Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
General John Ripper
TeamPlayers EoN.
3595
|
Posted - 2013.10.15 12:21:00 -
[1] - Quote
During the last event many people chose to fight for Amarr. This caused an imbalance in the teams. I already fought for Amarr before the event but what I noticed different was.... I kept getting put into games against no people. Amarrians were vastly outnumbering their opponents.
I propose that people who pick skirmish game mode gets put into a random faction to help fill up slots in FW. FW is just a glorified skirmish mode that as of now only helps a certain faction gain territory. I know new rewards will be out soon for fw as well... So why not just get rid of the old skirmish and make FW the official skirmish. If people do not want to side to one specific faction, just give them a random faction that needs players.
What does the community think about this idea? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2817
|
Posted - 2013.10.15 12:27:00 -
[2] - Quote
Absolutely disagree. This isn't a change to skirmish, this is a change to FW. My opinion has always been and always will be that CCP needs to do more to encourage FW to be a place for organized squads and not a place for your random blueberry. Plus I'm pretty sure the issue with FW right now is not so much that Amarr and Caldari are outnumbering their enemies, but something a little deeper which I explained already in many topics.
Also John, consider this. A lot of times when you enter a FW match and there's no one on the enemy team, that usually gets resolved within the opening minutes. Also I see it happening the other way around, where there is no one on my team besides my squad, and then getting resolved in the opening minutes. So really, CCP just needs to increase the warbarge time a little. Plus there is always the very probably notion that the enemy see a squad of say "TeamPlayers" and quit before it starts. |
General John Ripper
TeamPlayers EoN.
3595
|
Posted - 2013.10.15 12:32:00 -
[3] - Quote
Aero Yassavi wrote:Absolutely disagree. This isn't a change to skirmish, this is a change to FW. My opinion has always been and always will be that CCP needs to do more to encourage FW to be a place for organized squads and not a place for your random blueberry. Plus I'm pretty sure the issue with FW right now is not so much that Amarr and Caldari are outnumbering their enemies, but something a little deeper which I explained already in many topics.
Also John, consider this. A lot of times when you enter a FW match and there's no one on the enemy team, that usually gets resolved within the opening minutes. Also I see it happening the other way around, where there is no one on my team besides my squad, and then getting resolved in the opening minutes. So really, CCP just needs to increase the warbarge time a little. Plus there is always the very probably notion that the enemy see a squad of say "TeamPlayers" and quit before it starts.
I already find a bunch of blueberries in the current FW. Nothing is stopping blueberries from playing fw already anyways and I still find them everygame. How do you propose CCP to encourage organized squads in FW? All organization atm I see is being created and upheld by the players. However I still find a bunch of games where my squad is the only one and I have 10 squadless team mates.
I am not entirely disagreeing with you, I just want to explore some ideas on how the gameplay of FW could be improved. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2817
|
Posted - 2013.10.15 12:36:00 -
[4] - Quote
General John Ripper wrote:Aero Yassavi wrote:Absolutely disagree. This isn't a change to skirmish, this is a change to FW. My opinion has always been and always will be that CCP needs to do more to encourage FW to be a place for organized squads and not a place for your random blueberry. Plus I'm pretty sure the issue with FW right now is not so much that Amarr and Caldari are outnumbering their enemies, but something a little deeper which I explained already in many topics.
Also John, consider this. A lot of times when you enter a FW match and there's no one on the enemy team, that usually gets resolved within the opening minutes. Also I see it happening the other way around, where there is no one on my team besides my squad, and then getting resolved in the opening minutes. So really, CCP just needs to increase the warbarge time a little. Plus there is always the very probably notion that the enemy see a squad of say "TeamPlayers" and quit before it starts. I already find a bunch of blueberries in the current FW. Nothing is stopping blueberries from playing fw already anyways and I still find them everygame. How do you propose CCP to encourage organized squads in FW? All organization atm I see is being created and upheld by the players. However I still find a bunch of games where my squad is the only one and I have 10 squadless team mates. I am not entirely disagreeing with you, I just want to explore some ideas on how the gameplay of FW could be improved. I know there are a bunch of blueberries already in FW and that there's nothing stopping them, my point was to discourage them from playing FW and encourage them to do organized squads if they want to do FW, your system only makes the random blueberry more of an issue. Like you said, FW right now is just a glorified pub match. If we go ahead and change it to how you described, then it IS a pub match. I don't want that.
I'm not too sure how CCP could encourage squad play in FW, after all I'm not the one developing the game. Though of the top of my head, I could see adding a requirement to FW, "Can only join if you have at least 4 people in your squad" or something like that. |
General John Ripper
TeamPlayers EoN.
3595
|
Posted - 2013.10.15 12:42:00 -
[5] - Quote
While true that my idea does make it more of a pub match.... I also see absolutely no point in doing a normal skirmish anyways. The player count of this game is also dropping. FW is a glorified skirmish but its still a skirmish. Why have two types of the exact same game mode with no real differences between the two? Especially if player count keeps dropping.
The event is over now, but when I saw that event play out and scotty constantly breaking... it made me think about the future of this game, Skirmish, and FW. If people cant get into games and the games they do get into are empty or you end up joining a game that just started a few minutes ago but the enemy team already has you guys red lined... Well that is just neither fun nor fair. Yes increasing warbarge time could solve some of those problems and they are good solutions for the short term but I was thinking of something more long term. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1798
|
Posted - 2013.10.15 12:49:00 -
[6] - Quote
This is what i think ;
https://forums.dust514.com/default.aspx?g=posts&t=115630&find=unread
|
Operative 1171 Aajli
Bragian Order Amarr Empire
601
|
Posted - 2013.10.15 12:58:00 -
[7] - Quote
General John Ripper wrote:During the last event many people chose to fight for Amarr. This caused an imbalance in the teams. I already fought for Amarr before the event but what I noticed different was.... I kept getting put into games against no people. Amarrians were vastly outnumbering their opponents.
I propose that people who pick skirmish game mode gets put into a random faction to help fill up slots in FW. FW is just a glorified skirmish mode that as of now only helps a certain faction gain territory. I know new rewards will be out soon for fw as well... So why not just get rid of the old skirmish and make FW the official skirmish. If people do not want to side to one specific faction, just give them a random faction that needs players.
What does the community think about this idea?
What needs to happen is what happens in EVE. You don't just go fight for whichever faction because you want to. You have to join a faction and you are locked into it. You have to leave a faction to join another and even then you need to have at least a .05 standings with that faction.
Problem solved.
Another thing that would make people fight for a certain faction would be faction rewards. Something like the LP (loyalty points) stores in EVE would be cool.
Also, a reason why you'd want to belong to a faction is because of the area of space that you want to have standings with otherwise. They should add that in some way also to DUST.
Example: You may think Amarr are evil. But they have cool weapons and modules and you can get named weapons and modules only on the LP market. |
General John Ripper
TeamPlayers EoN.
3600
|
Posted - 2013.10.15 13:13:00 -
[8] - Quote
Operative 1171 Aajli wrote:General John Ripper wrote:During the last event many people chose to fight for Amarr. This caused an imbalance in the teams. I already fought for Amarr before the event but what I noticed different was.... I kept getting put into games against no people. Amarrians were vastly outnumbering their opponents.
I propose that people who pick skirmish game mode gets put into a random faction to help fill up slots in FW. FW is just a glorified skirmish mode that as of now only helps a certain faction gain territory. I know new rewards will be out soon for fw as well... So why not just get rid of the old skirmish and make FW the official skirmish. If people do not want to side to one specific faction, just give them a random faction that needs players.
What does the community think about this idea? What needs to happen is what happens in EVE. You don't just go fight for whichever faction because you want to. You have to join a faction and you are locked into it. You have to leave a faction to join another and even then you need to have at least a .05 standings with that faction. Problem solved. Another thing that would make people fight for a certain faction would be faction rewards. Something like the LP (loyalty points) stores in EVE would be cool. Also, a reason why you'd want to belong to a faction is because of the area of space that you want to have standings with otherwise. They should add that in some way also to DUST. Example: You may think Amarr are evil. But they have cool weapons and modules and you can get named weapons and modules only on the LP market. I am not an eve player so forgive me for being ignorant but that is an interesting concept to consider.
This is just my imagination going but if I could just add to that.... Perhaps Loyalty points could also help provide a new Loyalty racial bonus. This could introduce a more diverse method of tactics against certain fw factions. for example... if a person is loyal to caldari, they could get a small shield bonus for whatever suit they use. Anyone playing against Caldari would know this and would be more inclined to use flux nades and shield draining weaponry against the caldari.
In battle you cannot guess what suit your enemy will be using but knowing what bonus they probably have could help a person more tactifully choose their gear.
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2820
|
Posted - 2013.10.15 15:07:00 -
[9] - Quote
General John Ripper wrote:While true that my idea does make it more of a pub match.... I also see absolutely no point in doing a normal skirmish anyways. The player count of this game is also dropping. FW is a glorified skirmish but its still a skirmish. Why have two types of the exact same game mode with no real differences between the two? Especially if player count keeps dropping.
The event is over now, but when I saw that event play out and scotty constantly breaking... it made me think about the future of this game, Skirmish, and FW. If people cant get into games and the games they do get into are empty or you end up joining a game that just started a few minutes ago but the enemy team already has you guys red lined... Well that is just neither fun nor fair. Yes increasing warbarge time could solve some of those problems and they are good solutions for the short term but I was thinking of something more long term.
obviously the best long term fix would be to get more players, but a solution to that is an entirely different type of discussion. Ok, so player count is going down, why have PC if it's just skirmish like everything else? So let's turn PC into pub matches. See what I did there.
The point of pub matches are for people new to the game who are still trying to figure things out and/or haven't made social connections yet. Think of it as the glorified tutorials. Everything else needs to have a little higher entry level, no excuses - not even the player count.
|
Everything Dies
Chatelain Rapid Response Gallente Federation
160
|
Posted - 2013.10.15 15:18:00 -
[10] - Quote
Aero Yassavi wrote:The point of pub matches are for people new to the game who are still trying to figure things out and/or haven't made social connections yet. Think of it as the glorified tutorials. Everything else needs to have a little higher entry level, no excuses - not even the player count.
If you want to restrict people from playing FW, then you sure as hell need to restrict pubstomping squads from playing in pub matches. |
|
CHICAGOCUBS4EVER
TeamPlayers EoN.
2027
|
Posted - 2013.10.15 15:54:00 -
[11] - Quote
honestly the standard 'skirmish' game mode needs to be tossed. u want to paly skirmish you simply play FW.
second, there NEEDS to be something IN GAME to show FW status on the map.
something. we see the attacks, we see the defenses, but no one sees the effect.
the 1 thing PC has going for it is being able to visualize territory control, and having an effect on the corps involved.
for FW, something to this extent is required. better payout and whatnot would be nice as well, but is the standard skirmish mode is tossed it will boost #s
Scotty is a ***** and apparently only appears in support of the guy getting beat up at a particular time... |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
388
|
Posted - 2013.10.15 15:56:00 -
[12] - Quote
I believe in CEOpyrex live stream 2 it was mentioned, possibly by CCP Nulabor, that they are looking at friendly fire being activated in FW.
If true, this would make it distinct from normal skirmish and will probably discourage blueberries from jumping in. |
General John Ripper
TeamPlayers EoN.
3609
|
Posted - 2013.10.15 16:03:00 -
[13] - Quote
A'Real Fury wrote:I believe in CEOpyrex live stream 2 it was mentioned, possibly by CCP Nulabor, that they are looking at friendly fire being activated in FW.
If true, this would make it distinct from normal skirmish and will probably discourage blueberries from jumping in. discourage?? It will encourage aHoles from the opposite faction to jump in and awox your games. I am okay with friendly fire but what line of defense does cpp propose to stop people purposely jeopardizing games? |
|
|
|
Pages: 1 :: [one page] |