Loki Keller
Corvus Conspiracy
35
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Posted - 2013.10.17 09:54:00 -
[1] - Quote
I'd like it if the cloaking device and deployable shield were equipment slot items. Heavies don't have equipment slots, save for the commando which doesn't count. I think the cloaking device should have high pg/cpu requirements, and that scout suits should get an inherent reduction to the pg/cpu cost of cloaking devices.
I'd prefer cloaking devices having a few alternative types, as has been suggested earlier in the thread. You could have one set of CD's which make you look like a blue dot to the enemy (infiltrator, as previously suggested), and you could have another which gives you predator style cloak. - The infiltrator series would have a long duration and a long cool down, but firing your weapon and dropping equipment and such would not deactivate it, while hacking things or entering vehicles would end your cloak. - The predator series would have a short duration and a quick cool down, but you could hack things while cloaked, and firing your gun or using other equipment or entering a vehicle would all end your cloak.
I also think active scanners should be the premier anti-cloaking device, with the predator being easier to disrupt and the infiltrator being harder to disrupt, no need for a new anti-cloaking tool.
As far as deployable shields go, they also should have a few alternative types.
- The wall type is a flat, upright barrier with high hp, capable of standing up to a persistent barrage for the longest amount of time relatively speaking. Walls would always be the same size, but better versions of it would have more and more health. Bullets and missiles and such would impact the shield, damaging its health, but no enemy weapons would pass through. Enemy dropsuits, however, can walk right through these just fine, and friendly fire would pass right through it. -The bubble type is, predictably, a big circular shield meant to protect a small area from all angles of attack. It has less health than the wall type, but provides a better angle of coverage. Better bubble shields would have a larger radius and limited health improvements. Like the wall type, bullets and missiles and such would impact the bubble shield, damaging its health, but no enemy weapons fire would pass through. Enemy dropsuits, however, can walk right through these just fine, and friendly fire would pass right through it. - The barrier shield is wall-shaped, and has the least health of all, but it is completely impassable while deployed. No weapons fire or dropsuits, friendly or otherwise, can pass through the barrier until it is destroyed.
All of the shields should have an unlimited timer, needing to be destroyed before they'll disappear, but all of them would also be single-deploy restricted. They'd all be shield-based, so anti-shield weapons would work better against them, while anti-armor weapons would be less effective.
I'm not going to throw down specific stats, but that's how I wish these things would be implemented. |