligent. |
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