| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Robert JD Niewiadomski
 NULLIMPEX INC
 
 621
 
 
      | Posted - 2013.10.16 14:12:00 -
          [1] - Quote 
 When armor deteriorates, your dropsuit gets lighter. So you should be able to run faster...
 
 When your armor deteriorates further, your dropsuit should start to malfunction:
 weapons jam - ROF/DPS drops
 servos loose torque - speed drops, unable to jump
 scanners loose range/precision
 HUD starts to flicker
 comms begin to gain jitter
 
 The same should be experienced with vehicles.
 
 This effect could be countered with new core engineering skills for dropsuits and vehs upgrades skills trees
 
 Just to add more immersion when core games becomes stable...
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        |  Robert JD Niewiadomski
 NULLIMPEX INC
 
 623
 
 
      | Posted - 2013.10.16 21:08:00 -
          [2] - Quote 
 
 X7 lion wrote:Dropsuits come with servos. Here:this would be pointless, mostly because a drop suit is not mechanical for the most part, its a suit not a exoskeleton, its like sayn i couldn't move my arm to well if my sleeve was ripped  http://dust514.com/universe/dropsuits/
 
 Imagine animating heavy dropsuit without any. Your clone's heart would burst out of your chest through your nose from the enormous strain...
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        |  Robert JD Niewiadomski
 NULLIMPEX INC
 
 623
 
 
      | Posted - 2013.10.16 21:15:00 -
          [3] - Quote 
 
 Joel II X wrote:Who said it would be assessed by % left of armor? It would rather be fixed level of HP, below which you would start to notice any deterioration.That's like saying: "If you have 100 HP out of 500, you can't do stuff properly so you might as well be dead if a red sees you and you can't find a logi to repair you." 
 And you would gain in speed (as your armor gets lighter and lighter) above that level up to full armor. Repairing would reverse those effects. And repairing module (if any equipped) would be the last to break. Meaning your HP dropped to zero
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        |  Robert JD Niewiadomski
 NULLIMPEX INC
 
 623
 
 
      | Posted - 2013.10.16 21:52:00 -
          [4] - Quote 
 A side note. EVE ships loose modules and weapons and performance drops along with HP loss during battles... Your ship begins to *cough* "pass the smoke"
  
 Yes i know, "DUST IS NOT EVE" blah blah blah
  Relax... | 
      
      
        |  Robert JD Niewiadomski
 NULLIMPEX INC
 
 623
 
 
      | Posted - 2013.10.16 22:22:00 -
          [5] - Quote 
 I would prefer fixed level of HP left, equal for all dropsuits (ok maybe different but just a little) than % of total armor left...
 And dropsuits have only Armor and Shields. No Structure. I think the armor is simultaneously the structure in dropsuits. So the fixed armor HP left "buffer" making up for structure damage and dropsuit malfunctions.
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