Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
333
|
Posted - 2013.10.24 04:00:00 -
[1] - Quote
I think this is a good compromise, make it directional, make it immobilize you, make it something you have to channel.
This should be acceptable even with the simple minded base of AR514 who can't fathom the idea of competition, as this would make the cloak leaning towards a more defensive role than an offensive role.
Another option, is to have it be 360 degree cloaking, but it removes your vision as well, you essentially get a gray screen until you release it. The reason why it effects your vision is because the same wavelengths that pass around you to prevent the enemy from seeing you also means that those wavelengths aren't hitting the enemy either, making you blind. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
333
|
Posted - 2013.10.24 05:13:00 -
[2] - Quote
Samuel Zelik wrote:Oswald Rehnquist wrote:I think this is a good compromise, make it directional, make it immobilize you, make it something you have to channel. This should be acceptable even with the simple minded base of AR514 who can't fathom the idea of competition, as this would make the cloak leaning towards a more defensive role than an offensive role. Another option, is to have it be 360 degree cloaking, but it removes your vision as well, you essentially get a gray screen until you release it. The reason why it effects your vision is because the same wavelengths that pass around you to prevent the enemy from seeing you also means that those wavelengths aren't hitting the enemy either, making you blind. I don't think the immobilization is a good idea, then essentially it would be Sniper heaven because only Snipers and the occasional Nova-masters would be using it. The loss of vision doesn't seem that viable because stray bullets would make the cloak utterly useless, not to mention there's no reason the cloak should be a full cloak. I still stand that the transparency should be adjusted depending on movements to something like: 80% transparency stationary, 60% walking/jogging, 40% sprinting.
The previous setup would favor scouts as a defensive mechanism, because scouts desperately need a defense mechanism and this would prevent offensive abuse
It would not favor snipers for any of the two set ups
On the first option, 1) they can't move, thus you can still fire on them and kill them, it is better for the sniper to just away than to immobilize himself (I know this very well)
on the second option 2) If you can't see when you're cloaked you can't aim or know when to uncloak thus the sniper will be costing himself a lot of opportunity and it would be a handicap for sniping especially if it is going to cost you a nanohive.
Meaning it would only be used by those who stalk and do it slowly, aka the scout on the defensive, waiting for an opportunity. |