Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
577
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Posted - 2013.10.15 12:58:00 -
[1] - Quote
Ghosts Chance wrote:hello folks im Chances Ghost and im a remote-aholic, you may remember me from that time you went flying across the map.
As an explosives expert i tend to get ALOT of hatemail/fanmail/GGs and it sees that there are some people out there that seem to think that remote explosives require no skill, are OP, and that im some sort of hellspawn of a troll who laughs as the bodys fly.
well part of that is right at least.
most people are used to the standard tricks of placing remotes on objectives, and tossing one as you die for the revenge kill. those are pretty standard and used quite oftin, by dedicated explsives experts and well everyone.
its not that imaginative and most deaths caused by them are easily prevented, you cant really get mad at that... you shoulda looked before you leaped, and against anyone whos smart and watches the killfeed it just plain wont work.
most people who use them that way use them like a sidearm, or like the equipment they are, a neat little trick to get an extra kill or two and give you a shot at defending an objective from far away.
unlike them however, they are my PRIMARY weapon. more then 70% of my kills are from remotes, and every day im coming up with new and interesting ways to sue them, from dropping them on people from above, to finding ways to trow them like frisbees, to (briefly) attaching them to teamates faces and letting them walk around as my own personal mobile explosive.
to drive this point home my weapon is an SMG wich is just weak enough to be underestimated and usually causes people to chase me like im an easy kill.
i use my remotes to hold CQC objectives from overwhelming numbers and once i get entrenched its extremly hard to remove me if i have some meat shields running around as distractions.
those that have faught me, please tell me. are REs OP?
do they truly require no skill?
I love this post, but to say they require no skill when you use them often would be an outrageous statement; here's why: If you develop tactics around people who learn that you are still using explosives over time, it requires you to use them in ways that would seem (currently) unorthodox, because it is much easier to die from remote explosives and learn who detonated you in the first place, thus encouraging spiteful tactics to get "payback" and avoid their bombs. By this learning game, remote explosive users must change up their battle style to accommodate different uses of the remote explosive to get kills, which in result, develops different tactics that will add flavor to this game (and furthermore, "gun game").
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